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THE WELL
THE WELL
By samscaife, and
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | | 3.16 | 11 | |
| Fun | | 1.30 | 12 | |
| Innovation | | 3.30 | 12 | |
| Theme | | 4.45 | 12 | |
| Graphics | | 4.34 | 12 | |
| Audio | | 4.05 | 12 | |
| Humor | | 1.56 | 10 | |
| Mood | | 4.65 | 12 | |
Comments
Ok, first of all, the game and the art is beautiful. The music is fantastic and ALMOST made me want to continue to the end. Secondly and lastly, what the heck dude?? No one has this kind of patience. I'm trying to get through like 50 of these games. So yes, I lose the game. But come on man, why
venezia
2021-04-26 21:21
As someone with little patience, I don't know that I was the target audience, but I really liked the mood, audio, and art. I also liked that I was able to end it all by slowly walking off a platform. Good job!
eharp
2021-04-28 01:52
This is genius and I hate it. But seriously, this is an absolute masterclass in pacing, right when I'm absolutely fed up and planning to quit on the next ladder they throw out just enough of a new twist to keep me around. The only legitimate complaint I have is that the random sound effects seemed out of place next to the otherwise masterful aesthetic cohesion. Bravo, but please let me stop.
gao-ming
2021-04-28 10:37
The graphics are beautiful. Great work!
david-u
2021-04-28 11:06
Very good visual direction and colour palette that makes this game stand out. I really didn't know what to expect, and the game itself is quite surprising. It's a very atmospheric walking simulator where you encounter strange things underground. I wanted to finish it out of curiosity, but eventually I reached a ladder I couldn't climb down.
Small bug: sometimes the character stays in the climbing post after he gets off a ladder, but it's interrupted when a new animation starts.
Very nice atmosphere, both visual and aural. But, uh -- patience, huh? It would actually be kind of cool as a passive experience, but I don't think it's the right way to go for a game.
Wow. Cool experiment. Was reaaally bored at times but I have this "is this a challenge to my ninja ways" mentality that takes over in this kind of situations that prevented me from stopping :laughing: I reaaly loved the first traveling with the title, very cinematographic. Overall the graphics and music are good. Too bad there's this unclimbable ladder for dumb people like me that try and finish. I like that the character is out of breath when they stop walking. I would've liked it even more if the coughing was triggered only when you don't stop to let them breathe once in a while. Like, I was willing to stop and let them breath because it added physicality, and made me feel like I was really with someone. But it was discouraging that the coughing could still just happen randomly during the walking phases, even if I had just stopped to take a breath.
Very strong presentation. Love the artwork, color palette, and how the title stays on screen as move.
I was unfortunately not a patient player :(
felo07
2021-05-03 04:11
ok, this is much MORE than 'patience'. When I was plyaing my friends were watching and cursing me, because the game never ended. The atmosphere are great, sound effects, art and everything. Is there even a story? I think the story are the painting on the wall, but I coudlnt figure out, maybe is a sacrifice. And the guy did, for something, I dont know what. Now I know that Im very patient! well
The game atmosphere is really good ! The music and the graphics are stunning and the intro is simple but my god, I felt like a movie ! But in the cave I think you really should focus on the game experience and remove death to focus on the storytelling because you really got something. I think you should focus on a experience like "Journey" but in 2d. Thanks for submitting ! Good job !