floonace 2026-04-20 02:58
Fun to play and feels so polished. I like it.
Foon → Ludum Dare Explorer → LD59 → Signal King
By tetramollaxx
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 32 | 3.99 | 130 | |
| Fun | 29 | 3.90 | 130 | |
| Innovation | 66 | 3.72 | 129 | |
| Theme | 180 | 3.49 | 130 | |
| Graphics | 31 | 4.21 | 131 | |
| Audio | 60 | 3.69 | 128 | |
| Humor | 59 | 3.27 | 117 | |
| Mood | 91 | 3.68 | 127 |
Fun to play and feels so polished. I like it.
Pretty nice take on idle game, building shortcut would be a nice addition, had fun!
Fun game, I like it, thanks
Graphics are really nice, and the implementation of progression and unlocking new towers upon dying is impressive in such a short time!
It does get repetitive for me kind of fast. But so do most entries in this genre!
Love the graphics! Intresesting idea. It feels really good when you swipe out a bunch of enemies.
This is really impressive for a 2-day project. I don't really like these kinds of games, but your presentation was interesting enough for me to want to give it a play. Some shortcut keys would be nice, so the cursor don't have to go to the UI panel and you can keep slashing!
Great game, very nice good looking art. I dont quite get what the signal power up did for me but I won :D
SignalKingpng.png
Nice UI
Fun game!
Was a bit confused in the beginning, getting used to childrenlimits. The first few rounds didn't feel great since low signalpower + childrenlimits = extremly weak, after the first few rounds it turns, now i got waay too much money and basically just randomly spam any tower into my base x)
I like the general idea a lot tho, connected towers, signal strength, special defense towers - all felt really good to play with.
Extremely fun and surprisingly well polished!
Cool visual style and nice sound effects. I liked the upgrade system after death. Adds reloadability. It was thanks to her that I stayed in the game for quite a long time. Simple and tasteful!
Hello from XK discord!
reat game. Just an incredible amount of work for Compo. Congratulations!
super fun! this could definitely be a great roguelike with some more work
great art!
nice and short experience with very fancy art style and color palette, love it 💚
work on that and publish on steam!, i see a great potential.
It's an interesting concept for a game, though things start to get pretty chaotic on the screen toward the end. Overall, it was fun to play.
I love you, man..
The rhythm and sound of the buildings is so good! I kept getting overwhelmed, having way more resources than I could possibly spend on buildings. And some variety in attack buildings could be nice. But I love the feel of the game, well done.
Pretty cool game, I would prefer prefer upgrading throughout a run instead of between runs, but overall the gameplay was satisfying and fits the theme very well!
The game's visuals are very cohesive and enjoyable, and the gameplay delivers a strong sense of satisfaction very quickly. Players can build up a large number of units early on, which feels great. Unfortunately, the amount of content is a bit limited, and it doesn’t take long before there’s not much room left for further progression. If the game had more gameplay variety and additional maps, it would feel much deeper
That was quite original experience, never seen something like it. Impressive and polished work for a compo!
A bit unexpected that you supposed to die, had to reload first round couple of times to ensure i've done nothing wrong. I also couldnt find a way to cancel building placement selection.
photo_5420600047746881095_x.jpg It's a good game with an unusual and interesting mechanic, but it ends quickly. It has the potential for more content. Good luck!
its fun to reach critcal mass, then watch it all go away hahah! really unique idea that nails the theme
super polished and fun with a unique style and satisfying effects but the start is a bit confusing since you have to die to progress and the late game gets chaotic but overall it's a really solid compo entry with huge potential for a full release
Screenshot 2026-04-21 164314.png Death-ball Satisfying to reload the signal with so much stuff, haha.
fun game, a bit messy at the end, I just spammed archer towers and boss was eliminated in a second
Really original game!
And simple to learn the basics!
Liked also if you die the game gets a bit easier!
I Don't want To die
2026-04-21_21-45-30.png Awesome game, had a lot of fun. Archer towers are OP.
Cons: the sword attack is very slow, and towers occasionally spawn outside the screen boundaries at the beginning.
Super fun, nice work!
Had a lot of fun, thought I was steamrolling hard, but unfortunately lost to the Big Dude! Would love to try to play it with more screen space/smaller nodes to fit even more on the screen. Impressive how much was happening at the end without any performance drops on browser :)
Game game i only wish there had been a way to quickly perform build actions using the keyboard. Otherwise really strong work
enjoyable gameplay!
I liked the beginning of the game — progressing through meta-progression is a really interesting idea! After a few unlocks and power-ups it got pretty easy, and I ended up just filling the whole field with buildings since I had tons of resources.
The idea of linking buildings through others is cool, but it kind of loses its meaning in the late game, and you just end up placing as many towers and archers as possible in random spots.
That said, I really enjoyed it — it’s a really great game!
Interesting idea with potential for further upgrades, in my opinion. Right now though, it feels like the game can mostly be beaten by just spamming archers
Probably the most polished compo game I've played this jam! Creative idea and has lots of potential. Nice worK!
Yoooo this is pretty cool! the pixel artstyle has lots of charm and the gameplay is minimalistic and quite clear! Looking forward to see where you will take this from here!
Screenshot (421).png
Archer tower spam did work :D killed the boss before it hit the screen. But fun little game :) i like the thick outline artstyle very cohesive game overal
I like the connection to the theme. The Signal Is Watching
What a mess! This is amazing! :0
I had a lot of fun watching the process! It took me a while to figure it out, and my first loss was frustrating.
I've beat the boss. It really needs aoe tower placement as one of the upgrades! Even with using the keybindings - game is spammy! Unless it is one of the later upgrades - then it needs it sooner :D
Nice art style! Simple and clean!
Довольно интересная механика. Но как-то все происходит слишком быстро. Какой-то особой стратегии от этой механики не увидел. Стоит над балансом поработать. Рудники и заводы я почти не использовал. Просто закидал башнями и лучниками по периметру. И не совсем понял, что делает перезагрузка сигнала, но она все порешала)
The game started out really good, but then suddenly I just got so much money that I could spam archer towers and win easily. I think the game isn't balanced so well, but everything else was great, so good job! I don't even know how I got so many resources because I didn't buy that many generators for them.
Найс арт. Мне не понравилось, что с 1ых траев забить босса нельзя тупа потому, что нет апгрейдов, и если нажать сразу на рестарт, не нажимая на апгрейды, то некст ран начнешь без них.
Solid concept! The crowded unit feel is awesome. I struggled a bit with the early game though. Feels like a more visible sense of growth would make those early rounds feel much better. Cool entry!
A very enjoyable incremental game! Excellent design!
Yeah this game rocks
Fun game! Cool concept but I feel like the signal mechanic didn't really matter much as I just spammed archer + defense towers without really thinking about it. Overall solid work!
This is an amazing use of "Signal" for this kind of game. Overall, it felt very polished and I had a lot of fun playing it. Right now, the mechanics allow for a pretty quick escalation where tower placement turns into spamming, but with some additional mechanics and balancing, this could evolve into a really cool and unique roguelite beyond this jam prototype.
There is around 500 buildings end.png
This was very enjoyable, I like that the meta progression is developed through losing runs, great job!
Great game! It was really fun to play. The art is cool and the gameplay felt pretty polished. Good job!
Very polished entry ! I love the overall aesthetic !! Very Fun, GG !
Capture d’écran 2026-04-23 181226.jpg
I really enjoyed the game; it's quite difficult to win at first, but it gradually gets easier. I loved the art.
Once again, a wonderful job, consistently making you delicious
aaauh a ton of feel and lovely graphics on this. Theme is a stretch but it doesn't matter here. Lovely entry.
Nice game, art is really well done. The game is simple and intuitive.
I feel like the balance is a little off though - it seems that you can get by with like 2 gold mines and 2 iron foundries and then just spam archers and defense towers after few upgrades you get after you die.
I can really see a potential in this game, if it can get some balancing and a bit more depth.
Takes me back to the classic clicker games of flash days. Love the artwork. I wasn't getting a ton of the theme, but fantastic game nonetheless
Good mechanic, nice game.
It's fun. Good job
A very interesting mix of incremental and tower defense — it pulls you in quickly, and everything is clear. That’s very important for this kind of game. Great work!
Fantastic entry! Perfection - I love the way loss grants unlocks / upgrades, the way you build out your almost microbial-like defenses, and the satisfying pulse of the signal.
The art, UI, and SFX for this game are delightful - incredibly polished and completely harmonious. Awesome job!
A great incremental game—I really enjoyed the gameplay; it’s very unique. The visuals and audio are also great. One of the best games in the jam.
Very interesting gameplay especially with the death mechanic that actually makes it possible at some point. I would like to know how many death one needs at least to make sure the game is winnable, because at some point it gets too fast and easy :smile:
Also the art is very well made!
I love incremental games, thi is very solid
so cool, maybe a little bit more space for vision
A super polished game, and made for a Compo entry? Incredible. I like how it gives you tools for the next round instead of just punishing you for losing. Great work @tetramollaxx!
boss_defeated.png
What a great idea—and what a great execution! The game feels polished without feeling overworked!
Very nice game! Innovative idea to use a network grid instead of absolute placement. Well done!
Fun game dude!
Help, please make the game longer pp what a fun entry! Also graphics peak!
This is really great entry. I would play it much longer if there would be shortcut for buildings.
What a cool idea! I love art and these mechanics.photo_2026-04-27_08-04-33.jpg
Love the concept and execution
Здорово, очень красиво. Механика простая и понятная.
Didn't realise that this is a COMPO-game. Really, really good game!
Of course it has balancing issues, but the core gameloop is so much fun. The "signal mechanic" was not really noticeable, but the branching mechanic on the other hand is fantastic.
The visuals are nice and the UI is well implemented. The controls feel good and it is neat that you can choose your buildings with pressing the keys. Having more than just one enemy is also a nice touch and the progression bar shows you when the boss is arriving. Really polished game.
Fun game! The death giving you very strong upgrades is a little bit weird, I would have preferred getting better mostly cause I did better myself, no so much cause the game got easier. Graphics are very nice and it's a complete game. Congrats!
Cool game. Very pleasant and not disturbing sounds
At first I though I was playing very poorly, but when I realized I'd be unlocking upgrades for next playthroughs then the game clicked for me. Great game
A great project!
I like the visual effects and animations, and the mechanics are solid
Fun!
Really cool and unique style going on here. Exactly the sort of gameplay idea that feels like it could only come from a jam game. Fun and clever.