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titos2k

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Category Medals

YearLDThemeGameDivisionCategoryScore
πŸ‘₯ πŸ₯‡ 2026 59 Signal Pyre Lookout jam Mood 4.76

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202660Old TechπŸ‘₯Blokia Designerjam
202659SignalπŸ‘₯Pyre Lookoutjam74.463.873.334.244.444.244.244.76
202558CollectorπŸ‘₯Broke Custodian: From Dust Till Displayjam1173.933.583.644.484.553.963.243.96
202557DepthsπŸ‘₯Tideholdjam1024.033.693.593.974.484.134.27
202456Tiny CreaturesπŸ‘₯Cheddalierjam224.324.043.923.924.634.203.904.35
202352HarvestπŸ‘₯Harvest Me, Harvest Me Notjam1973.813.363.433.834.624.053.98
201842Running out of spaceπŸ‘₯Loot Keeperjam903.973.653.824.324.443.423.74

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by titos2k

titos2k leaves an average of 7.7 feedback comments each event.

LD59 — Signal (3)

The Lighthouse by Iluvatar 2026-04-23T20:53:07Z ♥ 1

nice entry. And fully voice acted. Respect.

i love you, too by tolviere 2026-04-23T20:24:06Z ♥ 1

great concept and execution.

Small Among Storms by ShanzPro 2026-04-23T20:13:45Z ♥ 4

nerf the thunderbolts ;(

LD58 — Collector (3)

Pick'n'Collect by mrpoopybutthole 2025-10-24T18:42:04Z ♥ 0

wanted to pick a tomato, ended up in another universe

Dice'OMancy by Kaspjej 2025-10-20T17:53:22Z ♥ 0

cool concept for a roguelike, but maybe main hero should be a necromancer raising killed things from the dead? Combat feels too rng imo. And as someone mentioned - dice should roll faster.

if its godot - quick question - how did you solve mouse position vs shader warping the tiles? I once tried something similar and the position detection mismatch killed me.

A Stamp-Stealer Postman by Pimeko 2025-10-09T10:38:52Z ♥ 1

i would kill a postman for a "You are here" marker on the map

LD57 — Depths (5)

Cartoscoot by Mr_Field 2025-04-24T13:13:56Z ♥ 1

Great job, really nicely done. I like the combat system. Lifts are maybe too modern for a fantasy setting?

Hope you will get the 20 ratings on time.

A Squire Acquires by HexyVexy 2025-04-24T08:28:37Z ♥ 1

I used https://taisel.github.io/GameBoy-Online/ to run it in browser. Music is a bit too loud but i suppose its an emulation problem.

Nice little game, it could use more events and decision-making.

Debts in the Depths by Reaktori 2025-04-08T10:50:19Z ♥ 1

really great game, simple but catchy and strategic. Feedback: i would remove no-mana friction. allow to shoot just maybe do less damage if no mana or something. Dont make player feel useless/blocked. Sound is a bit too loud by default. Add keyboard left-right movement on A/D and shoot on space, next round on space too.

Painball by AmberFall92 2025-04-08T08:43:31Z ♥ 2

Cool idea and gameplay. 5 for graphics. Bit hard to switch between keyboard and mouse sometimes. maybe when cursor is in the game area left click should be left flipper and right click right. Or that slomo should be triggered on some button press and hold. Also space to shake the screen is missing.

I borked a leaderboard too - you probably should detect some combo crazy numbers and limit stuck ;)

Hollowspire by simex 2025-04-08T08:06:25Z ♥ 2

enjoyable game for minecraft players :) great style and execution. feedback from ui guy: bit too much clicking in the beginning but with full mining operation its nice. crafting ui could do some improvements (if you switch item during crafting it should restart crafting, crafted items shouldnt block crafting others or if its a mechanic - make the 'ready to pick' item more urgent / standing out. craft button could use some better color for enabled too). It wasnt clear how to apply items too at first so a hint about it would be nice. UI in general could use some more 'clicky'-meaty feeling of whats toggled whats not. And last small thing - replace words 'attack' 'hit' 'damage' with something else - its not a combat.

LD56 — Tiny Creatures (5)

Among The Deep by Langotriel 2024-10-23T09:47:39Z ♥ 2

Polished entry. Tone shift was kinda unexpected :) I think half of cut scenes could happen as a background exposition so pacing would be more fluid, and reserve the screen take overs only for most important story points. Mechanically I think there could be some mini-game involved with gathering resources or combat. Maybe overheating the beam or some pattern thing for optimal usage. Anyway I enjoyed it very much. Also I never saw GDevelop in action before.

Maratus In Love by robin_schmitz 2024-10-08T13:35:28Z ♥ 2

Zrzut ekranu 2024-10-08 153506.png

i got stuck :(

Relics Return - Point and Click Adventure by Cassreads 2024-10-08T10:33:25Z ♥ 3

Rare occurrence when game jam devs need to go out to work on the game. 5 stars for audio, too. right click and drag to look around would be good addition (browsers don't like when cursor is taken over) you can un-polish the gemstone by obtaining it for the second time ;)

Mini Outbreak by andyspace144 2024-10-08T08:13:51Z ♥ 1

i got performance issues on firefox/windows when more entities show up on the screen. Nice concept of merging bullet hell with a strategy game.

Critters, Conjure, Cannonade! by PureGarlic 2024-10-08T08:05:19Z ♥ 1

"Spill" button should be more visible. Nice use of physics! Funny to watch little blobs doing their job :)

LD52 — Harvest (7)

Chess The Second by aslan 2023-01-11T20:55:42Z ♥ 1

love the concept. make it a real game.

Gun Harvester by The1 2023-01-11T10:12:21Z ♥ 1

meaty gunplay and animations. love it. from ui point of view - instead of selection menus i think next/prev switchers and just buying what you preselected would work better for the fluidity of the game.

Goba Day by Jonas Tyroller 2023-01-09T22:51:58Z ♥ 3

Don't get fooled people - Its like in fallout 2. 95% chance is really 20%.

The day before the harvest by froissant 2023-01-09T22:36:33Z ♥ 3

one extra point for the Monkey Island reference

Harveeps by Raivk 2023-01-09T21:57:18Z ♥ 4

Fun and fresh gameplay. Maybe the meta of clearing 3x3 fields should be more explained at the beginning. My first round was a disaster ;)

The Harvester by flanne 2023-01-09T21:41:57Z ♥ 1

love the gameplay.

one thing - the prompt about removing the soul is very sneaky now, you can die if you follow the instructions because removing soul takes a turn (sometimes you have to dodge). Maybe it should be more obvious its not 'required'. Or removing soul shouldnt take a turn.

Nimkip! by T C 2023-01-09T20:56:46Z ♥ 2

game doesnt load on my mac/safari for some reason (unity progress bar freezes close to the end)

LD42 — Running out of space (23)

Runventory by fusionnist 2018-08-30T21:38:47Z ♥ 1

Nice graphics and music (could be a perfect loop though). Really polished game. Great execution with the theme too. Too be nitpicky - Mechanics of stacking should have been explained more at the beginning.

Rigid Flame by Teo Miklethun 2018-08-20T09:03:50Z ♥ 1

Great entry that nailed the theme. I like the music too.

Minor thing - best tactics i found is to wait a bit for enemies and lift off to burn them and stop again. This creates kinda non-fluid gameplay. Not sure how to avoid that, maybe flames should diminish faster or be semi-surpassable but with damage penalty.

California Jane by fivenamefivesocks 2018-08-19T16:53:47Z ♥ 1

Great gfx and snd. Very professional.

POLYARNIK by icxon 2018-08-19T16:33:44Z ♥ 1

Lol first game ever where i found kicking animals satisfying. Fun factor and graphics are great here. Minor issues: - Pacing could be like 1.5x faster - There is a technique to leave boxes on the most common edges and block penguins getting into the island - Also scoring is kinda weird, because i'm not sure whats more important - points, or getting 12 boxes into the ship? I feel like I should keep 11/12 boxes status and score more points

Black Market Nostalgia by boyTurnedRobot 2018-08-19T12:07:48Z ♥ 1

good base for a strategic minigame with decent theme idea and clear rules of expansion.

Feedback: - game kinda plays itself, lacks of events, cpu competition or anything that requires player reaction. Maybe some things should be more manual, like distribution or taking over the area. - Remember Deadlock game? i would love to see some more detail of whats going on inside of every district and micromanage there. - no selected states for areas or 'purchased' state for upgrades. - your itch demo page is not entirely visible on 16:10 screens (bottom of the window) - numbers get into scientific format Screen Shot 2018-08-19 at 13.58.25.png

One Billboard Outside Of Catville by Team Catwheel 2018-08-17T10:47:51Z ♥ 1

Outstanding art and a great idea for a minigame.

My only issues: - Grabbing posters with weird shapes is sometimes harder than it should be - New posters cover a chunk of the work area - I had a feeling that I couldn't avoid getting some of the strikes, often being caught in no-way-out situation.

Camp Snuggle by Scott Steffes 2018-08-17T10:01:32Z ♥ 1

"humhumhumhum in the winter in the winter" πŸ˜„

audio is superb

LΓΊcia Teve uma MΓ‘ ideia (LΓΊcia's Bad Idea) by lubslubd 2018-08-17T09:54:55Z ♥ 1

is this Windows only? I see exe files not any mac executable

ROOSTER EXPRESS by Fran Segura 2018-08-15T21:50:40Z ♥ 2

its super difficult to read all those relabeled stuff, hah. I love it.

One thing i would change - not dropping a package after clicking left click to get out of 'inspect mode'. I kept dropping packages because of that.

LETTERBOX by Shell Pirate 2018-08-15T21:22:50Z ♥ 1

Great execution of the concept. Feels really professional.

Minor issue: wall jumps could be more "sticky" and forgiving

Protocol: 47 - Superstar Appeal by Poffle 2018-08-15T21:15:05Z ♥ 1

lol, the song becomes really dark out of nowhere

The Game Collector by Sebastian-M 2018-08-15T17:52:37Z ♥ 2

Best Music Award for dynamic soundtrack

Secret Knight by shinysteel 2018-08-15T11:55:27Z ♥ 1

compo??? wow!

Get Comfortable by mcccclean 2018-08-14T16:35:03Z ♥ 0

nice touch with "holding hands" πŸ˜„

Family Computer by somnolentPumpkin 2018-08-14T16:29:41Z ♥ 0

Cute story. Bit too linear tho to be considered as a game. Love the art. I really want to run all those virtudog apps to see whats the fuzz about.

Stuck! by chkkll 2018-08-14T16:14:27Z ♥ 1

oh god this tickles my discomfort zone so nicely.

great mechanics

Reaper Boy LD42 (Remix) Edition by jessefreeman 2018-08-14T15:45:13Z ♥ 0

uhm, i have a difficulty to run the game on windows. Black box, no sound, no response for any input :(

bop.png

The Flesh Pit by frankiesmileshow 2018-08-14T15:40:11Z ♥ 1

i love it.

needs a bit of difficulty balancing and tweaking jump speed but overall controls and responsiveness are top notch.

Better Than Thanos by Vekstr 2018-08-14T15:30:12Z ♥ 1

nice graphics and sound!

Feedback: - something else to do than click, would be a nice addition - any advantage of small brush? - maybe add some places that you *cant* destroy? like reserves or forests

Hoarder's Curse by dralois 2018-08-14T15:22:13Z ♥ 0

Yeah... I dont have any controller so it was super hard to play it on a keyboard - i dunno if changing a weapon is even possible πŸ˜„

My feedback:

- limit the inventory even more - add durability of items, best damage - less durable, only way to remove item from inventory is to use it hard. - tweak the physics so moving around wouldn't be so stiff. - improve graphics

Sodaboi by Tony Redmer 2018-08-14T15:11:43Z ♥ 2

Cool gameplay and graphics. It would make a great mini game boss battle.

Minor complains: - Soda bubbles feel bit too static on the screen and overlaps in the same place sometimes. - Music is well... interesting πŸ˜† - Damage shouldn't have the same color as bubbles - No ammo counter and 'i got hit' indicators.

caelique by Rother Games 2018-08-14T14:58:36Z ♥ 1

Cool idea for a time-killing game app

To follow the idea more there should be a lots of trash in space to attach the rope to.

Things to improve - visibility of the goal - when its off the screen I dunno where to go. - "sponginess" of movement (bit more inertia, player model momentum and centrifugal force would be nice) - main hero animations - map on M not ESC πŸ˜‰ - controls info - no clue that A moves the guy, and ENTER leaves intro screen.

Cyber Duck by Coedo 2018-08-14T14:36:15Z ♥ 0

A nice start.

You should add something about 'running out of space' theme. like expandable obstacles or at least not erase destroyed enemies.

Also minor issue i spotted -> enemies shoot from the outside of the visible screen.