Signal-Tied by Mr. Flower 2026-04-22T12:08:19Z ♥ 1i can see the ULTRAKILL leaking out of it good game! the signal rope was not an inconvenience at all, which brings questions if it should still be a key mechanic
Plume Tactics by WeirdBitGames 2026-04-22T11:59:47Z ♥ 1cool concept you could improve it by adding real time control using the campfire also a shame there's no game to play
Badcaster Shneebly by Blue Pin Studio 2026-04-22T11:50:42Z ♥ 2Good game! Graphics, music and design are solid. The happiness bar is confusing though. I couldn't understand how many buildings do I exactly need to ruin for it to start decreasing.
LD59 — Signal (5)
Signal-Tied by Mr. Flower 2026-04-22T12:08:19Z ♥ 1
i can see the ULTRAKILL leaking out of it
good game!
the signal rope was not an inconvenience at all, which brings questions if it should still be a key mechanic
Plume Tactics by WeirdBitGames 2026-04-22T11:59:47Z ♥ 1
cool concept
you could improve it by adding real time control using the campfire
also a shame there's no game to play
Badcaster Shneebly by Blue Pin Studio 2026-04-22T11:50:42Z ♥ 2
Good game! Graphics, music and design are solid. The happiness bar is confusing though. I couldn't understand how many buildings do I exactly need to ruin for it to start decreasing.
Peter's divine intervention by metalgear 2026-04-20T16:35:05Z ♥ 1
Cool mechanic!
lost in head by ROWLING 2026-04-20T16:00:41Z ♥ 3
I lost it at level 2 Puzzles really aren't my thing