FoonLudum Dare ExplorerLD59 → Call of Depths

Call of Depths

By nnican, , , and

View on ldjam.com

CategoryRankScoreCount
Overall6143.3030
Fun6892.9130
Innovation6293.0130
Theme4213.7530
Graphics1454.2830
Audio854.1030
Humor5502.4119
Mood874.2330

Comments

mekuire 2026-04-21 07:47

The graphics and audio are really good. But I didn't understand what I was supposed to do, what the buttons on the left panel do, or what the right panel is for. Maybe this game just isn't for me.

gecko64 2026-04-21 07:51

I love the atmosphere of being in the submarine, with the audio and the psx kinda art. I like the fnaf kind of gameplay. One issue I would be attacked by a leviathan at the very start maybe 1 or 2 but after that would just disappear until I'd reach the surface. Overall I really liked the game but its just unfortunate I didn't keep getting attacked.

saering 2026-04-21 08:05

Hi, the mood of the game is very, very well done, but sadly there's just nothing happening, right? I thing I got attacked, I repaired my second camera, and then nothing else happened ever. I reach a depth of -1500 (I suppose it's depth), pressed all buttons, even found the G key to trigger camera shake haha, but never got attacked again or had any of my engine systems needing a repair. I feel a bit frustrated because I loved the game description and the atmosphere is on point, soooo I wish there's something I missed than you could explain so that I play the game again! Anyway, congrats for the entry :)

stisdan 2026-04-21 13:56

the submarine atmosphere is spot on with the audio and psx art style, giving off great fnaf vibes. it’s a bit confusing at first what all the buttons and panels actually do and the leviathan attacks seem to stop after the start, but the mood is very well done

kremlebot 2026-04-21 18:17

Я не понял как играть, перенажимал все кнопки, но ничего не происходило

2026-04-21 18:29

@kremlebot возвращайся поиграть после нового апдейта, мы немного не успели доделать некоторые вещи)

zwi-zausch 2026-04-23 01:25

Hey Love the atmosphere and style aswell as simple controls. not sure if my game was bugged, but for around 2000 meters nothing happened, so I just clicked all buttons for some time ^^ still satisfying! Oh and nice touch with the loading screen!

2026-04-23 05:05

@zwi-zausch We'll be happy if you return in our game on Itch, when it be actualy done as well. We are sorry for the disappointing experience. Please, wait for the patch

vlad-len 2026-04-23 07:59

SAY MY NAME

faketrap 2026-04-24 06:55

The game has a great atmosphere. Unfortunately, it doesn't work... From the very beginning to the very end, nothing happened. I was really disappointed, even though it was clear that the game was well-designed.

bereg 2026-04-25 19:55

Great storytelling at the beginning. Really rich atmosphere. Like others have noted, there isn’t much action. On the other hand, maybe we don’t need action at all. We’re cruising underwater just fine!

nnican 2026-04-25 20:45

@mekuire @bereg @saering @gecko64 @stisdan @vlad-len @faketrap @zwi-zausch @kremlebot @saering Now the game has been updated, now it has a gameplay!

garyglhf 2026-04-27 10:56

Отличный стиль и идея.

venomousmouse 2026-04-28 10:23

Very good work on the mood and atmosphere. Nice job.

nexusasx10 2026-04-29 22:31

The atmosphere is amazing! I like how you work with sound. Artstyle is very good too. But unfortunatyly the game is either too difficult or I don't understand how to play. When the first enemy appears I can scare him away with impulse but when there are more of them they just kill me.

chaseplays 2026-05-02 03:52

Atmospherically, this is SO cool. The graphics, the audio, all of it. I think my favorite touch is the little piano sounds when you're repairing - somehow they make this feel like a "real" game and not just a jam game, and that's so so cool. I think this might be the most professional-feeling jam game I've played yet this jam.

Unfortunately, like a lot of the others, I didn't understand what to do. I definitely understood I needed to repair the engine when it broke, but the cameras and sonar seemed like they were mostly just there to scare me haha, and it wasn't super clear to me what the signal was for. Was I scaring away the leviathans? Sending a signal to the surface to rescue me faster? When it "betrayed" me at the end, I wasn't actually sure what I had even been getting out of the signal by using it at all. Is it better if I just don't use it?

Would actually love to come back and play if you leave just a little more explanation on the jam page here.

The only other feedbback I have is that I had no idea that I could use the A and D keys to look to the left and right (and if there are other relevant keys, I definitely didn't find those). I assumed this was a mouse-only game until I got too stuck and started pressing random keys on my keyboard. A little explanation on the jam page could be good for that too.

Anyways, I say all that just because I try to give feedback when I can - but as a whole, this is a really, really incredible experience you guys made. Phenomenal work, and let me know if there was anything I was missing so I can try again!

brolga 2026-05-04 10:31

Very polished game, I am a big fan of the sound effects coupled with the atmosphere though hinting at how to play for those not familiar with FNAF games could be necessary

poshdan 2026-05-04 13:23

The atmosphere of this game was fantastic! I can tell you were scrambling for a fitting sound to let the player know they can't pan away during repairs, hah. One thing I will say, I struggled to understand the impact of the acoustic emitter. I didn't feel like it kept them away for any tangible amount of time. Was I timing it wrong?

2026-05-04 13:34

@poshdan The game balance is still a work in progress. Thanks for your feedback!

tetracold 2026-05-04 14:04

First off I want to say that the presentation is very strong in this game you guys nailed the mood and the audio work is great too. the use of the theme here is quite interesting, surprisingly I have not seen that many games take this approach

The gameplay has some problems tho. It took me quite a bit to understand what to do I think it would have helped if you guys listed fnaf as an inspiration because then I would have understood better what to do from the get go, but I did eventually it.

there's 2 main problems I have: the game seems to be very unforgiving, it leaves very little room for error and I couldn't finish a run because I just couldn't manage everything enough fast. it would help a lot if either they didn't spawn so often in order to allow me a little more time to fix broken parts or if there was more HP

2nd problem, while I noticed that the different types of enemies have different sounds, I think it would have helped a lot more to understand which type is which the moment they appear on the radar. Only being clear when they get very close makes it very hard to decide which to take of and which to leave alone.

freamdev 2026-05-04 17:21

Really liked the mood, and the entire game is the UI feel. Unfortunately I could not figure out how to defend myself and got into an annoying keep loosing my systems the moment I repair them loop.

janku 2026-05-05 01:48

Really liked the controls and vibe of the game. Would like to see something on cameras from time to time. Even though leviathans were all around I didnt see anything :/ Still, has potential for a really fun game! I really like how responsive buttons felt and how you operate the whole thing!