FoonLudum Dare ExplorerLD54 → Skypiercer

Skypiercer

By caladrius, Polite Stories, Sotaroni, Callum Craig, Rubiia, Odakine, Kitkii, EddieJennings, Cheepster, Dragonfern and JobeCR

View on ldjam.com

CategoryRankScoreCount
Overall5933.5444
Fun7653.1846
Innovation9472.8245
Theme10192.8344
Graphics4063.8845
Audio4363.4044
Humor2313.6144
Mood5573.5444

Comments

qaolin 2023-10-02 22:35

Hi, i think dialogues are a bit too long :D

spider-the-second 2023-10-02 22:39

Nice Game, music is a little loud and couldn't see any way to lower. Loved the artsyle.

caladrius 2023-10-02 22:41

@qaolin Not nearly as long as I hoped for them to be!

caladrius 2023-10-02 22:42

Hey @spider-the-second! There's a music toggle in main menu options, apologies there's no way to lower it once you're in-game. Glad you enjoyed it!

flancon 2023-10-02 22:43

The game feels nice ! But my mouse had a hard time staying in the window, when playing.

caladrius 2023-10-02 22:47

@flancon It should be re-capturing your mouse every time you click, I'll investigate that, thanks for letting us know. In the meantime, the native Windows version should be just fine if you're struggling to finish the WebGL!

caladrius 2023-10-02 22:52

We've removed the WebGL version until further notice. It's been a problem in the past with some of our other Ludum Dare projects where due to browser security standards it's tough to capture the mouse, so until we figure out a better approach to mouse capture we'll keep it to Windows only

daveranan 2023-10-02 23:57

Interesting game man! I liked the idea of it a lot, and characters are interesting. I think I liked the raccoon the most, reminds me of Rocky haha. Did you drew all the characters? What inspired the Bear character, Melvin I think? Great entry!

o-sim 2023-10-03 12:07

Great graphic style, I only found the scale of the objects inconsistent. The characters are amazing. What set me back is that the bell puzzle only works in certain sequence, thought only the amount of rings matter. (Also who glued down the rope by the well :D)

caladrius 2023-10-03 12:12

Thanks for playing @o-sim! There's actually a little hint in the dialogue about the order of objects, but I think I might have gone a bit too obscure with it

jesus-gonzalez 2023-10-03 21:15

TLDR: the game. The game is about following some objective markers and when you're stuck go read some text then try interacting with everything.

Gameplay is very weak. Nice graphics and music. Theme is absent.

geronimo 2023-10-03 21:20

Oh my god! This was an awesome game! I really like how it portrays social classes and from the beginning i could feel a very creepy eerie atmosphere setting in, like something was wrong. The artstyle was phenomenal, the story was awesome, and i liked how you had different music for the different levels, just awesome. The ending was also very nice, overall, this game turned out great and you even included minigames!!! And the humour was also great. I would omit the swearing though, I think it's kind of unnecessary and will lower the size of the audience that wants to play this game, I think. I would also add sprinting to the game, because in the first floor it is kind of slow moving around. And the colour of the grass is a bit too bright, I would lower that a little bit, and the fog is a little too bright as well, especially on the ground floor. In the end, wonderful game, and keep making more! X

caladrius 2023-10-04 00:44

Really appreciate you engaging from a place of good faith and offering such valuable and immediately actionable feedback @geronimo, that's the kind of thing that really helps make the Ludum Dare feel like such a strong community and over time can progress the medium as a whole! Making a purely narrative piece of satirical interactive fiction in such a broad community event like this is always a risk, so pieces of feedback like yours make it all worth it regardless of the score we end up with from those with a less open mind towards art that strays from the path of second-to-second mechanical complexity. God bless and good luck with your own entry!

evilmurlock 2023-10-04 09:55

Cool comedy, really loved the "hook" the badger gives you

bredera 2023-10-04 18:35

Fantastic graphics and art. The writing was really good and I liked the mini games. Only minor thing I found was that it did feel a bit repetitive to move from exclamation point to exclamation point in a level that felt a bit to big. But the writing more than made up for that.

Great entry!

arthur-othy-gares 2023-10-04 19:59

This game has its own atmosphere and I love it. Really fun characters.

ayxs 2023-10-05 19:33

Interesting idea, I do feel that the world is a bit big for the player character. The scale is a bit weird as tables seem to be at chin level (just from the perspective). I also noticed a bit of a weird loop in some of the background music in the game.

The narrative is really interesting. Very humorous and incredibly unsettling at moments. I don't think it's too munch text perse, but it took me a while to figure out all the puzzles.

Well done overall!!

_One tiny sidenote (more of a nitpick really); personally I find it odd to ask for a donation on itch.io on a Game Jam game. As you said yourself, game jams are about the growth as a developers, a bit weird to then also ask people if they want to give you money for that_

caladrius 2023-10-06 00:45

@ayxs Thanks so much for the feedback! The world is something that we mad overscoped on; there was supposed to be a whole lot more content and characters on each floor and in trying to fill that space in any way towards the final stretch some scaling issues slipped through the cracks. Really appreciate your kind words on the narrative as well!

As for the donation thing, I fully empathise with it as a nitpick and that's something we've definitely grappled with as a sizeable dev collective every jam. We landed on just leaving the default Itch settings on as a point of being hands-off with it, especially since we have a decent non-Ludum Dare following on the platform playing our games. More of an "it's available if you like what we're doing as a dev collective" thing than a "please donate". Just a means of supporting a group making games in and out of jams with no official financial channels.

I think the better question is, why don't YOU have tips open for me to pay you for the three hours I spent on Blockies?

arivaneverdingen 2023-10-08 04:52

Funny dialogue. Found the character moved a bit slow. Gameplay seemed like just chasing exclamation marks around. Lots of content for a game jam which was really cool!

mahalis 2023-10-08 17:32

Loved the writing—this is one of the only genuinely funny game-jam games I’ve ever played. I got stuck on the second-floor puzzle: I climbed up on the sculpture next to the key shelves in case there were more hidden ones lying down, and I tried the bells with and without counting the key and sword above them in the totals… no luck. I thought the game was telling me where I belonged among the social classes, but then I saw your hint in the comments here and was able to transcend my limitations and progress to the ending. Glad I did; it gave me much to think about.

exofrenon 2023-10-08 19:54

Incredible atmosphere and hilarious writing (with a subtle political message). The final revelation was also great (although it crashed on my while the camera was spinning). I think it is the only game I have tested that had a legit story, and also the only fps game I played.

I loved the music and the graphics of this game, they really heleped create an atmosphere and a feeling like one of those 90's games you would play as I kid but don't remember their name. The character designs were also great and the gameplay was simple but it go the job done.

Great entry overall. You can see that it takes a lot of people to create this in a weekend.

vivid-hallucination 2023-10-08 23:32

Zip off denim jorts are the height of fashion

shaun-meechan 2023-10-09 15:41

I thought this game was pretty good. I liked the characters and audio. The game also looks really good. I did get stuck on the bell puzzle (and I could've sworn I counted it right!).

lincolnsalles 2023-10-09 19:25

It's nice to have explained that it's a game with a lot of dialogue and that it's best to skip it if you're looking for something shorter. There really are a lot of games to test, I don't think it's a good idea to jam games like this, but it's an option. Thanks for letting me know

fizzbark 2023-10-12 06:18

Great art and genuinely funny dialog, RIP Big Turtle. Since you wrote so many word I'll return the favor.

I mostly liked it but I'm genuinely not sure what to make of the AAA stuff with excessive quest markers and obnoxious HUD. I think it's supposed to be satire but it doesn't really lean into the joke enough to be humorous and more made the first floor frustrating that anything else. I think it would have been pretty hard to get lost in and having to consider my environment would've really drawn me in more as a player. As it stands it feels like you don't trust the player, which runs in the opposite direction to your preamble at the top of this page.

The mini-games were a bit clunky, but worked well to break up the walking and talking. It got good on the second level when the puzzle became more complex than 'talk to character with objective marker'. The bell puzzle could do with a bit more feedback - it isn't clear when it 'resets' if you do it wrong.

Audio was really strong all around - except for the big bells lacking impact and bass so they sound a bit impotent. Music loop was great.

Character art is top notch, it's impressive how much you were able to cram in. Overall art direction gives off a Paradise Killer meets Frog Detective vibe that works really well.

Really enjoyed this entry overall, the parts that're good are great and the parts I like less are at least very interesting to critique and have a strong direction. I'll keep a keen eye out for future entries!

caladrius 2023-10-12 09:14

@fizzbark Thanks very much for the detailed feedback! You are genuinely correct that we flubbed leaning in harder on that aspect of the AAA stuff. The core of the joke WAS not trusting the player to do simple things - we had some grander ideas in the early planning stages to really emphasise that (I'd intended floor 3 to have a quest marker every few steps) but a lot of that didn't pan out due to time constraints (and some day 3 issues). Left us with a quest tracker without a joke, an inventory used for the first floor only, and a quest tracker that just got in the way. It basically left us putting in WAY too much time to achieve a po-faced implementation of exactly what we tried to mock. Funny in a way but not in the way we intended!

Again, thanks so much for the detailed feedback. A lot to take in and learn from all this! Being compared to Paradise Killer and Frog Detective is a huge W in my book as well

(also, the bell sound was recorded on a phone, hitting a towel rack with an axe haha)

tiseno 2023-10-12 16:13

This was great, had a few laughs, got stuck on the impossible quiz (even though I think I got the answer), but managed to get through randomly. Awesome music and I loved the humor. Just the right amount of text.

fatemperor 2023-10-13 07:11

Cool game. That's just the riddle with the keys I got stuck T_T

kr4ft3r 2023-10-14 01:25

I'd say the odd scale that someone complained about gives that too-much-cheese-before-sleep dreamlike quality to the game, and is perfectly in place. Crossfading music between the floors is such a shift in consciousness, masterfully done. And the theme is covered in the most original way I've seen so far. Someone said having waypoints is too AAA, I agree that maybe just their design is a bit too clean and out of place, but it's good to have waypoint for LD crowd who don't have much time to drift even when willing to give 10-20 minutes to a game.

Second floor puzzle is too hard though; guardians' hints for the sequence are too easy to miss, and one could argue that the keys pointing "up" are really pointing down, and the ones pointing "down" are actually sideways, or maybe I'm missing some reference. Btw, I may be asking too much, but is there any particular symbolism for sword/scroll/key ?

In any case, there is no point in looking for flaws in a game like this, it would be like looking for flaws in a dream, it is just something that happens and it is whatever the hell it was. Good work.

egormnc 2023-10-14 14:13

The game is interesting, it was quite nice to play it, keep working on it and everything will be cool

alextengu 2023-10-15 04:20

I have read the the predescription about text-based elements, so prepared myself to proper mindset, brought some fluids. Then I started. My right hand moved fast, and fingers of left hand accurately hit proper buttons, until I finally had entered the portal that led me to another level of indie gamedev pleasure. Good work.

steampowered85 2023-10-18 11:20

YO, nice game! Really liked the feel and what some of the characters say it quite funny! I think I glitched out the fishing game. Held a down and the hook started to move forward somehow. but overall great work!

paulsams 2023-10-20 21:54

It seems to me that you made the jam game with too much of a team, because there is a very sharp dissonance between different parts of the game. And it doesn’t feel very pleasant, it seems to me. But still well done.