Oh my! It reminds of a fully fleshed out flash game :D, somehow it brought me into my childhood even though I've never quite seen a game like this before. Here's some feedback, at first I was confused which attacks were mine and which were my opponent's, so I would either color-code them, or put them on each side of the screen respective of whose charging bar is whose. (though i understand in order to time your attacks they need to be close to each other). And also, the strategy I used the most was simply filling up my inventory with as many "smacks" "smack mk2" and "beam em" as possible and the rest of the space with "enhance", and I thought this strategy would fail when I encountered the shielding robot which enhanced three times and then shields, im guessing it was designed to counter the smack enhance strategy, but I beat him pretty easily, so I would nerf the smack and enhance strategy somehow, I'm not sure how though, maybe adding a limit to how many of one component you can have? I'm not sure. Other than that, this game was awesome :D, the artstyle was coherent, and nice to look at, the music was good, and not distracting, the gameplay didn't feel repetitive and it felt satisfying collecting new parts and thinking about strategies, and the story was, well it wasn't that awesome, it was generic but, since you spent all your awesomeness points on everything else the story has to take a hit I suppose, which is fine by me :D. The dialogue each robot has is also a great detail. Overall, well done! I hope you make more games in the future X