rascarcapackdev 2025-04-07 20:25
the link to itch io seems to lead nowhere...
Foon → Ludum Dare Explorer → LD57 → A Squire Acquires
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 467 | 3.50 | 19 | |
| Fun | 442 | 3.38 | 19 | |
| Innovation | 567 | 3.05 | 19 | |
| Theme | 710 | 3.05 | 19 | |
| Graphics | 444 | 3.64 | 19 | |
| Audio | 368 | 3.38 | 19 | |
| Mood | 460 | 3.52 | 19 |
the link to itch io seems to lead nowhere...
@rascarcapackdev Fixed! Very sleepy :smile:
Wow you guys kinda nailed the nostalgia feel! Also I love these kind of minimalist text adventures! Really well done <3
Very nostalgic, and also quite brutal. Didn't know about GB Studio, very cool looking. I think the easiest strategy would be to remember what attribute will be tested by a given event and only pick those, since there doesn't seem to be penalty for fleeing? Great entry, thanks!
I finally succeed ! I played on the nearest console I have from a gameboy. ldjamgb.jpg I had to play a long time before understand, but thanks to the comment of @marudziik and my many tries, I finally understood how to win ! I liked the concept, and the music is very cool ! Congratulations for this game boy entry, that's super cool !
I downloaded SameBoy to try this :) I love the writing, like "Piles of ill-gotten wealth adorn the beast" and it was overall a really fun simple gameloop with a lot of replayability. I learnt which were the weak creatures, then spammed avoid on all other battles, and eventually got to 10 quests xD Also a very nice simple palette and art style, fits really well! Maybe a separate song for entering the 'delve' to the above ground would have improved the vibe even further.
I used https://taisel.github.io/GameBoy-Online/ to run it in browser. Music is a bit too loud but i suppose its an emulation problem.
Nice little game, it could use more events and decision-making.
I love this! It's really the core essence of a dungeon crawler, distilled into the perfect scope for a Ludum Dare game. Figuring out the thresholds/required items was fun trial and error, and the variety in what challenges you could have a go at between different knights really made the different stats meaningful, and thus the knights seem like their own characters. Fun to imagine a knight with a shiny hat and 3 rapiers finishing off the final quests of their adventure by swinging through some ancient ruins with a rope. Poor knights with low initial stats were doomed from the start by my impatience. Given how simple the game was mechanically, but I still really got into it, the writing was evidently pretty great.
The graphics and music fit the vibe really well, and maybe as a good example of why GBC games work so well, I thought there were more involved sound effects than there really were (now that I went back and checked). Limits make the player fill in the blanks, if the stuff that *is* there is good.
Played with the gbcc emulator, it worked great. Really big props for making a GBC game for the jam! Not only can I imagine it creating some fun limits for development, but playing it, having to boot up an emulator and feed it the file added some nice analogue charm to the game testing process.
@neon Thank you, very kind!
Interesting game! Very cleverly combined with the themeļ¼
Very cool! I haven't stumbled across any Ludum Dare games before that are actually for a retro platform instead of just retro styled. Really impressed with how much flavor you packed into a few of those text blurbs, particularly "a grim place that hangs suspended among the stars" and the description of the skeletons. It was little tricky starting out when you lose to most things, but once I got a few stat increases I got a hang of how the game works.
I didn't encounter any bugs, and the only design decisions I would tweak are adding a way to skip the intro after loosing a knight, adding some more variety to the music, and better explaining what is meant by items being lost with the knight. At first I took that to mean things like a sword that you buy or what not would be lost as well, but it was just the "consumable items" I guess you could call them.
Overall an impressive entry given the platform! Also, loved the solution for getting rid of the pesky knight.