FoonLudum Dare ExplorerLD46 → F.I.R.E. (Fel Ine Rescue Endeavors)

F.I.R.E. (Fel Ine Rescue Endeavors)

By brenno263, Trent Woodhouse and LandGoats

View on ldjam.com

CategoryRankScoreCount
Overall6853.7125
Fun6883.5825
Innovation5283.6525
Theme5963.9525
Graphics8673.8725
Audio6813.5225
Humor1
Mood10563.4723

Comments

mehrdadsh 2020-04-20 07:04

where is it?

dgames-crew 2020-04-20 15:11

the game cannot be played, download link is not present

brenno263 2020-04-21 01:19

The jam wasn't over, so I didn't have the game published. It should work now

shaubbyplayz 2020-04-21 04:00

Really like your graphics and the concept of the game

berlm 2020-04-21 07:04

Sorry to say but I had to give a low rating due to the absence of a tutorial. The graphics and audio sound extremely well made for 3 days (would take me a long time), but as there is no tutorial, I couldn't figure what to do. I tried to press many buttons and click the axe and the bucket, but it didn't seem to work.

I am sure the game is very well made, considering how well it is presented. The only downside is not having a tutorial (from what I have seen).

:)

incinious 2020-04-21 10:18

Really nice game. A simple concept but you've done well with it, I could see it working with a procedural level system. The levels were a bit easy to just run straight in and out of. Good stuff overall!

brenno263 2020-04-21 16:13

@berlm in retrospect, A few sprites of WD, S, and Spacebar at the start would have been a great idea. Hindsight is always 20/20!

brenno263 2020-04-21 16:18

@incinious Yeah, a bunch of my time actually went into making the level system procedural, but it wasn't looking like we'd have the time to flesh that out. So I ended up converting that code into editor tools to build levels quickly. Actually, while Trent was building levels he accidentally lost two of them in a git mishap, and recreated them in the 30 minutes before submission.

And yes, running through is currently the best strategy, much to our chagrin. It was on the to-do list to re-balance the fire mechanics so as to encourage more boarding of doors and careful planning, but that didn't get in before the deadline.

indiebin 2020-04-21 18:36

Lord, that was stressful! But trying to save cats from a burning building is pretty fun. It's almost like a puzzle game with a juggle sort of element. The art was spot on too! Very good work.

jbdev 2020-04-21 18:52

Procedural levels is always a time trap. Loved the game. I think you could port it to mobile and it could become a hit!

fudgemcgroobs 2020-04-21 22:28

This was a very fun game to play! Would have played even more levels if they were there. I loved the cat sounds haha.

haley 2020-04-22 03:32

Damn I died so many ways in the first level. One time I locked myself in the room and watched myself burned to death. T_T

I love how the fire have different level and the rooms can be ruined down according to that! Great mechanics! Also that graphic style is sooooo good!!!

One things is that I wish the pickup key and interact key could be different, cuz many times when I try to use the extinguisher in front of the stairs I ended up dropping it and climb up instead.

Anyway, goood job you guys!

mhykah 2020-04-22 06:59

I wonder what sort of building has this many fire extinguishers and axes. Pretty ironic that they were the buildings that caught on fire.

I made it to the end! That was a really fun game! I really liked the art (the expression of that cat!), music, and sound effects (they really fit the mood!). The gameplay was really unique while being intuitive which made it enjoyable. One small thing is that I sometimes got mixed up between the s-key and spacebar. I wonder if its possible to make them a single action key? The camera didn't feel very smooth though that might just be me. I'd love to see more levels. Also, very clever and cute name for your game. Great job!

synoxgames 2020-04-23 02:05

The art style was really good! I really liked this game, it was simple and fun to play, the name is quite smart too :) Overall pretty solid game, wish it had more levels though :( Would've loved to keep playing

cvetk0 2020-04-23 19:05

I like the idea but really struggled with controls and honestly wasn't able to finish the level. That fire always seemed to have spawned in the wrong place for me :smile:. The cat was awesome though, I think it was taking the situation without any stress, compared to the poor fireman who went in to rescue it. The graphics are cool as well. Keep up good work!

francesco 2020-05-01 20:33

The gameplay is really working ! The idea of fire propagating between rooms and intensifying with time is great and I can easily imagine how the game may be extended with various levels. I had hard time with the second level which was quite a challenge for me (and that's good !).

This is my personal taste but I think that the soundtrack (quite "dark") was not really fitting the overall mood of the graphics and theme.

xart2012 2020-05-04 03:34

good idea, love graphics and sound, but really hard to understand, non intuitive controls. also found a bug: after completing level pressing quit do nothing.

afif 2020-05-04 19:00

That game was amazing! probably one of the best I'v tried this jam till now, the gameplay is smooth and fun, mechanics works perfectly and art and animation are amazing! Great job on this game, hyped for your next entry!

nabo369 2020-05-05 10:03

Pretty cool game! It got stressful pretty fast because fire going literally everywhere and the music getting faster and faster.

gustavo-christino 2020-05-06 00:54

Eu ainda não comecei a jogar. Estou apenas deixando esta imagem para dizer que o botão "QUIT" não parece estar funcionando. ^^"

I haven't started playing yet. I'm just leaving this image to say that the "QUIT" button doesn't seem to be working. ^^ "

QUIT.png

gustavo-christino 2020-05-06 01:03

Stage two! Gogogo!

L2.png

gustavo-christino 2020-05-06 01:08

Oh, não. Meu machado foi parar dentro de uma sala trancada. Hahahahah.

Oh, no. My ax ended up inside a locked room. Hahahahah.

L2.png

gustavo-christino 2020-05-06 01:12

It's hard. u.u

L2→L3.png

gustavo-christino 2020-05-06 01:14

L3.png

gustavo-christino 2020-05-06 01:29

Análise...

1 - Mecânicas, Aprendizado e Fluxo: O conceito mecânico ficou bastante interessante: subir até o topo do prédio, pegar o gato e descer com ele por dentro do prédio (resgatando). Não tive retorno total da utilidade de jogar móveis de um lado pra o outro (seria interessante saber se há mais o que fazer com eles). Aprender a jogar foi um pouco difícil, pois eu não tinha muita noção dos botões que eu poderia utilizar (seria interessante se após a tela de menu tivesse uma tela simples, apenas com os botões utilizáveis, já seria de muita ajuda, mesmo sem texto explicando). Apesar de difícil, eu consegui (após algumas mortes). Sobre o fluxo de jogo: considero difícil, não sei se era para sair correndo do jeito que eu saí, ou se caberia mais estratégia. A percepção que eu tive foi de que não seria fácil abrir caminho de forma mais tranquila. Talvez (em caso de continuidade do projeto) o ideal seja focar em fazer estágios com queima mais lenta e, assim, trabalhar de forma mais fluída a sessão de jogo de cada estágio.

2 - Gráficos, Áudio e Narrativa: Os gráficos foram simples, mas foram suficientes para transmitir os conceitos básicos. O áudio também foi simples, a música ficou boa para o tempo de game jam, mas um pouco enjoativa. Creio que seria bom repensar sobre como ela seria aplicada em caso de continuidade do projeto. A narrativa é simples e direta: salve o gato do prédio em chamas. Não há muito o que dizer sobre isso. O jogo não demanda foco narrativo muito desenvolvido além disso. A mecânica de salvamento parece suficiente para embasar a extensão do projeto.

3 - Cultura: Tanto salvamento, quanto desafios que unem tática e ação, foram base para o projeto (ao meu ver, no que diz respeito à cultura). Creio que possa servir como peça divertida em relação a isso. Se fosse ser mais responsável com tais salvamentos, creio que precisaria mudar a arte para colocar um bombeiro com as roupas adequadas e outros detalhes. :) Mas pode não ser o foco atual e nem mesmo o foco futuro do projeto.

4 - Monetização: Creio que o jogo venderia (caso polido e estendido) no itch.io ou stores similares.

gustavo-christino 2020-05-06 01:29

Analysis...

1 - Mechanics, Learning and Flow: The mechanical concept was very interesting: go up to the top of the building, pick up the cat and go down with him inside the building (rescuing). I have not had a full return on the usefulness of throwing furniture from side to side (it would be interesting to know if there is more to do with them). Learning to play was a little difficult, as I didn't have much idea of ​​the buttons I could use (it would be interesting if after the menu screen had a simple screen, with only the usable buttons, it would be of great help, even without text explaining ). Although difficult, I managed (after some deaths). About the game flow: I consider it difficult, I don't know if it was to run the way I did, or if there would be more strategy. The perception that I had was that it would not be easy to make way more smoothly. Perhaps (in case of continuity of the project) the ideal is to focus on making stages with slower burning and, thus, work more fluidly on the game session of each stage.

2 - Graphics, Audio and Narrative: The graphics were simple, but they were sufficient to convey the basic concepts. The audio was also simple, the music was good for the time of game jam, but a little sickening. I think it would be good to rethink how it would be applied in case of project continuity. The narrative is simple and straightforward: save the cat from the burning building. There is not much to say about this. The game does not require a highly developed narrative focus beyond that. The rescue mechanics seem sufficient to support the extension of the project.

3 - Culture: Both rescue and challenges that combine tactics and action were the basis for the project (in my view, with regard to culture). I think it can serve as a fun piece in this regard. If I were to be more responsible with such rescues, I think I would need to change the art to put a fireman in the right clothes and other details. :) But it may not be the current focus or even the future focus of the project.

4 - Monetization: I believe the game would sell (polished and extended case) on itch.io or similar stores.

gelgavish 2020-05-06 17:22

That's a really cool game! :) but it's really hard too, so I didn't make it past level 1... :P I'll try again later, but that didn't stop me from being impressed by the quality of the game :D The graphics are great and the audio really gets you into the mood. Overall it's a good game, maybe I'll have better feedback when I actually finish it ;)

I did actually had an issue playing this game, when I had a fire extinguisher picked up and I tried walking up the stairs and the room was a little bit on fire, I couldn't go up without using it...

But anyway, good job :D

brenno263 2020-05-06 18:34

@gustavo-christino 1. Yeah, we found that the quit button didn't work a couple days after the jam ended. Should have been more thorough I suppose..

2. I agree that the music is too intense. There were actually several tracks that would play dynamically based on how much of the building was on fire. However, due to a typo and the fact that it was developed in the last 20 minutes, the system is dysfunctional and the only songs that play are the least and most intense.

3. We've got doors and floors and really any wall slowing the spread of the fire (since it should spread much more quickly through open doors, there's incentive to be strategic) but that system needs to be balanced better since there's effectively very little difference between open and closed doors.

brenno263 2020-05-06 18:35

@gelgavish yeah, that fire extinguisher thing is on the to-do list. We've got plans to re-work a few controls