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Echoes Beneath
Echoes Beneath
By joseph-tan, JeffWong, Hongttisme, Tan Huah Gak, BenXilam and
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | | 2.50 | 3 | |
| Fun | | 2.75 | 4 | |
| Innovation | | 2.00 | 4 | |
| Theme | | 2.50 | 3 | |
| Graphics | | 2.00 | 3 | |
| Audio | | 2.00 | 3 | |
| Humor | | 2.50 | 3 | |
| Mood | | 2.00 | 3 | |
Comments
I liked the look and the character animations, but I got stuck here:
Screenshot_13.jpg
It would be great if it returned to its original position after deactivation. As it is, I’m trapped with no way out - I can't get to the other side to activate it and move it again...
I think I would have gone further otherwise
Good luck
Screenshot_14.jpg
juutis
2026-04-21 15:54
The concept is cool but the progression seems very unclear. First I tried giving everything to the big dude and he just told me to go retire somewhere and that seemingly blocked all further progression as I wasn't able to go on any more missions. Then I tried not giving him anything, but game seemed to hard-lock after 5 missions and I had to restart the game. Then I tried giving him everything but the dangerous information and he took me with him to some sort of boss fight room (maybe?) but I had absolutely no clue what to do there.
The platforming gimmick is nice, but everything else is just very confusing. It also seems that you can hard-lock yourself inside a mission if you run out of the blue juice.
ao-85
2026-04-21 17:20
The idea is cool I liked it! It looks interesting.
I liked the game mechanics. It's good!