diogenis 2021-04-24 08:11
Hello, this is a page about our thoughts and new updates. We will gradually write down our ideas. Wait for new posts)
Foon → Ludum Dare Explorer → LD48 → Lost Poem
By Diogenis, plovguru, GOVNO, re-mar, noleb17 and dr-felice
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1040 | 3.45 | 22 | |
| Fun | 1378 | 3.02 | 22 | |
| Innovation | 1359 | 2.87 | 22 | |
| Theme | 1195 | 3.42 | 22 | |
| Graphics | 301 | 4.22 | 22 | |
| Humor | 947 | 2.62 | 22 | |
| Mood | 455 | 3.85 | 22 |
Hello, this is a page about our thoughts and new updates. We will gradually write down our ideas. Wait for new posts)
Our team "Bricklayers" conducted a crazy brainstorming session. It was cool. We have a lot of ideas and now we are analyzing them. We hope to choose the best one. GameJam.jpg
It is raining outside the window, we listened to lofi music and went through the ideas that we will use. Now we vote for what we like more. GameJam2.jpg
An hour has passed. We have decided on an idea and are ready to make a game. Our team has heard a lot of criticism from our mentors, now we are ready to work on the visual part and make the first prototype. At this point, we need to find a great piece of music for a soulful gameplay. Our designers have proposed many concepts and are now working on the design. The rest of the team is working on the mechanics. We hope to finish before dark.GameJam3.jpg
kW3QYGd5QcM.jpg
Art conception...
We keep making the game. Our designers are fully working. Programmers make a game and a map from simple shapes. We have already gained a lot of experience and fixed many bugs. Wish us luck)
w1bQI3dP6EE.jpg mood of the game
The work is in full swing. Our game designer monitors the process and records documentation and new updates. The interface was made by the designers, and the programmers are writing the code to move the main character) We received several errors and are trying to fix it. We made the user interface and are now implementing it into the game. Delicious snack and ready to go for the night. I frame our atmosphere (photo) VrQp6wnHBXY.jpg
ПРивет ребята!
I don't understang how to get your game - going to link it ask to login to my microsoft account
Is there an English version available? The art style looks very appealing.
Fun and simple game! I liked the art design and music. I also really appreciate the comments describing the process you guys went through designing and making the game! It's fascinating to see how other people work.
Is there an English version available? The art style looks very appealing.
Hi. The game itself is in English, in Russian we made only a poem.
imba
I was not able to play this. After I'd pressed Play game stopped.
@aleh I was not able to play this. After I’d pressed Play game stopped.
You can try in diffirent browser)
@tomz-best Hi, you can try to play, we upload the game in HTML5
Nice art! :v: Привет из России)
Lovely artwork, I couldnt play the game, though I wanted to. sorry.
Super beautiful graphics)
Really great artwork!
PS: Keep in mind that the game is only playable in fullscreen mode! & We like your devlog in the comment section. :)
Nice artwork but the game got stuck on the second screen after I played it. :/ Started on Microsoft Edge
Hey, an amazing interpretation of the theme, your game has a charming mood to it.
I got the "Good ending" on the 4th try. :v: I loved the art, the drawings are so beautiful, well done!
The gameplay itself is simple and fun, although the hitboxes are a bit tricky sometimes. Can you try to translate the poem to English? I'm so curious... At least some hints what is it about :point_right: :point_left: Pretty please?
Anyways, a beautiful experience, thanks you. :smile:
The game turned out to be not what I expected from the first scene, but it's nice anyways. Nice art style! Привет с Сахалина В)
For me, it was a bit non-obvious that in order to start playing, you need to expand the window (the continue button is not shown in the reduced version). I would like to see some kind of pointer to this and a tutorial on what not to stumble upon.
Otherwise, I really liked everything! Very beautiful graphics and plot! Really great job, guys!
Was not expecting this to have this sort of gameplay, but it was fun! The art was very nice, I really like the hand-drawn style and that papery kind of aesthetic. The variety of obstacles to dodge were good and all looked nice, and the addition of mechanics like the AC vent added some nice difficulty.
I would say that it was quite hard to see the obstacles sometimes and differentiate them from the normal windows / scenery, I think making them stand out more from the background would make the game a bit easier to play. Also some of the obstacles (e.g. the big fern plant) had a larger lose-collider than their visual, so you could sometimes lose without it looking like you had hit anything.
It was a fun game though, and the music was nice and chill and went well with the cute hand drawn style. Good job! :)
Loved the interesting take on the deeper and deeper theme! The artwork was really well done and the gameplay was better than some of the other falling games. I think if you made the background scroll at a different speed than the obstacles that hurt you it might make it easier to visually distinguish the obstacles versus background. At first, I was having trouble figuring out what not hit, so I would have benefitted from a better visual indication. Overall, very cool game. Good job!!!
@aleh idk if that was the problem for you, but for me I had to put the game full screen to see the "continue" button!
Cool game, graphics and sound are nice, love the pastel palette. I don't know if this was your game design goal but currently, due to the closeness of the scrolling, and the speed of some vents, you basically have to remember everything for the next run x) (Like, when the vent pushes you and there's an obstacle on the opposite wall right underneath, if you didn't know it from previous runs, it's already too late to react when you notice it). Also there's a bug when you're already on the opposite wall to the vent, it pushes you against it and you end up a little stuck. To unstuck you have to press many times on the opposite arrow (and not a long press like you usually do in the game). Took me a while to understand that x) Nice idea anyways :)
Hi, even in full screen the game is stuck after the play button...
good game)
I'm not an experienced player (I prefer point&click quests) so 1/6 was my best result :D Also got into the situation when my piece got stuck for a while: when it was around the first piece to catch for some time it kind of stopped and couldn't fly.
I liked the art, music and idea though. Привет из Домодедово ;)