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Battle Dots
Battle Dots
By nimbushead
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 318 | 2.54 | 36 | |
| Fun | 313 | 2.36 | 36 | |
| Innovation | 283 | 2.70 | 36 | |
| Theme | 318 | 2.35 | 36 | |
| Graphics | 312 | 2.16 | 35 | |
| Audio | 260 | 1.44 | 27 | |
| Humor | 285 | 1.75 | 34 | |
| Mood | 310 | 2.11 | 36 | |
Comments
adamg
2024-10-08 02:36
It's always fun to spawn little things, and then use them to spawn more things. I love these types of games. One thing which was a little hard for me to tell, was when I could spawn another worker. I think it was on a cooldown, but there wasn't a clear indicator of when it was ready. I think when it stopped being transparent was when it could be used, but it was a little hard to see.
kazzter
2024-10-08 23:46
The concept is cool, but I feel like the units could be more differentiated from one another. The offensive units could be another shape, and most times I couldn't tell when/where I spawned another offensive unit. After the enemies start dropping offensive units you have to be very prepared otherwise you get wiped out quickly. Nice concept, but needed more polish.
A bit simple in its current form but fun :)
lakea
2024-10-09 10:16
Really fun yet simple, took me 3 attempts to get the win, well done
I'm gonna be real with you, I don't know what I'm doing. lol. Nice job overall though. It sounds like other people got it.
Thanks everyone for playing and giving me feedback! I'd love to hear more ideas on how to improve this game.
@kazzter I think you're right that visually differentiating the unit types and adding features to inform the user when events occur would improve the experience. Thanks for the feedback!
@adamg I think this game would be better if it informed the user more obviously when events occur. When a factory is semi-transparent, it's available to be clicked for unit production. When a factory is fully opaque, it's producing a unit. Thanks for playing and thanks for your feedback!
This is a very neat set of mechanics! I had a little trouble understand what the goal/process was supposed to be, but the colors and motion were satisfying to poke around and change the flow time on.
A little confusing, but you can tell there is care in the execution of what's there - nice work!
sbzellex
2024-10-10 07:25
A cool concept but it wasn't immediately clear how the game is supposed to be played. After understanding the mechanics, I felt like the game lacked strategic depth outside of clicking the enemies base. I do see potential in this game if it get expanded on further. Otherwise, the visuals were actually quite pleasing to watch. Good work.
Nice game! The concept of the four armies is pretty nice. For me the one problem is understanding the game. The mechanics confused me, even after reading the description. It's not clear for me what there is to do more than buying factories- I mean sure I can click on triangles and they turn opaque, but what does this mean? no idea. For relatively complex games like this one it's often best to include some kind of in-game explanation.
Anyway it still looks like it's got a fair amount of potential, kinda reminds me of those short videos were some small dots battle for space on the screen or smth, good job! Could be interesting in multiplayer, too
fnelix
2024-10-10 08:32
I have read the instructions twice and still was not sure how to play. I managed to produce some units. I like the idea of the very abstract presentation but there should probably be some more visual indication of what is happening.
custodi
2024-10-10 11:09
Not bad concept, but very harsh control. What does orange circle mean? Why troops go to the point only after some time? Try to polish it, at least you end your idea!
Interesting concept! The abstract style is nice, but the gameplay could benefit from clearer visual indicators to make things easier to follow. With a bit more work it has potential. Do you plan to polish or expand on this? Gj!
euske
2024-10-11 14:44
was there audio in the game? I didn't hear it.
@nazariglez Thanks for the feedback! Yes, I have worked on improvements. I might try making an improved version of this for the next Ludum Dare.
@euske There was no audio. Thanks for playing!
str8griz
2024-10-12 06:20
Mini Age of Empire-esk game, some great potential would love to see it flushed out more. I did have to play a few times and read the comments to figure out what was going on but then it had some fun moments!
fis
2024-10-12 12:16
A nice little game - the first time I was defeated pretty soon, as the computer definitely knew what to do.
The second try when I blocked their economy and defended my own line, it was a fast victory.
This idea has definitely potential!
A bit more work on the visuals could help convey the spawn cool down and the types of troops. I also felt like the idle bouncing back and forth took a bit too much focus and made it maybe more chaotic than needed. Maybe they could wander about in some semi random pattern instead? Good work though!
Very sorry but I had no idea how to play this. Thanks for making the game.