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Sighetto: Dual Descent
Sighetto: Dual Descent
By meskaline
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 260 | 2.97 | 25 | |
| Fun | 257 | 2.78 | 25 | |
| Innovation | 189 | 3.08 | 25 | |
| Theme | 175 | 3.43 | 25 | |
| Graphics | 173 | 3.32 | 25 | |
| Mood | 269 | 2.67 | 25 | |
Comments
troloze
2025-04-07 15:42
I really really really like the concept overall. If the collisions were smoother this could've been an amazingly fun game to try again and again while reaching for higher scores (or should it be lower? considering you're going down :thinking:). But it makes it a bit frustrating to get stuck on collisions. Considering there was only one bad thing I had to say for your whole game, I'd say you did a pretty darn good job. Hell yeah :pray:
Nice concept, the jump feel glitchy and space did not work every time. beautiful art!
@troloze thank you for your feedback, I know the issues, but didn't have time.
@barnabewild Thank you, 🖤 You cannot switch if an object is in your place on the other realm.
this is sick! the aesthetic is great, and I love how fast you can switch between realms.
@slow-chaz Thank you, it's bit far from my original concept but had fun creating it.
atsh
2025-04-08 17:07
Graphics and effects are very good! And the idea of dual worlds is nice, and is really carried by the excellent presntation
The lack of audio, not great controls, and little repetitive gameplay make it maybe not a great as it could have been
This could really be something good if those issues are ironed out - for example, this beg to have some purpose for the chips, as you have 2 goals - going down and collecting them, and it's not clear what to prioritize
i-pots
2025-04-08 17:07
Interesting design! Continuous switching is needed to reach deeper. However, it seems that I have encountered a bug that sometimes prevents me from switching. The jumping of the character seems a bit short. In short, it is a very interesting game! The style is also very unique!
Really nice idea, the environment switch brings quite the depth to the plateforming. As others i found the jumps needed some more work, making it happen when the button is realesed would be way more comforrtable for the player i believe. Gob job
texugo
2025-04-09 12:26
As others said, I've encountered some problems with jumping, but even so the game was still fun and interesting! Love the idea of switching realms to go through
Neat idea. I liked your art. Switching between the worlds is a cool concept, although it didn't really feel necessary in the level design. My first playthough I was switching between the two worlds a lot, but on my second playthough I just stayed in the initial world as I descended through the maze. It didn't feel like there was much incentive to switch between the worlds and the game rarely forced me to. More dead ends that require you to switch between worlds to get past them, or more difficult obstacles that you can avoid by swapping between worlds would encourage more use of that mechanic. Other people have mentioned the jumping issues, so I won't repeat them here. Overall I think you have an interesting base to build off of, and with a little more polish this game could be something interesting and unique.
Cool one, love the switching world mechanic! Collisions/platforming was a bit tedious to me. But overall, like it!
mcramon
2025-04-09 15:52
Jump definitely could use some work, lack of sounds also hurts immersion. However the overall puzzle game with world transition is interesting even if the puzzle element wasn't very challenging. I love how different worlds look. Also, there was some buggy restart.
milq
2025-04-09 19:46
I loved the game! Honestly, switching dimensions is a great mechanic for descending through the levels. The purple effect in the second dimension is really cool, is that a shader? I like it a lot. Maybe the player mechanics, especially the jumping, could be polished a bit. But aside from that, the game is really fun. Is the map procedurally generated? I replayed it and think it was the same map, but it felt like the kind of layout that would be procedurally generated, so I wasn't quite sure. Either way, that's impressive, especially pulling it off solo in such a short time! Great game!
Interesting idea. Some sounds and/or music would help the atmosphere I think. The jump is super glitchy as others have said, and honestly I did not really feel the need to press the space bar any time at all.
The instructions zoomed past me before I had a chance to read them :(
I think you have an interesting concept with switching between worlds but it didn't feel especially utilized in the level design. I think there's some good potential with the mechanic though, and the art was good. Good job.
I can see the idea of this game but it might need some work to make it better especially with jumping which is essential to the game. And also, since there's world switch, it should be guaranteed that player won't bump into anything solid nor lethal after switching.
tireks
2025-04-15 08:50
great mechanic! i loved the pacing of it, although the controlsa re a bit clunky the gameplay is fun!
I glitched all over the place. hahaha!
henk
2025-04-19 17:38
While the visuals were nice, I would have been fine with worse visuals in exchange for better player movement/collision.
Additionally, the game seems to have issues resetting after a game over: - The current "realm" that you're in doesn't reset when you restart the game - The final text prompt with the score doesn't display the second time you lose, and "space" doesn't work to restart the game
For sounds, check out sfxr or one of the many online clones of it. It only takes a couple of minutes to make some basic bleeps and boops and they can help the game feel a lot more polished.