FoonLudum Dare ExplorerLD58 → Pick'n'Collect

Pick'n'Collect

By m2u-84, mrpoopybutthole, eweren, thecoconutdream and fidus-game

View on ldjam.com

CategoryRankScoreCount
Overall6573.1022
Fun5903.0022
Innovation5153.0522
Theme1544.0722
Graphics6183.0522
Audio3053.4022
Humor2183.4222
Mood5863.2222

Comments

space8 2025-10-07 08:19

Lovely ASMR shopping experience. Felt like I was about to be approached by a stranger in unifrom asking me if I need any help with my shopping. Would clip out of bounds again.

soleil 2025-10-07 08:24

Fun game ! props to the super cheerful cashier who had to ring up my cart full of guitars.

divarium 2025-10-07 08:30

Very fun idea. A bit hard to understand what to do. Maybe a bit dialogue from the main character here and there could help. The ambiance and details are good for a 3 day build with no external asset. Well done !

alpaca-041 2025-10-07 08:32

Have a good jam, you guys will do better next time, cheers

cahard 2025-10-07 08:32

Very fun gameplay! Loved the mechanics of collecting goods and the obstacles. I missed a sprint button; the character moves a bit too slowly. The visuals and sound design - my compliments! Good job!

deusprox 2025-10-07 23:07

Great visuals and sounds! The gameplay loop is small and fun to play. I like it! :)

pekinanebula48 2025-10-10 08:20

Very fun game i loved it :)

wormkingboo 2025-10-24 01:24

That was fun! I like the art style 😊 I did manage to throw myself out of bounds at one point using a puddle, but no issues after restarting 👍

titos2k 2025-10-24 18:42

wanted to pick a tomato, ended up in another universe

eaglez 2025-10-24 20:37

I couldn't get the wine, but still a fun concept! kudos to the VA!

jim-jagers 2025-10-24 20:47

very relatable, I too often visit my local grocery stores to acquire foodstuffs!

ruddiculous 2025-10-24 20:53

Ya know I like the idea, though it is obvious the game needed a lot more time. I'll attribute most of the difficulty or bugs to the lack of time - at one point i found myself shopping in the void because of how easy it is to bounce around holding space in tight isles and get catapulted out of the store lol. My wishlist of improvements aside from general mobility would be a more clear understanding of how to obtain items and what skill is necessary to avoid selecting the wrong ones. I would keep that sort of chaos, trying to collect quickly but not the wrong items, just associate a skill based mechanic (either specific kinds of bumping or targeting) to improve on during gameplay. The personality and humor is on the right track. Great work keep jammin!