FoonLudum Dare ExplorerUsers → GideonGriebenow

GideonGriebenow

Games

YearLDThemeGameDivisionRankOvFuInThGrMo
202659SignalMixed Signals (using DOD)compo2622.862.543.253.012.892.35

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Mood vs Overall

Comments by GideonGriebenow

LD59 — Signal

Signal Manager by A Little Red Panda 2026-04-21T14:38:09Z

I really like the "visual function" you used. Would you mind telling me the name? I'd like to read more about it - I'm a nerd!

Numbers Station by Joel Davis 2026-04-21T13:32:49Z

Hey. Sorry you couldn't "finish" (as if a game is ever finished!) yours. Better luck next time...

Ghost Town by Peredom 2026-04-21T14:40:29Z

Hey. Sorry you couldn't finish it (as if a game's ever finished). This was my first Game Jam! Better luck next time.

The Lineman by tater-hater 2026-04-20T19:54:25Z

Well done on completing a game! I was able to finish it without too much head scratching.

Blipp by vidarn 2026-04-28T07:24:45Z

What a lovely entry. Well done, it was a pleasure to play. Nice split on the start screen. Good luck getting the last required rating!

Rabbit Ears by jimun 2026-04-21T13:26:49Z

Hey. Sorry you couldn't "finish" (as if a game is ever finished!) yours. Better luck next time...

Apollo's Gift by dikkop 2026-04-21T19:28:20Z

Error messages on start, and I could only move, didn't see any other impact, although there were sounds when I clicked.

Phantom Extract by AViTT 2026-04-21T21:16:48Z

Hey. No link or download?

A Call to Arms by thomas-olsson 2026-04-20T22:30:36Z

After lighting about 5 or so, I fell down a cliff and was able to run around on the terrain below. I went all the way to the edge, then fell off and was able to look up behind me and see everything drifting away from below! :) Nice idea

SignalGuesser by Triastase 2026-04-21T21:24:01Z

Hi. Sorry you didn't get to finish it. This was my first attempte, and luckily I made it! The fact that you're able to graph the functions is very neat.

Midnight Transmission by Liam 2026-04-28T06:33:52Z

Hi. Here's your 20th rating :) It was easy to figure out what to do, and a nice little puzzle. I was way more exited when the puffs of dust appeared behind the bike when going fast than I would ever admit openly, haha! Same advice about the triangulation than Matt Giuca.

Signal Back! by sinemual 2026-04-22T18:07:35Z

Hey. I played for a bit, but didn't get very far. I did lose a couple of blocks while dragging them and releasing off the board, but later realized that I sold them that way! But I have to go now for a meeting/workshop. I gave you your 20th rating :)

Godot Game Jam Starter Template by Shaolin Dave 2026-04-21T13:29:52Z

Hi. I use Unity. Hopefully someone finds this useful!

Satellite Days by lectvs 2026-04-21T17:22:25Z

Wow, I think this is the best one I've played so far. Really well done, engaging, clear what should be done and what should be avoided. I finished it on the first run, so perhaps it could be a bit more difficult, but I also understand, 48 hours, not a lot of playtesting and balancing possible, and rather error on the side of caution.

Maybe add a main image for your game for display purposes?

Metric Relay by xotraz 2026-04-21T11:32:31Z

Great effort, really polished feel to it, and I love procedural / function type implementations! There's probably not many people (percentage wise) with the patience to work out the puzzles and enjoy the "system" to more than a few levels, but those who do will defintely enjoy this game.

And Echo by nidjo123 2026-04-21T15:24:57Z

I found the planet, but not visually. Nice physics, momentum... I guess you're not able to see it and have to go only by the signals, correct? I kept pressing Q and E to rotate, since I'm used to them, so maybe add them as alternatives?

Smoke Signals by Sharks 2026-04-21T13:34:40Z

Hey. Sorry you couldn't "finish" (as if a game is ever finished!) yours. Better luck next time...

Sonne by DreamTeck 2026-04-22T11:36:57Z

Nice atmosphere! I was able to "brute force" if nothing else, but I couldn't completely figure out how the "repeaters" that send the signal forward works. They sometimes fired, and other time was just completely ignored / had no impact. So, after the first couple of levels, I couldn't get the signals to go all the way the starting position - I assume that's the plan?

Signal Operator by TasakaSama 2026-04-21T20:57:23Z

Is it bad that I specifically used crashes as a way to get at least some trains through!? Some nice puzzles. Mechanics and options are introduced well, allowing the player to understand them. A very neat little Jam game. I was a bit frustrated that a train already on the crossing rail would stop when the light turns reas. I feel they should rather go when they're in the collision path in any way.

To anyone reading this, have a great day! by Zerbu 2026-04-21T13:27:50Z

Hey. If you intended to submit, but couldn't, sorry you couldn't "finish" (as if a game is ever finished!) yours. Better luck next time... I hope you have a great day too!

Aye Aye, Can't See! by Avhatar 2026-04-23T06:24:21Z

It takes some getting used to, but, wow, it's a solid entry for 2 days! I'd change the cover image to be more representative. The often-repeating sounds are subtle enough, and there are so many great little "technical impressivities" around. You've clearly been doing this for a while ;)

White noise by Nikiroz 2026-04-20T19:44:13Z

I made it. Nice idea to have the three parameters of the signal to be set :) Congrats on your first COMPO. This was my first Game Jam ever!

Red Signal Protocol by AfterCool 2026-04-21T13:32:34Z

Hey. Sorry you couldn't "finish" (as if a game is ever finished!) yours. Better luck next time...

Red Signal Protocol by AfterCool 2026-04-23T09:05:27Z

@aftercool I only found out it was running about 8 hours in, but at least 5 of those were sleeping hours. Then I suddenly decided to do it, and got going!

Call Me by MrWarranty 2026-04-21T12:39:21Z

Cool idea, figuring out how to "waste/block" one's movement while not blocking the other, to let both find their target with the same, but inverse movement. Well done!

Call Me by MrWarranty 2026-04-21T12:45:17Z

@mrwarranty I think it may be pretty cool to have two bits of music that "fit toghether well" and then weight each according to the strength of the two signals, so that you also get an audible "resonance" when the signals match perfectly.

Signals of Earth by Jacinto Mba 2026-04-21T13:30:40Z

Hey. Sorry you couldn't "finish" (as if a game is ever finished!) yours. Better luck next time...

Sinking Signal - Physical Rules Edition by NBumgardner 2026-04-20T21:41:10Z

I love good boardgames. Nice to see, I assume, the entire family working together! It seems the rules are just enough to be at least a bit interesting without being overwhelming. First time I see a physical entry :)

Catch the signals by Fifut 2026-04-20T21:52:14Z

Hi. I also made a game about catching signals. In mine you have to rotate receivers that can only decipher certain types and try get as many right and as few as possible wrong, increasing your research.

(VR, Unfinished) Space Jetpack, i guess by mrchip 2026-04-21T13:34:14Z

Hey. Sorry you couldn't "finish" (as if a game is ever finished!) yours. Better luck next time...

Bird Man Signal by Kobato Games 2026-05-05T18:41:59Z

+1. Good luck with the last 3 ratings!

codevibes by gdman 2026-04-22T18:15:53Z

Since this AI craze arrived when I was already in my 40s, by which time I'd been coding for over 20 years, I've never VibeCoded in my life. It would be very interesting to actually see the process and how well it works, what the glitches are, etc.

HORIZON'S CALL by deadjolly 2026-04-21T19:10:16Z

Hi. Maybe add a cover image for display purposes to your game. You just have the default missing one at the moment.

Sokoban Signal by Adam Malik 2026-04-21T13:31:16Z

Hey. Sorry you couldn't "finish" (as if a game is ever finished!) yours. Better luck next time...

Signal King by Tetramollaxx 2026-04-20T07:42:24Z

This is really impressive for a 2-day project. I don't really like these kinds of games, but your presentation was interesting enough for me to want to give it a play. Some shortcut keys would be nice, so the cursor don't have to go to the UI panel and you can keep slashing!

500 kHz by frankiechatot 2026-04-21T13:28:59Z

Hey. Sorry you couldn't "finish" (as if a game is ever finished!) yours. Better luck next time...

LookOut by Victor Gabriel Silva de Oliveira 2026-04-21T13:34:07Z

Hey. Sorry you couldn't "finish" (as if a game is ever finished!) yours. Better luck next time...

BadMoodWithoutMotivationForPracticGame by Aannnnman 2026-04-21T11:18:24Z

Haha, we all have those days. Well, you still made and published something :)

SIGNAL:D by FireFish 2026-04-21T13:01:07Z

I don't have a webcam available at the moment, but I hope you get some exposure!

Keep the signal by MARP 2026-04-21T13:28:15Z

Hey. Sorry you couldn't "finish" (as if a game is ever finished!) yours. Better luck next time...

Dead Frequency by Nikita_Ilyushkin 2026-04-21T17:12:38Z

Hey. Sorry you didn't make it in time! Better luck next time...

Traffic Jam by MountainGoose 2026-04-21T20:29:39Z

Hello fellow first-time game jammer! Congratulations on finishing an impressive first game! I also decided to give Ludum Dare a go this time. While I had many more ideas for my game, I'm happy that I was able to make a whole game with a "clean end" with seemingly no bugs. Anyway, onto your game: I spent more time than I would care to admit playing it :) At first I got caught a few times on the first level, and then my strategy seemed to take shape and it became a lot easier. Sound was fitting, controls a bit hit and miss on pause, and the drag area of the group was a bit small, so I missed it a consistently until I slowed down and made sure - it would have been nice to have the group box it a bit more "receptive" of the light. PS. Maybe add a "cover image" to your game - currently it's just the default grey image.

White Silence by KindergartenIncinerator 2026-04-22T11:49:13Z

Hey. I took turns sleeping, reading the diary and fiddling with the frequency. I had no idea what I was doing, or whether it had any impact, except that I was able to get static at different frequencies, but I din't know if that did anything, or why. In the end, I've understood the signal, and it understood me, but I don't understand whether what I did had an impact, and how! Interesting visuals.

Auction Action! by robotdance 2026-04-21T13:34:25Z

Hey. Sorry you couldn't "finish" (as if a game is ever finished!) yours. Better luck next time...

Mixed Signals by oreozG 2026-04-21T13:25:30Z

We have the same game name, so yours caught my eye. Better luck next time...

Pinky Guard: The Celestial Facility by Cat In Hat games 2026-04-21T13:33:27Z

Hey. Sorry you couldn't "finish" (as if a game is ever finished!) yours. Better luck next time...

Ping to Survive by Mekuire 2026-04-21T11:14:47Z

I think this is a really well scoped effort (which leaves some time for polish) which fits the theme well. Simple, yet effective mechanics, a check to prevent spamming, etc. One thing I would add is to remember the last direction moved and use that if dash is pressed without currently moving. As it stands, dash works fine while moving, but always goes right when not moving, while I'd expect it to get left when I moved left last (even if I'm standing still now).

MHz 1420 by Xavier Marshall 2026-04-21T19:41:21Z

Simple but effective mechanics that work well together. Visuals and audio well polished and the "feel" is positive. I struggled the most with the scrolling. I'd prefer it if didn't loop back to small at the end of the large range, and vice versa, and the direction for larger and smaller also seemed to be against my intuition.

swpr by criatura_nocturna 2026-04-28T06:46:05Z

A nice alternative ruleset. Of course, I just had to find those mines! Maybe use right-click to flag, and it would be nice to not have to look up the colors to know the number of mines - some kind of indicator that immediately makes the number clear. It wasn't clear at first that distances count horizontal and vertical only (so, NE, SE, NW and SW counts as two rather than one), but quick to figure out. Good luck getting your last rating to get to 20!

Lost Signal by Juan Sebastian SG 2026-04-21T19:11:18Z

Still 404 :(

The Nexus Hope Mission by Carrerino 2026-04-21T19:22:05Z

I saved the earth in just over 3 minutes! It's really well polished, visuals and audio is great. Well done!

Qwadrant by glem-fumeno 2026-04-21T12:56:14Z

Fresh idea, nice core. Some juice would make it even better.

Maze Game by Motnahp 2026-04-21T21:14:30Z

Hey. Sorry you didn't get to finish it. Better luck next time... This was my first Game Jam ever, but luckily I got it to a reasonable "finished" point.

The Signal by Haln 2026-04-23T10:48:34Z

I blew up once to test it. A bit easy and short, but a nice simple game applying the theme successfully. A restart button would be helpful :)

While You Were Here by jpat 2026-04-20T08:34:27Z

Man, I wish I was more of an artist. I can code very quickly, but "making it look great" is always time consuming or impossible. This looks great for a 2-day game!

Cell Clicker by Floonace 2026-04-20T08:55:39Z

Hi. I can't interact / move anything other than clicking the first little circle. Am I missing something. Camera doesn't pan, etc.

Cell Clicker by Floonace 2026-04-21T10:41:29Z

@floonace Nothing happened when I click or tried to move the camera, including clicking on the sun. There was no impact.

Cell Clicker by Floonace 2026-04-21T11:38:05Z

@floonace Ah, I think I didn't click the sun fast enough at the start. But the camera also didn't pan originally. Either way, the itch.io version worked when I went straight to clicking the sun. I progressed for a bit, but then it started to lag very badly, with long pauses now and then, and low FPS in-between.

The battle signal by Vadoha5 2026-04-21T14:53:34Z

I died a few times after my knife disappeared. I'm toast.

Mixed Signals (using DOD) by GideonGriebenow 2026-04-20T01:00:39Z

Please follow the link to itch.io! Thanks for your time :)

Mixed Signals (using DOD) by GideonGriebenow 2026-04-20T08:40:25Z

@mdotedot I actually get a bit disoriented with the rotations - I regularly think it will rotate the other way. There's something about my brain expecting the same button to sometimes rotate clockwise and sometimes counter-clockwise. I think I create some kind of "reference point" and expect it to go "left or right" rather than considering the rotation / turning direction.

PS. I actually created and saved the meshes procedurally with a ScriptableObject using a "rotate an animation curve around the center, like "pottery".

Mixed Signals (using DOD) by GideonGriebenow 2026-04-20T18:38:24Z

@glem-fumeno I agree about the speed, but I didn't want it to start too fast. Also, I didn't have a lot of time to playtest and tweak parameters, so I thought I'd rather error on the side of caution. At least it automatically tends to go faster over time.

Mixed Signals (using DOD) by GideonGriebenow 2026-04-20T18:39:15Z

@nikiprot Yes, having more placs to focus on gets very difficult rather quickly! I also tried with 3 a bit, but thought I wouldn't include that option in the build!

Mixed Signals (using DOD) by GideonGriebenow 2026-04-21T10:14:55Z

@thomas-olsson It's weird how quickly you start completely "reacting too late" when there's too much going on. I find in many cases I rotate too late to catch the previous one, which then also messed up the one after it, where I would have been better to just take the loss and get the next one.

Mixed Signals (using DOD) by GideonGriebenow 2026-04-21T12:41:21Z

@firefish Thanks. Yeah, I didn't have a lot of time to playtest and balance. It's crazy how much time went into getting the systems set up, and how fast I could implement the mechanics thereafter, but still, it's only two days, so not much time to go around doing everything that's required.

Mixed Signals (using DOD) by GideonGriebenow 2026-04-21T12:49:35Z

@mekuire I get you in terms of the boring. I had plans originally to add different angles, and also have the compilers change direction to shoot at different receivers over time, but time was too little.

Mixed Signals (using DOD) by GideonGriebenow 2026-04-21T18:59:35Z

Thanks all!

@n-o-x @vilumpulump @breadstick @fifut I definitely had more planned, but I think I scoped it well "in steps" to know when I should say "OK, take the last 4 hours and finish this off" rather than adding another "big step". And I finished with about 45 minutes left to figure out the build-and-upload process (since I'd not build for WebGL or uploaded a game jam entry before. I'm happy with how it went and that I could do this in 2 days. Thanks again for your time!

Mixed Signals (using DOD) by GideonGriebenow 2026-04-22T18:23:11Z

@big-nose You only really need the last bit telling you the controls. It look fine on my side - sorry if it was somehow distorted on your side.

Mixed Signals (using DOD) by GideonGriebenow 2026-04-22T18:25:44Z

Thanks @gdman. Yes, I had many other ideas that couldn't fit the 2 days. Luckily, it's already DOD, so I can really expand on it and it will still be fast.

Mixed Signals (using DOD) by GideonGriebenow 2026-04-22T21:07:08Z

@nbumgardner Hi. I watched the part of your stream where you played my game :) Thanks for the feedback and featuring it!

Mixed Signals (using DOD) by GideonGriebenow 2026-04-23T06:11:01Z

@avhatar Thanks for the feedback and kind words. Sound always adds a great deal, but I just didn't have time :)

Mixed Signals (using DOD) by GideonGriebenow 2026-04-23T20:46:27Z

@ugly-robot Thanks! Catching some incorrect ones are fine - you should just try and minimise those. It adds to the chaos that you have to sometimes decide which bad move is the lesser of a bunch of evils.

Mixed Signals (using DOD) by GideonGriebenow 2026-04-28T20:10:25Z

@henk Part of the jam is also to release code so others can learn from it. That was one of my main reasons for using DOD. Also, I wanted some more practice in a stressed environment to make sure I understand it properly and can get it to work. Finally, I wanted to try it out in a WebGL build.

Mixed Signals (using DOD) by GideonGriebenow 2026-04-29T20:24:20Z

@blinry Thanks for the feedback. Yes, with more time there are a bunch of neat ideas that can be added. I’m glad you had some fun!

Mixed Signals (using DOD) by GideonGriebenow 2026-05-04T12:45:08Z

@zungryware I checked out your video and left a comment :) @vidarn @richard-baltrusch Thanks for checking out my first jan entry!