So I tried both versions, I think the movement feels too rough for me. You should try to increase the initial speed and maybe adjust the gravity. Also I don't quite understand the symbolism in the game. The blue bird is good, but what does the fire guy represent? Good work tho, hope you keep improve the game :)
So I think what makes your game interesting is the cloud mechanic. Definitely should design your game with that as the core. Maybe different type of cloud, another type of interaction with the environment, powerup for the cloud (like spawning wall of plant wherever the cloud rains on for certain duration). The fact that player couldn't directly control them is something that fun to explore.
Another thing to note in the current version is that the other trees kind of distracting me at first, because I thought there is something that I can do to them.
Also please add some kind of feedback whenever our Tree is attacked. Minimap might be nice to have but I don't know if it fits your game.
Definitely 5 for mood. The ending is memorable for sure, but I don't really think the game needs it. Also, since player can't die before the last battle, maybe you could include some kind os scoring in the dialog? Like the total bullet that player had block.
LD46 — Keep it alive (3)
Seeking Power by gustavo.christino 2020-05-12T16:36:05Z ♥ 1
So I tried both versions, I think the movement feels too rough for me. You should try to increase the initial speed and maybe adjust the gravity. Also I don't quite understand the symbolism in the game. The blue bird is good, but what does the fire guy represent? Good work tho, hope you keep improve the game :)
The Last Guardian by civmaniac 2020-05-12T15:40:16Z ♥ 2
So I think what makes your game interesting is the cloud mechanic. Definitely should design your game with that as the core. Maybe different type of cloud, another type of interaction with the environment, powerup for the cloud (like spawning wall of plant wherever the cloud rains on for certain duration). The fact that player couldn't directly control them is something that fun to explore.
Another thing to note in the current version is that the other trees kind of distracting me at first, because I thought there is something that I can do to them.
Also please add some kind of feedback whenever our Tree is attacked. Minimap might be nice to have but I don't know if it fits your game.
Overall this is a nice entry to the jam~
Broken Threads by Jeremy Ryan 2020-05-11T17:46:54Z ♥ 0
Definitely 5 for mood. The ending is memorable for sure, but I don't really think the game needs it. Also, since player can't die before the last battle, maybe you could include some kind os scoring in the dialog? Like the total bullet that player had block.