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Toybox
Toybox
By jordantanner
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 152 | 3.14 | 26 | |
| Fun | 162 | 2.93 | 26 | |
| Innovation | 125 | 3.12 | 26 | |
| Theme | 167 | 3.19 | 25 | |
| Graphics | 151 | 3.06 | 26 | |
| Audio | 111 | 3.12 | 26 | |
| Mood | 158 | 2.90 | 23 | |
Comments
It wasn't until the level 6 that I understood the scope of catch, and it was from this level that catch became particularly difficult.
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And a small problem is, obviously the catcher couldn't reach the edge due to the scope, but there ARE rare situations when a ball generates and moves close to the wall, making it impossible to catch.
But anyway, it's a cool game in terms of graphic design :)
zexurge
2025-10-06 12:21
pretty neat concept, wonder if we can get powerups and more balls to catch
baluj
2025-10-09 15:50
I liked the idea. Good game. Good job!
The collision logic definitely needs some work, but I liked it. It seems 281500 is the maximum score? Sometimes I got 300xp, sometimes I got 500, is that based on time? would a higher score be possible? Either way, I could see this as a touch-based mobile game.
samuli
2025-10-12 03:30
Works nicely and is snappy to play. Some more game play variety would have been nice.
2025-10-12 03:40
Come on. Please play other people’s games this time, instead of just asking others to play yours.
2025-10-12 03:50
Quite some improvements you made after the deadline, huh, Jordan?
chelc
2025-10-12 04:51
very addicting and satisfying to play, nicely done! the change from round to round wasn't too obvious although the simple color changes felt slick.
so simple yet so good. such a creative little toy, congrats!
It is rare to see on a jam a mobile friendly game, I like that, good job 👏
sibi
2025-10-12 07:21
Love the aesthetics and the haptic feel of it all! A bit more variety between the levels would have been great.
mooyett
2025-10-12 07:55
Nice little game! I appreciated that I could play it on my phone (first one I saw which proposed that). Maybe the gameplay would have needed a bit more elements (enemies or such). Nice effort for the online leaderboard too.
It really tests my reflexes. Sometimes I try to anticipate, but most of the time I fail. The trajectory of the ball is predictable, and it can be intercepted at certain positions (although there are moments of missing it too). This game is pretty good. As a comp, it’s on point and quick. Great job!
custodi
2025-10-12 21:16
Nice simple game, but i think need to slow down ball when player releases the catcher.
I like the minimalist design. I think the timing/hitbox is a bit too tight: sometimes it feels and look like I was right over the ball, but I still fail. Nice work of the sound design though
Unique spin on a very often seen game type. Wasn't quite sure what I was doing until the second level, seemed to accidentally pass the first level somehow. I'm sure the non-compo version has more gameplay, but the compo version was quite barren in terms of gameplay. The movement didn't exactly match what I would've expected being kinda floaty and inaccurate, but it did keep that aspect at least that a bit more interesting.
grid96
2025-10-16 19:12
Very cool minigame! Was really satisfying to catch! Didn't quite figure out how to tell how well I'm doing, like what my current score is and how many attempts I have left. Overall very good entry though! :)