mrbamboo 2025-10-07 05:15
I tried very hard to understand the dice mechanic! Not able to do a combat! GG!
Foon → Ludum Dare Explorer → LD58 → Dice'OMancy
By kaspjej, onsz_e and TopTeddy
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 500 | 3.36 | 24 | |
| Fun | 620 | 2.95 | 24 | |
| Innovation | 279 | 3.43 | 24 | |
| Theme | 653 | 3.13 | 24 | |
| Graphics | 165 | 4.18 | 24 | |
| Humor | 473 | 2.78 | 21 | |
| Mood | 484 | 3.40 | 22 |
I tried very hard to understand the dice mechanic! Not able to do a combat! GG!
@mrbamboo Sorry to hear that! Thanks for giving it a try. I’ve updated the description on the itch.io page to explain the dice mechanics a bit better. Hope it makes more sense now!
lOVE THE artwork.
Took a while to understand the stat block, but now I get it - it's the sides of a d6 laid out, and it describes the character's dice, right? Like for instance, the spider had a die that has just 2's and 5's. After I got that, it all made sense :slight_smile: I think this game has potential!
Very cool game! You've got a lot of fun features to play with here. I liked how when the dog lost but i had other companions they became the main one.
Loved the game! Maybe it's my 2025 impatient brain, but dice rolling with more allies felt a bit slow. Otherwise seems very fun!
Great art style. I also had some trouble with the battles. I thought the hover corresponded with what they're likely to roll in that direction but I just kept dying. Also had a weird rainbow effect on the bottom of an enemy jittery.png
Thanks for the game
took me a while to understand the mecanics :smile: (and Psycho is a beast)
great art and mood, not sure if the sounds are feeting the mood tho. But overall nice entry :thumbsup:
Cool style, awesome game!
Nice game and greate artstyle.
Nice art, but I don't get 6 it: does combat depends from position? Or it just dice throw?
Really digging this. I just have a few gripes that keep me from fully loving it: It really isn't a rogue-like, every time I die and start over it's the same. It would be awesome if each run was different, being a game where combat is purely based on luck anyway. Secondly, there should be some kind of benefit to ganging up on an enemy with your party members, where maybe your rolls combine or something. Thirdly, when I'm walking around with a party they shouldn't be able to block my way, they should be able to walk by each other. Anyway, really cool game! Oh, and needs some music! :v:
I really like the idea behind this game, each enemy has it's own dice. Totally interesting and grappling.
I played something like 10-ish times and majority of time I felt punished really bad. I had a run where I crafted a perfect route and I had like all the bulk team in the world I could (I lost only Fishy on the way I think), defeated the Heart pretty easily and got absolutely demolished by Beholder, sadly Heart could not be revived.
I really wanted to try again but for like 3 next runs straight I always died at the next enemy after Boar and Skalniak, so I gave up XD
Visually this game is a blast. Skalniak stronk :muscle:
diceomancy.PNG
I loved your game! A VERY GOOD idea! However, the game is very unbalanced. It's too difficult to be a game where we rely solely on luck. There are no energy-recovering items or a dead ally. The first enemy (boar) only rolls a 1. Okay, to learn how to play (because it will be completely useless from now on). Then the second enemy (slime) I have a 40% chance of winning. The difficulty ramps up very quickly. Then one of the first monsters that appears already has a 7 on the die. :( I spent a long time trying to finish the game, but I really couldn't.
I saved the game to try later.
The art is gorgeous. It needed a little music to add more immersion. A great game to invest in: more dungeons, more monsters, more gameplay...
Congratulations!
I love the art style!
How can roll the disk or what I need for ...? I drag the dog everywhere, but nothing happen :cry:
屏幕截图 2025-10-21 014115.png
Edit: used space key, worked! But it has always been a game of luck. Unfortunately, my teammate's animal was defeated with 7 points in the first round (by someone else's attack) XD
cool concept for a roguelike, but maybe main hero should be a necromancer raising killed things from the dead? Combat feels too rng imo. And as someone mentioned - dice should roll faster.
if its godot - quick question - how did you solve mouse position vs shader warping the tiles? I once tried something similar and the position detection mismatch killed me.
Very good looking game indeed. The characters, the UI, the world and visual effects. There were some issues, like the target of a fight being too far up on screen that I couldn't inspect their dice and the outer boundary walls would really have looked better if the corners were filled in.
I gave it a bunch of tries but for some reason my best attempt was the first and never managed to get anywhere close to that.
I think, unfortunately, the game suffers quite a lot from being too exposed to randomness and leaves very little agency to the player besides planning routes as a means to affect the outcome. To me, the most obvious first thing to try would be to have everyone that is on adjacent tiles take part in the same roll rather than having them one after another. I would also make sure that tied rolls meant something. My suggestion is to increase the stakes of the next roll.
Overall though a good entry. Very good looking!
Playthrough with more feedback: https://www.youtube.com/watch?v=0Qo-Az7unL0
Art is adorable! I loved the idea of collecting falling enemies and using them in battles (boar is useless anyway). However combat feels super random without any real influence - one-o-one combat is fully random, but when you have at least two monsters in the party the strategy is just to put your best monsters in combat and pray for victory. Good luck with it!