FoonLudum Dare ExplorerLD58 → Toybox

Toybox

By jordantanner

View on ldjam.com

CategoryRankScoreCount
Overall1523.1426
Fun1622.9326
Innovation1253.1226
Theme1673.1925
Graphics1513.0626
Audio1113.1226
Mood1582.9023

Comments

akuta-zehy 2025-10-06 12:14

It wasn't until the level 6 that I understood the scope of catch, and it was from this level that catch became particularly difficult.

QQ20251006-200805.png

And a small problem is, obviously the catcher couldn't reach the edge due to the scope, but there ARE rare situations when a ball generates and moves close to the wall, making it impossible to catch.

But anyway, it's a cool game in terms of graphic design :)

zexurge 2025-10-06 12:21

pretty neat concept, wonder if we can get powerups and more balls to catch

baluj 2025-10-09 15:50

I liked the idea. Good game. Good job!

pschichtel 2025-10-12 02:38

The collision logic definitely needs some work, but I liked it. It seems 281500 is the maximum score? Sometimes I got 300xp, sometimes I got 500, is that based on time? would a higher score be possible? Either way, I could see this as a touch-based mobile game.

samuli 2025-10-12 03:30

Works nicely and is snappy to play. Some more game play variety would have been nice.

2025-10-12 03:40

Come on. Please play other people’s games this time, instead of just asking others to play yours.

2025-10-12 03:50

Quite some improvements you made after the deadline, huh, Jordan?

chelc 2025-10-12 04:51

very addicting and satisfying to play, nicely done! the change from round to round wasn't too obvious although the simple color changes felt slick.

placeholders 2025-10-12 05:56

so simple yet so good. such a creative little toy, congrats!

aleksey-salion 2025-10-12 06:24

It is rare to see on a jam a mobile friendly game, I like that, good job 👏

sibi 2025-10-12 07:21

Love the aesthetics and the haptic feel of it all! A bit more variety between the levels would have been great.

mooyett 2025-10-12 07:55

Nice little game! I appreciated that I could play it on my phone (first one I saw which proposed that). Maybe the gameplay would have needed a bit more elements (enemies or such). Nice effort for the online leaderboard too.

yibirabbit007 2025-10-12 11:34

It really tests my reflexes. Sometimes I try to anticipate, but most of the time I fail. The trajectory of the ball is predictable, and it can be intercepted at certain positions (although there are moments of missing it too). This game is pretty good. As a comp, it’s on point and quick. Great job!

custodi 2025-10-12 21:16

Nice simple game, but i think need to slow down ball when player releases the catcher.

ghettobastler 2025-10-13 04:46

I like the minimalist design. I think the timing/hitbox is a bit too tight: sometimes it feels and look like I was right over the ball, but I still fail. Nice work of the sound design though

6knowledge 2025-10-13 05:09

Unique spin on a very often seen game type. Wasn't quite sure what I was doing until the second level, seemed to accidentally pass the first level somehow. I'm sure the non-compo version has more gameplay, but the compo version was quite barren in terms of gameplay. The movement didn't exactly match what I would've expected being kinda floaty and inaccurate, but it did keep that aspect at least that a bit more interesting.

grid96 2025-10-16 19:12

Very cool minigame! Was really satisfying to catch! Didn't quite figure out how to tell how well I'm doing, like what my current score is and how many attempts I have left. Overall very good entry though! :)