infin8 2013-04-29 03:41
Nice entry. Nice and soothing, though the music isn't looped, so it becomes awfully quiet after a bit.
Foon → Ludum Dare Explorer → LD26 → Pursuit of Happiness
By paranoiks
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 2 | 82 | ||
| Mood | 115 | 3.58 | ||
| Audio | 149 | 3.43 | ||
| Theme | 270 | 3.86 | ||
| Overall | 293 | 3.44 | ||
| Graphics | 433 | 3.21 | ||
| Humor | 577 | 2.20 | ||
| Innovation | 588 | 3.09 | ||
| Fun | 759 | 2.76 |
Nice entry. Nice and soothing, though the music isn't looped, so it becomes awfully quiet after a bit.
Yeah, I have no experience whatsoever with loop creating software, so I had to use wolfram to generate something for me and hope for the best
Sorry, even with XNA runtime installed, I can't seem to get it to run. :-(
I really liked it, the metaphor was really nice and the music was absolutely wonderful along with it, however it didn't loop and it really took me out of it when it stopped. Really great atmosphere and message though and I really liked the view mechanic.
Really good marriage of mechanics and narrative. Thanks!
Wow. That was really cool. My only little nitpick was that the music stopped. But still, wow.
I liked the aesthetics and the mechanics of moving/color switching/teleportation, as well as the integration with the story. Sort of expected the levels to get challenging, but I'm not entirely disappointed that they didn't. Very pleasant experience.
I really like this. Maybe it's because I just played through it, but it actually reminds me a lot of Antichamber in its aesthetic.
Nice set of mechanics, but when it finished I felt like I'd only played the tutorial. With all the great ideas toying with the concept of space, the player only ever has one choice at any given time - move forward. It would be be great to see some puzzles with some challenge.
I will probably work on expanding the idea into a full-scale game in the future, but I am not sure about it yet
As Cheshyr, I have XNA runtime installed, but can't get it to run. I think it might be better without the installer?
Quick, bright, and easy on the eyes and ears. Fun!
Super cool story. Love the execution. Was hoping to get turned loose with the mechanics. Got a bit frustrated on the back and forth room because I felt like I was supposed to do something else. Great work.
The new installer fixed things for me. Thank you.
Feels like a gamefied way of telling a simple story. Cool concept, although gameplay's not too interesting.
That was really good, well executed
A creative interactive story, but unfortunately no replay value.
That was a good game. I liked the concept, and the music was nice.
It's more a illustrated story than a game, there is no gameplay mechanics. But it's kinda cute.
Very aesthetically pleasing game, and fits the theme well. :) Good work!
Very cool. Great message and narrative. Music is great.
Nice one! I think it almost qualify as a non-game, but still really enjoyed "playing" through it.
One time fun. I liked it. Thanks.
Nice approach on the theme. The music was nice, really soothing.
I agree with Greg. The metaphors are nice for a tutorial, but I was expecting to see some puzzles based on all the mechanics that were implemented. An enjoyable experience all in all, but could be much more.
I'm crying T_T
Beautiful concept and lovely music, very relaxing to play, I was worried it was going to get super-difficult at some point so was pleasantly surprised to find I'd completed it :-)
I've got to say, really impressed. That was a nice experience and congrats on finishing it. :)
Beautiful, relaxing game! Nicely done.
I'll play this again before the next LD ;) Thank you for this piece!
Great atmosphere (almost touching), maybe a bit short.
Besides the nitpick which others mentioned about the non-looping of music, I think this was a really good example of staying true to the theme. Well done,I say.
Relaxing :)
The music was solid and set the mood well, and I liked the colors coming together in certain levels maybe a little more than I should have.
The mechanics-as-metaphor was interesting, although I think the gameplay suffered a little for it. Creating more difficult puzzles would help, but I'm not sure if that'd hurt the theme. In any case, good job!