Pick'n'Collect by mrpoopybutthole 2025-10-24T18:42:04Z ♥ 0
wanted to pick a tomato, ended up in another universe
Foon → Ludum Dare Explorer → Users → titos2k
| Year | LD | Theme | Game | Division | Category | Score | |||
|---|---|---|---|---|---|---|---|---|---|
| π₯ | π₯ | 2026 | 59 | Signal | Pyre Lookout | jam | Mood | 4.76 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 60 | Old Tech | π₯ | Blokia Designer | jam | ||||||||||
| 2026 | 59 | Signal | π₯ | Pyre Lookout | jam | 7 | 4.46 | 3.87 | 3.33 | 4.24 | 4.44 | 4.24 | 4.24 | 4.76 | |
| 2025 | 58 | Collector | π₯ | Broke Custodian: From Dust Till Display | jam | 117 | 3.93 | 3.58 | 3.64 | 4.48 | 4.55 | 3.96 | 3.24 | 3.96 | |
| 2025 | 57 | Depths | π₯ | Tidehold | jam | 102 | 4.03 | 3.69 | 3.59 | 3.97 | 4.48 | 4.13 | 4.27 | ||
| 2024 | 56 | Tiny Creatures | π₯ | Cheddalier | jam | 22 | 4.32 | 4.04 | 3.92 | 3.92 | 4.63 | 4.20 | 3.90 | 4.35 | |
| 2023 | 52 | Harvest | π₯ | Harvest Me, Harvest Me Not | jam | 197 | 3.81 | 3.36 | 3.43 | 3.83 | 4.62 | 4.05 | 3.98 | ||
| 2018 | 42 | Running out of space | π₯ | Loot Keeper | jam | 90 | 3.97 | 3.65 | 3.82 | 4.32 | 4.44 | 3.42 | 3.74 |
titos2k leaves an average of 7.7 feedback comments each event.
wanted to pick a tomato, ended up in another universe
cool concept for a roguelike, but maybe main hero should be a necromancer raising killed things from the dead? Combat feels too rng imo. And as someone mentioned - dice should roll faster.
if its godot - quick question - how did you solve mouse position vs shader warping the tiles? I once tried something similar and the position detection mismatch killed me.
i would kill a postman for a "You are here" marker on the map
Great job, really nicely done. I like the combat system. Lifts are maybe too modern for a fantasy setting?
Hope you will get the 20 ratings on time.
I used https://taisel.github.io/GameBoy-Online/ to run it in browser. Music is a bit too loud but i suppose its an emulation problem.
Nice little game, it could use more events and decision-making.
really great game, simple but catchy and strategic. Feedback: i would remove no-mana friction. allow to shoot just maybe do less damage if no mana or something. Dont make player feel useless/blocked. Sound is a bit too loud by default. Add keyboard left-right movement on A/D and shoot on space, next round on space too.
Cool idea and gameplay. 5 for graphics. Bit hard to switch between keyboard and mouse sometimes. maybe when cursor is in the game area left click should be left flipper and right click right. Or that slomo should be triggered on some button press and hold. Also space to shake the screen is missing.
I borked a leaderboard too - you probably should detect some combo crazy numbers and limit stuck ;)
enjoyable game for minecraft players :) great style and execution. feedback from ui guy: bit too much clicking in the beginning but with full mining operation its nice. crafting ui could do some improvements (if you switch item during crafting it should restart crafting, crafted items shouldnt block crafting others or if its a mechanic - make the 'ready to pick' item more urgent / standing out. craft button could use some better color for enabled too). It wasnt clear how to apply items too at first so a hint about it would be nice. UI in general could use some more 'clicky'-meaty feeling of whats toggled whats not. And last small thing - replace words 'attack' 'hit' 'damage' with something else - its not a combat.
Polished entry. Tone shift was kinda unexpected :) I think half of cut scenes could happen as a background exposition so pacing would be more fluid, and reserve the screen take overs only for most important story points. Mechanically I think there could be some mini-game involved with gathering resources or combat. Maybe overheating the beam or some pattern thing for optimal usage. Anyway I enjoyed it very much. Also I never saw GDevelop in action before.
Zrzut ekranu 2024-10-08 153506.png
i got stuck :(
Rare occurrence when game jam devs need to go out to work on the game. 5 stars for audio, too. right click and drag to look around would be good addition (browsers don't like when cursor is taken over) you can un-polish the gemstone by obtaining it for the second time ;)
i got performance issues on firefox/windows when more entities show up on the screen. Nice concept of merging bullet hell with a strategy game.
"Spill" button should be more visible. Nice use of physics! Funny to watch little blobs doing their job :)
love the concept. make it a real game.
meaty gunplay and animations. love it. from ui point of view - instead of selection menus i think next/prev switchers and just buying what you preselected would work better for the fluidity of the game.
Don't get fooled people - Its like in fallout 2. 95% chance is really 20%.
one extra point for the Monkey Island reference
love the gameplay.
one thing - the prompt about removing the soul is very sneaky now, you can die if you follow the instructions because removing soul takes a turn (sometimes you have to dodge). Maybe it should be more obvious its not 'required'. Or removing soul shouldnt take a turn.
Nice graphics and music (could be a perfect loop though). Really polished game. Great execution with the theme too. Too be nitpicky - Mechanics of stacking should have been explained more at the beginning.
Great entry that nailed the theme. I like the music too.
Minor thing - best tactics i found is to wait a bit for enemies and lift off to burn them and stop again. This creates kinda non-fluid gameplay. Not sure how to avoid that, maybe flames should diminish faster or be semi-surpassable but with damage penalty.
Great gfx and snd. Very professional.
Lol first game ever where i found kicking animals satisfying. Fun factor and graphics are great here. Minor issues: - Pacing could be like 1.5x faster - There is a technique to leave boxes on the most common edges and block penguins getting into the island - Also scoring is kinda weird, because i'm not sure whats more important - points, or getting 12 boxes into the ship? I feel like I should keep 11/12 boxes status and score more points
good base for a strategic minigame with decent theme idea and clear rules of expansion.
Feedback: - game kinda plays itself, lacks of events, cpu competition or anything that requires player reaction. Maybe some things should be more manual, like distribution or taking over the area. - Remember Deadlock game? i would love to see some more detail of whats going on inside of every district and micromanage there. - no selected states for areas or 'purchased' state for upgrades. - your itch demo page is not entirely visible on 16:10 screens (bottom of the window) - numbers get into scientific format Screen Shot 2018-08-19 at 13.58.25.png
Outstanding art and a great idea for a minigame.
My only issues: - Grabbing posters with weird shapes is sometimes harder than it should be - New posters cover a chunk of the work area - I had a feeling that I couldn't avoid getting some of the strikes, often being caught in no-way-out situation.
"humhumhumhum in the winter in the winter" π
audio is superb
is this Windows only? I see exe files not any mac executable
its super difficult to read all those relabeled stuff, hah. I love it.
One thing i would change - not dropping a package after clicking left click to get out of 'inspect mode'. I kept dropping packages because of that.
Great execution of the concept. Feels really professional.
Minor issue: wall jumps could be more "sticky" and forgiving
lol, the song becomes really dark out of nowhere
Best Music Award for dynamic soundtrack
compo??? wow!
nice touch with "holding hands" π
Cute story. Bit too linear tho to be considered as a game. Love the art. I really want to run all those virtudog apps to see whats the fuzz about.
uhm, i have a difficulty to run the game on windows. Black box, no sound, no response for any input :(
i love it.
needs a bit of difficulty balancing and tweaking jump speed but overall controls and responsiveness are top notch.
nice graphics and sound!
Feedback: - something else to do than click, would be a nice addition - any advantage of small brush? - maybe add some places that you *cant* destroy? like reserves or forests
Yeah... I dont have any controller so it was super hard to play it on a keyboard - i dunno if changing a weapon is even possible π
My feedback:
- limit the inventory even more - add durability of items, best damage - less durable, only way to remove item from inventory is to use it hard. - tweak the physics so moving around wouldn't be so stiff. - improve graphics
Cool gameplay and graphics. It would make a great mini game boss battle.
Minor complains: - Soda bubbles feel bit too static on the screen and overlaps in the same place sometimes. - Music is well... interesting π - Damage shouldn't have the same color as bubbles - No ammo counter and 'i got hit' indicators.
Cool idea for a time-killing game app
To follow the idea more there should be a lots of trash in space to attach the rope to.
Things to improve - visibility of the goal - when its off the screen I dunno where to go. - "sponginess" of movement (bit more inertia, player model momentum and centrifugal force would be nice) - main hero animations - map on M not ESC π - controls info - no clue that A moves the guy, and ENTER leaves intro screen.
A nice start.
You should add something about 'running out of space' theme. like expandable obstacles or at least not erase destroyed enemies.
Also minor issue i spotted -> enemies shoot from the outside of the visible screen.
LD59 — Signal (3)
The Lighthouse by Iluvatar 2026-04-23T20:53:07Z ♥ 1
nice entry. And fully voice acted. Respect.
i love you, too by tolviere 2026-04-23T20:24:06Z ♥ 1
great concept and execution.
Small Among Storms by ShanzPro 2026-04-23T20:13:45Z ♥ 4
nerf the thunderbolts ;(