the-obliterated 2023-10-02 22:47
Lol, it's everything I hate about most games, but I love it here.
Foon → Ludum Dare Explorer → LD54 → Too Maneon Loots
By lastuck, pierre-marie and Ladylpcr
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 354 | 3.79 | 134 | |
| Fun | 514 | 3.50 | 134 | |
| Innovation | 90 | 4.08 | 134 | |
| Theme | 112 | 4.33 | 134 | |
| Graphics | 472 | 3.77 | 135 | |
| Humor | 361 | 3.31 | 121 | |
| Mood | 534 | 3.57 | 126 |
Lol, it's everything I hate about most games, but I love it here.
Woah! I was is shock, how good it is :D
Awesome game, the concept was done super well. The look and feel was good, just hard to react in the beginning to even tell if you using a good item or not. But mechanics execution was done super well.
Just incredible, love the idea
I might have broken it a little bit :)
The only thing I'd love to see is drag&drop working and stats being visible without hovering on the item
Overall I'd say it's a really good indie game worth finishing and publishing to Steam one day!
Very good concept & execution, important QoL: make the item drop on swipe out of the inventory instead of clicking on the button.
OK WOW! Rough around the edges but this has potential to be published to Steam in my opinion.
Clear gameplay that needs just a little bit of improvement. Maybe start off a little slower to really understand which ones are good items etc. Loved the graphics and the music is going hard! Played a couple of times actually because it was fun to try to beat my own highscore.
Only playing on a trackpad made it difficult.
Cool concept, art, music, game play loop. Good job you three!!
Screenshot 2023-10-03 at 11.22.28.png
It's perfect. Nothing less, it's so well made.
I like how the concept is managing the inventory while the character fights on its own :)
I didn't really know how to pick the different items and what the skill points help with, so usually just settled with the "rarer" colors.
It's really engaging. It's a little difficult for me and I don't have time to consider which items are better. I hope that there can be shortcut keys for moving things.
you got a really good idea, but every thing just happened so fast i dont even have time to check the stats. but i have to say again i really love the idea
Such a good game, love it! Great job!!
Cool game, interesting idea and concept. A little too hard to follow whats happening and its impossible to read the info on the equipment due to the games high pace.
Such an interesting concept for a game! I know countless times being in runescape and needing to do inventory management after a grinding session and this brings back good memories, and a little bit of PTSD. Great Work!
i love loot i love loot
Congratulations on finishing the jam with that brilliant work! Gameplay smoothly fits with the jam and I really love the flow
Very nice idea! Its just a bit frustrating that map is neither isometric nor orthographic
Really nice idea and game, it works well! I think I would have prefered a slower paced game with more complexed shape in the inventory, but it's probably just my tastes.
Oh wow! stressful but fun. I guess im a slow reader :,)
Great idea and loved the art! I felt the items could spawn a bit slower so I could have more time to decide which item to keep and make a proper use of the stats. Nice job!
Very innovative concept and quite the game-play loop I must say! Loved playing it, though the first time death came so fast as items piled ultra fast and I panicked. Induces quite the stress and tension playing it. The aesthetics were also really neat and fit together so well, graphics - music all of it~
Great work!
This looks great and this is a very original take on the theme, I love it, reading is hard, so when I dived in without reading, I was wondering what I was doing wrong with the fighting, but then I figured out I am dumb, just like Neon and played properly afterwards. Very fun game, but I would slow the pace a little bit, it was too hectic for me, but otherwise this is a very original and fun game!
Really fitting to the theme, art looks great, gameplay is fast and simple - great job! loop hero meets diablo :D
Very nice game. It's a bit too easy to accidentally click the quit button (which doesn't do anything useful on itch.io) when the game ends, but that's only a problem because I wanted to keep playing it.
After the very start, the details of item's stats don't seem to matter much - Once I had level 3/4 equipment, I always died to my inventory overloading, so I just tried to quickly equip whatever gear had the highest level and best border and throw stuff out as fast as possible, I think it could be improved by balancing things so that dying was more likely later into the game (I reached level 8 or 9 at best).
Wouaw la team ! j'adore l'idée d'auto-battler avec uniquement la gestion de l'inventaire ! Tout est cohérent et marche super bien ! Bravo la team !!
Peut être cool de rajouter un marchand, ou des évènements différents liés aux items : au lieu de jeter, revendre... ect
J'ai vraiment adoré, et je recommande le jeu !
The rate at which items come it might be a bit too fast. I wasnt really able to read the stats fast enough :). A nice comparison with the curently equiped itme would be nice
Woah, love the visual for your game. The music fits to a T!
I like the idea behind the gameplay but right now it feels like there is too much happening at once. I would have like the beginning of the game to be slower so we can have the time to understand the base mechanics and test the stats.
I feel like the stats on the equipment are a bit of an issue, I did not feel like I had the time to read anything and was just slotting everything that kinda looked better that what I currently had equipped like a maniac, haha.
Not 100% sure what the equipment colors were about, I just went along with my gamer instinct as to which color was better than the others.
tldr: Really liked the idea but hoped I had a bit more leeway to look at Neon being a silly hoarder!
Aye, drag&dropping items into trash for the whole game as fast as you can is not that fun...
Never thought I'd come to the point I'd really get a mouse workout out of the game...
Very good game, I would reccomend slowing it down a little bit at the start so that players can get a grasp of how the game works, and also telling people that items break after a while would be good, I didnt notice they were breaking until i mysteriously died and it was dissapointing.
This is really good! I'm so glad someone made a game like this. I've always wanted to but I felt like it was too much to do in just a couple of days! This is really well done too!
Great game! Like many others I wish it started off a little bit slower but once I understood it was very fun!
OMG it took me three games to understand I had to equip the stuff, I'm so dumb :joy: As everyone has said, this is really a great and fun game. And very polished! :sparkles: (and very much in the theme) Just some random thought: I think that a mechanic that works really well is that the only way (that I found, at least) of efficiently evaluating the stats of an item is to actually equip it to compare the stats (also because some stats are hidden, if I'm not mistaken?). Considering this, as a player I might've understood how to play a bit faster if those stats weren't even written (because it made me want to read, but there's no time). But idk how it would actually feel x) (another design direction would be to maybe reduce the number of stats to make them easier to read?) Also, maybe it's just me being dumb (as already established by my first sentence), but I felt that the outcome, especially in early game, was quite random (I always did the same thing, but 60% of the time I just died after 30 sec). Oh and last thing, in one of my games I had a bug where the character just stopped moving altogether. I'm sorry I don't have any more reproduction info :x Congratulations again, c'est pépite !! :tada:
I think the game should've started at a slower pace to get you accustomed to the gameplay. It was hard to follow along and I never ended up making progress. I think it is a unique game idea, but the implementation needs to be tweaked so its more user friendly. Unfortunately, in this type of environment nowadays if users cant catch on quickly they'll easily lose interest in the game. I can tell a lot of thought did go into this though and I like the 2.5D artsyle
I love this! I like the interpretation of limitted space and how you make it a core mechanism.I love the details bringing sense of urgency and hurry-scurr like the broken UI and trash bin start to move. But I am so engaged in cleaning up the trashes and updating the equipments roughly judging by the color and level, so the stats doesn't really mean that much to me and I have no spare attention on it lol.
Just wonderful! I do think a slower ramp into the mechanics would have been nice, but it being so hectic was part of the charm haha
Wow great use of the theme and greatly executed idea, at first i didnt even understand that i dont have to fight but this game is very fun. Great entry.
Very interesting concept, I like it. While I generally like jam games being fast, this went overboard with it. The pace picks up REALLY quick and in matter of seconds you're unable to inspect your new loot and are forced to throw 95% of it into trash pile. You don't get to enjoy the experience at the moment. The vibe is there though. All it would need is little tuning.
Exit button doesn't really work on web version.
Good work!
Love the concept, that guy is literally me. It could also work if trashing happened by double clicking the items, since it took a lot of time to drag and drop them, and after a while every thing I trashed came back immediately. But a cool game, I respect the story
I loooved it!! everything is so nicely thought
Nice game, love the concept and the music. At first it's really hard to manage items and choose what's better, luckily they are colored. Player movement and fight might look good but I just can't watch there because I'm busy with the inventory :D image_2023-10-04_135803944.png
Cool game! It just becomes impossible after a while cause you can't click fast enough! Would like to see some kind of progression.
Very original entry, but it's too difficult at the begining! I love the game feeling, nice entry!
So much chaos, lol. Things are too fast to actually make proper decisions :D could use some finetuning to make the gameplay more engaging, but other than that this is a pretty cool game! Good job :D
I really love the concept here, but I think execution is a little off. There is way too little time to read the item descriptions and the inventory fills up way too quickly. You also die very quickly. So really there isn't much time to do anything and it all feels like you have to quickly make random choices. The drag and drop also felt a bit clunky because you have to click to drop. You could have easily done away with drop on button release to make for a smoother flow.
In the end I think this could have great potential and I'm disappointed I couldn't experience this better. It seems like you put a lot of effort on content and mechanics, but maybe more time should have instead gone into gameplay tweaks and quality of life improvements.
Interesting interpretation of the theme. It was quite fun at the start but it gets very hectic. You get a lot of items very quickly, so quickly that you don't have time to read any of them, just end up putting on the equipment with the most powerful colour. Slowing down the item acquisition would allow you to think more about picking items to keep. Decent entry overall that can be greatly improved by with some tweaking and balance changes.
It's a bit much.
Screenshot 2023-10-04 at 20.11.59.png
There really isn't time to focus on any stats so can't really strategize that much. Just basically put on stuff that is the highest level. And constantly just trash everything else. Having all those different stats is more of a hinderence as you can't really focus on any of it.
I managed to bug it one run too. The dude just stopped moving and I managed to rack in quite a lot of kills without gaining any loot. Did lose though after all my gear got scrapped.
Screenshot 2023-10-04 at 20.16.40.png
The main issue really is how clunky it is to drag the stuff around. The info tooltip (which you never have time to read) covers way too much screen estate and clicking stuff on/off doesn't feel great, I think dragging would be more intuitive. The drop zones could be more forgiving too because ideally you're looking at other stuff while doing the busy work of trashing stuff for example. Felt especially awkward with the bigger items (chests) as it seemed to require more accuracy as the drop point was smaller percent of the item size.
The item tiles also weren't too different looking from empty space to my liking. Especially the not colored trash items like keys etc really blended in and it was hard to judge how much free space you had at times. Having a completely different background color for occupied spaces would have helped. It was also hard to notice when your gear broke especially if you were using white colored ones.
The look was great and nice music too. Too bad you can't really focus on the nice visuals at all because you're just micro managing your inventory 99% of the time.
The RNG factor seems really big here too. For at least the final tries I kept trying to do the same strategy that was working for me earlier the best and the results still varied a lot. Quite often I died out of the blue before the game starts giving you enough gear to warrant trashing even.
Anyways, good job! 👍
nice game, and idea, most original so far. I just wish it had some difficulty selection, it was hard for me =(
Very original. I too would've liked a difficulty selection, or rather, have the game start very slow, to learn how it works, and then speed up over time.
You've got to be kidding me with the escaping trash xD From today, scrolls of destruction are my bestiest friends. I like the graphical effects of dying (in both ways). I really like the concept. Though I had a hard time judging what equipment is better, there is no time to learn this or it just feels too complicated. Otherwise, very fun! Btw, just so you know, the equipment tooltips are weirdly sized/placed in fullscreen. Are you trying to kickstart a new genre? Cyber-fantasy sounds awesome ^^
Like everyone else, this is probably the best game I have played so far! I got a score of 841. What about you? I would lowkey play this again if your score is higher.
The visuals are so impressive! Kudos to the artist! I had a bit of trouble trying to figure out where to drag things over but picked it up very fast after one attempt! Now it's sooo addicting lol
This one feels like it starts off too fast - would be nice if it could start slow and easy and get crazier progressively. It was a bit hard to understand what was going on as is. With that said, once I got used to it after a few tries it was very fun! I like the art as well. Good work!
Great idea and the way it was made. I can really see me buying this game somewhere in steam if there were added more features!
Whoah amAzing visuals and a super fun idea! I'd have the same suggestions as @antti-haavikko
Interesting game, but too hard to check items or compare. Most the time I was just focusing on changing items based on color, a preview on stats could help.
This idea is phenomenal!! Taking the idea of limited space in a game like Borderlands and exploring what the limit of that feels like, and it feels great! It's like a weirdly satisfying balance between an idle game and a roguelite that actually makes me want to try again and again! Art and sounds are wonderful and fit the vibe perfectly too!
Things I think could have made the experience better would have been a way to safely see item stats (I'm kind of just guessing that certain colors are better than others) and larger slots to put equipment in.
In any case, this is def one of my favs from this jam!
Very good idea and nice visuals ! It works really well
I wish you wouldnt die that easily of overloading, maybe be able to drop shit faster in 1 click
A really nice idea and perfectly fitting the theme. Could use a bit of polish as others already noted (like being able to quickly compare items instead of just throwing items in the slots and praying to RNGesus. With your tips from kuviman's stream I was able to survive to level 6 before getting overloaded.
Thanks everyone for all your feedback! We understand the frustration of the game playing too fast / with a too steep progression curve. The idea behind this mechanic was to quickly make people feel the hold of the theme on the game with the limited inventory, and we were afraid that by leaving more time at the beginning of the game we'd lose the theme.
We'll be working on a new version at the end of the jam using all your feedbacks!
@gamester1128 and for those wondering, my current record is : lvl11.png
I don't understand how to manage items. I think it's for reaction but not manage
I like the idea, but the pace is too fast, and it's hard to drag items around.
Klick klick klick, dead. Nice game
Nice. I like everything.
I did terribly lol, I think I killed 40 mobs? Perhaps I can't read fast enough to understand what's good to keep and what isn't. I love the look of it, though.
man thats alot of loot really fast. i like the concept of the game, it was fun to play. i guess the only complaint would be to let us play around a bit and figure things out, then ramp it up.
I didn’t really understand how to play! But the graphics are just awesome! Love the button animation!
@pierre-marie Damn. I killed more mobs but still lower score. Maybe I should look at stats than just colour.
score.png
@pierre-marie Get fucked by 5 points lol (very fun game), btw it froze for 1 second like 10 times in the browser.
score1.png
@gamester1128 Ahah Gj! :D
On the other hand, I was crushed by @lastuck :') lastuck_best_score.png
:O I bow down before him.
Thought the graphics were really unique and cool. Congrats on it!
Too hard but cool concept
Wow! Amazing entry, guys. Great job! Loved the concept!! The only thing I'd change is so the game would start a tad bit slower, so we could understand a little better what items to keep... the curve is a bit too steep. But love it, overall!
The music has a great rhythm and the gameplay is really enjoyable.
Even though I haven't quite figured out how to survive after level 2, the speed of collecting items is way beyond what I can handle, but I still find it incredibly addictive.
Well done!
Really interesting game, both the BGM and visuals are very nice. The gameplay boils down to checking items with more/bigger numbers and dragging everything else to trash, which makes it _feels_ like there's not much strategic elements here and instead about how fast you can move your mouse.
The huge amount of loot reminds me of ARPG games like Path of Exile where monsters drop literally hundreds of loot items and you can have so called "loot filters" which hide low-tier, undesired loot. I would love to see a similar feature here either as a rare equippable accessory, or maybe a passive skill that could be unlocked after you've achieved enough score in a previous playthrough?
In any case, this was a great entry, congrats on submission!
Very difficult and each time I played it does feel a bit different. Well done
Clean art and really easy to understand right away I really enjoyed it and had a lot of fun!
The idea is unique and simple, I like it! It's fun but very difficult on a trackpad: I didn't really have time to check the stats on the items and just had to spam moving items to the trash. The graphics and music fit the game really well though, great entry! 💯
I loved this game! So much creative and well made!
I really liked how you interpreted the theme, there are many stats to get familiar with at first glance, but once you get the point the flow can be really addictive. Congrats for the neat polish!
Per the stream, I think with some tuning to the ramp-up this could really be something great. As is the balance is too aggressive for the player to parse their choices.
Great idea and great implementation! It took a couple of deaths to notice that I had to actually equip the items and not only trash them to save space, maybe it could've been added to the explanation. Also, I was unable to progress beyond level 2/3 and to acquire items other than level 1 ones, is that possible? Are the symbols on the items to be taken into consideration for something? I think I may come back and play this one some more, it's so good. Well done!
@tommy The symbols indicate which attack stats are strongest: Strength, Dexterity, Intelligence. At the start of the game, one stat is stronger than the others, so it's advisable to focus on it at the very beginning. Higher level items are looted by higher level enemies, so there will always be level 1 items as well as higher level items. The stamina makes it possible to complete Neon's objectives more quickly, and therefore to have more interesting items, but also many more loot items ;) Thanks for your feedback!
I have no time to choose which stuff should throw of take,,maybe some time for read is necessary,love this game art style and quipement manage system
AAAAAAAAAAAAAAAAAAAAh too much trash to handle!! x)
I love how the game puts you in immediately without any tutorials and lets you pick up things as you play. For a gam jam game, I was impressed to see an auto-battler with inventory management. It seems like a perfect choice for the theme, yet I feel like it would be a huge undertaking. My only criticism is I do wish the game moved a bit slower so that I had more time to react to things earlier on, it feels like I am going up against great odds when getting a grip on the game initially.
Wonderful little game !
It's a very interesting concept, but needs some refining, you can't really have stats and reading and this type of gameplay. And maybe instead of drag its click and drop. It's cool how it plays itself, and I think the best thing is the fairly unique art style. Good job.
I've already played it 5 times and I'm going to play it a lot more, I'm sure. This is that kind of simple game that makes you addicted to trying to be faster and faster and try to get a better score. I really like the soundtrack and design, and I thought the idea was very innovative, I felt like I was cleaning up my inventory full of mmorpg's or minecraft lol.
Amazing presentation! The visual style was incredible - very, very professional presentation. As some others have said, a little more time to build up to the pace would be wonderful - I'm not sure I was able to really do anything with the mechanics because I was just so frantically clicking and replacing things based on very vague understandings of what the items were actually doing. I love this concept for an auto battler though, and once again, the presentation of it is incredibly impressive. Just a little more refinement in execution and you'll have a banger on your hands here!
I had already played this game a few days ago but I couldn't evaluate it and I left it alone, but as you evaluated it on my page I came back here. It's because I thought the music was fantastic, the graphics were interesting, everything seemed very well done and programmed, but I didn't understand what was happening until I died. I moved the items in the inventory, threw some in the trash, but I really have no idea what to do to live longer. I didn't understand anything, but I know it's just me, from the comments most of them understood what it was about, only one or the other had the same difficulty
@lincolnsalles thanks for your feedback, from what we've seen these last weeks, it is not just you, it's because we are referencing a specific genre of game that not everyone is used to, that we love and play a lot, so it seemed obvious to us, but we were kinda wrong about that, and we got a bit short on time to balance everything, so it's our fault not yours
As @pierre-marie said, we will do an update after the ratings ends that will take in account all the feedback we got, and make it more accessible!
Also thank you so much to everyone for the all wonderfull feedback we got!!!
Wow. A cool mix of idle RPG with the theme of the current game jam! It takes a little patience to start enjoying this game. But then it’s hard to tear yourself away from it! :fire: :fire: :fire:
Cool game with a nice concept and an impressive implementation!
The big tool-tip with stats and enlarged icons on hover are really distracting and makes the inventory handling a bit annoying. Would be nice to either see all stats on each tiles without tool-tip (like you can with the stats that have icons) or seeing the stats of the hovered item in a designated spot on the GUI that doesn't move around with the cursor.
Sometimes I feel like I can't place down the item in my hand even though I have enough space.
The orange/reddish color on the stat bars was a bit misleading for me as I thought my items were reducing my stats by that amount. Consider having the base stat bars be white and any temporary upgrade on top green. The attack icon being red was also something I first thought meant a reducing effect on my attack. I think you should unify the stats to each have icons and items could either raise or lower each stat.
The death screen should have a `restart` button instead of `quit` as on the web `quit` has not function and I most likely don't want to go to the main menu but I do want to `restart` ASAP :)
Thanks for the game, great job!