Tiny Fragments by Daniel Moreno 2020-04-22T09:45:42Z
Really cool game design ! It's working really well and the overall is gorgeaous. keep going !
Foon → Ludum Dare Explorer → Users → Faer
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | 👥 | Sentinels | jam | 531 | 3.79 | 3.17 | 3.25 | 3.74 | 4.45 | 2.90 | 4.32 |
Really cool game design ! It's working really well and the overall is gorgeaous. keep going !
The game is pretty good ! I really loved the idea of the side effects that shows up! The graphics were cool too ! I think It just needed more fun mecanics, just a bit more of speed and you'll have a really cool game ! keep going !
Cool graphics ! The physics / hitbox his kinda broke, though... But Your game has big potential ! keep going !
It's a really relaxing game to play ! Nice color palette for the background, keep going !
Your game is nearly unbeatable sadly... I can't dodge the attacks of the boss and the range of the sword is too low. Also your vertical gameplay is lacking, a vertical attack would be cool. In short, cool concept, cool art, cool gameplay but a bad execution. Keep going ! You have potential, don't let this put you down :)
The jump barely works
I love the twist of gathering materials from the map and not for ennemies. For a tower defense, that's a pretty good base !
The posibility to increase the drill would have been fun, but you have a strong game here, Congrats !
The overall is pretty cool, the art is gorgeous but the mechanics are kind of poor... But it's really cool for a first game, keep going !
Nice game !
The game was fun but a little bit too much to play the first time. I didn't see the Candle HUD and didn't understand the "resplenish" mecanic at firts glance, It takes me between 3 and 5 minutes to figure it out. Nice job anyway !
Interesting mechanic ! butI didn't think it fits the theme well...
@sepldepl Thank you so much for your feedback, that mean all for me (The other is sleeping actually aha) We think about the restart thing but it was at the end of the project and we were waaaay too lazy to do it. When the jam be over, I'll work on it for sure ! I hope you will find the time to play it and tell us what ending you got ! Kisses from france, now go sleep !
@red-ash I wanted to add an hiden hint for those who would want to have all the endings, but my co-worker didn't want... So I'll put it there, cause he doesn't reads the comments ehe
The game is using a "karma" value which is increasing and decreasing each time you make a choice.
The five endings are : - below -20 karma - between -20 and -10 karma - between -10 and 10 karma - between 10 and 30 karma - above 30 karma
Here are the gains of karma for each choice (I'll not tell you wich one does what anyway, aha)
Talk : + 4 / +0 / -6 Question : +6 / -6 Search : -4 / 0 / +2 Play : +4 Rest : +0
@klaus-peter We wanted the game to be hard. Because the death and confusion is omnipresent in the story, we wanted to confuse the player too. In fact, we put the Energy and turns without telling the player how cost in both the actions take. I know this is confusing and hard to understand, but the game was originally thinked this way.
Also, if you want to enjoy it more, you can read the hints on the ludum dare and itch.io pages ! Thank you for your feedback.
Vu qu'il y a des commentaires français, je me permet d'écrire comme ça aha Très cool ! à deux faire autant en si peu de temps c'est vraiment pas mal du tout ! le visuel rends bien et le sound design est cool. Ca aurait mérité plus d'éléments de décor pour jouer avec (tremplins, ponts, etc.) parce qu'on tourne vite en rond malheureusement :/
Très bon boulot continuez comme ça !