slow-chaz 2025-04-08 15:58
Wow I really love this. Love the swimming animation for the main character and the gameplay loop.
Foon → Ludum Dare Explorer → LD57 → Mutant Ocean
By boaheck-artgent, IDKAY and Tetraminose
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 224 | 3.81 | 21 | |
| Fun | 129 | 3.86 | 21 | |
| Innovation | 321 | 3.44 | 21 | |
| Theme | 321 | 3.86 | 21 | |
| Graphics | 204 | 4.13 | 21 | |
| Audio | 105 | 3.97 | 21 | |
| Humor | 462 | 2.73 | 17 | |
| Mood | 516 | 3.44 | 20 |
Wow I really love this. Love the swimming animation for the main character and the gameplay loop.
swimming animation very cool
Swimming animation was brilliant, music was brilliant, art looked brilliant. Solid entry :)
The vibe of diving to the bottom is conveyed well, collecting seaweed is really exciting, the music is more appropriate than ever.
Just beautiful pixel art, sound design and music were really good. i was confused which fish could attack me, and also which specimen i was carrying in that run currently, but overall really great entry!
Nice graphics and vibes but I think a couple of things could be tweaked :
- Going down might need a better sense of depth, with maybe the light getting darker as we go down
- Not losing the run when running out of oxygen feels a bit counter intuitive
- Same for ending the run when going up, even if we are a few screens down already
Still, no bugs to report, and pretty fun overall !
This a very well polished game! The art, music, gameplay loop, etc. is amazing! My ONLY complaint has to be then when I fail even one of my operations it resets all of my money and upgrades... I worked hard to upgrade my stats so it just sucks losing that and puts more pressure than needed on the operations. Other than that fantastic job!
Never thought I would say this but: It feels great to harvest all life from the depths of the ocean 😂
Treating sample net as an approach to both defending and farming is surprisingly good idea, making it worthy to think whether to use a jar to capture dangerous target or to leave it with possible high-value target. I have to say that it's kind of strange seeing the character rotating its body while keeping its head fixed. Also, I am not pretty sure that the fail condition of not gaining enough money during one round can be a good idea. It may come from games like LETHAL COMPANY, but doesn't works well with such a jam-game.
Very fun game, it took me a sec before I realized I could dash through enemies, would be nice if it was clearer what fish that is aggressive and which is peaceful. It was fun to build up the economy and add upgrades, some more visual differences with the stages are welcome, but I know it's pressing with time. Solid start of a great game you should continue with here :)
I very much enjoyed playing this. The controls felt nice, and it was very interesting mechanics of collecting and also avoiding to collect specimens while trying to harvest all plant matter. I failed one run and then realized I could cheese it a bit on my second attempt by repeating the first level more times than what might have been intended.
I had a bit of initial confusion since diving mechanics and a bar going down usually means oxygen is running out and you have to go back to the surface. The "end run" mechanic of going up did have a bit large hitbox too because I accidentally triggered it a few times. Which would not have been too bad if I wasn't playing on controller and the menu interactions only worked with mouse.
I'd also would have liked stronger visual feedback on the connection between getting hurt and loosing time as well as the game clearly telling you with sound and visually when you've reached the required target.
It could have been cool if getting hit also damaged your haul a bit, because right now, as soon as you did hit the required $$$ it didn't matter too much taking hits.
Here's me playing and commenting a bit while doing so: https://www.youtube.com/watch?v=8se5uGPH3mo
Losing the whole run in just one bad mission felt kinda bad (maybe too pusnishing giving the vibe of the rest of the game), but the it got me hooked almost instantly, the gameplay loop is really well constructed, and the art is BEAUTIFUL. Fantastic work, good job!! :)
ah this is great! the music is great, and the art is incredible. i really enjoyed exploring deeper and discovering new fish and creatures. I also really enjoyed learning fish values by collecting them, as a direct contrast to the limited carry size. That mechanic is nice, it really changes how i play through the game, focusing more on evading than collecting. The discovery that dashing actually goes through attacks helped with that a ton. I think if there's any change I would make it would be to make it more obvious that you're invulnerable during a dash, but discovering that was fun anyway. Great stuff!!
reminds me of some mobile game. Everything was done very well, thank you
So cute and so fun! Great job! :).
really good art!, it feels very cute, simple and very fun!
Nice art, simple gameplay, smooth mechanics