bastienre4 2021-10-05 15:41
Nice mood! I think if you stay on the bottom right I think nothing can hit you ^^' If I may say one thing, I think the perspective is a little bit hard to read. Good job.
Foon → Ludum Dare Explorer → LD49 → Reverse Runner
By hiroboto
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1051 | 3.29 | 38 | |
| Fun | 1090 | 3.09 | 38 | |
| Innovation | 1329 | 2.68 | 38 | |
| Theme | 1454 | 2.40 | 38 | |
| Graphics | 511 | 3.86 | 39 | |
| Audio | 369 | 3.66 | 36 | |
| Humor | 1213 | 1.91 | 30 | |
| Mood | 441 | 3.68 | 37 |
Nice mood! I think if you stay on the bottom right I think nothing can hit you ^^' If I may say one thing, I think the perspective is a little bit hard to read. Good job.
@bastienre4 Thanks for your feedback, will try to enhance on that!
Fun game!! Really felt some of those impacts.
I had to play the game about 5 times because I was experiencing a bug that would place me in the top left of the screen and I could no escape. For the control scheme you went for, I wish you could see where the cursor was if you were not moving. Sometimes I would teleport without knowing where I would go. I liked the music and the mood, very chill. When the game worked correctly for me, it was a lot of fun
@jesusonwheels sorry so much for the bug, i was trying to fix it but it just didnt exist in editor,,,maybe you can try alt+Tab twice, that works for me
@dustin-brown thanks! will try to improve it more!
I liked the lasers and how they telegraph their attacks. Movement is pretty jittery with the mouse, as in too sensitive. I'd also put more obstacles along the floor and in the corners because I was able to ride the ground for a long while without any issues.
Didn't understand about relation to the theme, but loved music and atmosphere of the game a lot! Movement feels powerfull, i think it will be much better with swiping on the phone. Good work! *almost leaved the game because of the bug with left corner, but accidentally pressed alt+tab =)
Atmosphere in this is really good! It's easy to get into zen mode with the music and aesthetics. I do wish I could play with keyboard controls- but I have a niche issue with a lot of unreal engine games not properly locking cursor and if I move my mouse too far it loses focus of the window. I had fun with it when I did manage to keep it under control though! :)
@nick-shooter thanks for the advice, actually i intended to do that so players can have some rest lol, maybe the extent should be more carefully tested. Thank you again for playing my game!
@darthwaxus I mean, the dangers kept players in an unstable state hahah
@ursagames sorry for that and I am trying to fix that orz, maybe you can try alt+tab twice and see if that works(10 lives is enough for some mistakes
WOW! this game is solid! the music got me emotional. i liked how you let me play for some time instead of giving me less lives. if you could put a cone of flashlight on the ship so we could know what are we centered against, i think it would improve the experience even more. amazing work.
@v174m1n That's great advice!!!! thanks so much for that!!!
Really cool game:) Very visually pleasing and a really cool mood. I would have loved too see some more indication as to where you are confined instead of an invisibile wall/roof. The music was good but didn't feel fitting for the theme of the level. Overall awesome job!
Nice game! I encountered the same stucking in the upper left bug but alt+tab worked for me. Map limits and box size we're in are not the same so it kinda makes me confused. Like I thought I can go past under the pipe thing since there was a opening there but when I tried it I couldn't go under that because of the map limit. Maybe you could resize the environment to fit the map limit or resize the map limit (movement limit)
This was a peaceful game! Looking at the previous comments, I will add that I got the initial stuck in the top left corner glitch as well, and was able to stay there with no problems at all well into the hundred of thousands. I got to a point where there were no more laser bots at all!
The music was really nice to listen to during the whole time, so it made a calm mood. I did notice another odd quirk that the ship would be limited when trying to go up and down, so I had to reclick with the mouse to move further up or down. The laser trail was particular fun to play around with.
Very well done setting for the game, some more obstacles would have been fun to avoid!
First of all, great job! Impressive that you've been able to make something like this in 2 days :) I will say it's a bit easy once you figure out you can just find a safe spot where no obstacles ever spawn and I mainly found that out through the bug with the instant left upper corner. They're both minor complaints as when you actually interact with the game it's really fun and pretty to look at. Like @bastienre4 I also had a little trouble reading the distance between me and the obstacles from time to time.
That being said, I enjoyed what I played and I would definitely do it again if I ever saw it on an app store!
Loved the soundtrack by the way!
@theheheo Thanks so much for playing my game! I have planned to make some more models to complete the game experience so please wait some time!
@wolderado Thanks for the useful advice!! would try that!!
@toppervideogames Thanks for playing my game and I really appreciate those advices! Yep the number of obstacles is small and they will be improved I promise!
@denhette Thanks for playing my game! Actually I put some corners for some resting game experience where players can just stay and relax (I enjoy that cuz I myself is not so good at playing games). As for the difficulty of reading distances, you can avoid the beam as long as the enemy blinks (I carefully set up the time interval so it wouldn't be too hard or too easy), however it is really an important thought inevitable issue especially when it comes long-term game play, i will try some more methods to try to avoid it!
@hiroboto Hah :p that's a valid enough reason to put them in! I thought it was relaxing as well, seeing everything fly by while just cruising through. If you go through with the development, you could maybe just include a relaxing and hard difficulty, just shrinking the level bounds in the latter and leaving them as is for other.
@denhette Great advice!!thx!!!
Very fun game! There are a few places that you can stay without taking damage but aside that is great! Simple graphics but they work very well with the red lasers. Great job!!
@hermeses Thanks for playing my game! These placed were left for purpose that players can take a rest and enjoy an easier game experience (cuz I myself is not so good at playing games lol)
As others have noted, the perspective was a bit difficult. There was also little to no reaction time to the lasers. I also found myself shot by several lasers firing at once without warning. The movements also felt somewhat unresponsive or detached from the player character.
I liked the soundtrack and I was positively surprised to see someone using Unreal here.
Nice game. I love the little spheres bot things and the red laser effect. My only feedback would be to allow keyboard controls as I couldn't get used to the mouse sensitivity and to add more obstacles in the corners as I managed to stay there for a good 50,000 of my 113492 run xD
I liked this atmospheric relaxing game ! Cool artistic direction with only red and dark :thumbsup:
Controls are hard to understand, I go stuck twice in the left corner before understanding them. I was also confused by "LBM", maybe "mouse left" would have been clearer :thinking: But after struggling, it was nice and smooth :slight_smile:
Really fun control scheme for an infinite runner (whic I already like xD), the graphics were really beautiful and the overal mood was superb! Congratz!!
The core idea is fascinating, and can work well on mobile, moving the phone as if it were the game camera. At a certain speed walls start glitching and disappear, but it's a nice view seeing all but mist and objects thrown at you. Maybe you can add some sort of effect where walls start to crumble (helpful when you want to announce a change between different levels). Speed doesn't have to increase forever. You can increase difficulty by adding new ways to use your core mechanics, it's up to your creativity!
The music is pleasant and get you into the mood of the game. If you put it on mobile, add few new mechanics (that reinforce the core mechanic) and polish visual and control feedbacks, i'm sure this will be an exciting game to play.
Also i like the idea of @hiroboto. You can even differentiate relaxing and hardcore levels to improve the user experience for each person who play that specific mode.
Good job and keep it up!
(+) i got an error, telling me the game doesn't work, pressed "ok", then it worked
(+) movement controls by dragging isn't done often, yet
(+) 10 lives, 10!!! thanks for keeping me in the game ... for a couple of minutes :D
(+) telegraph lazörs
(-) sometimes lazörbeems were transmitted through obstacles
(o) the camera position could lead to false asumptions of the game avatar's relative position to obstacles or laser beams, although that could be just me
@oillen Thanks so much for such detailed suggestions! Here are some responses 1. Could you tell me when the error occurs? 2. This is caused by my being unskilled in level design and I will try to improve that 3. So glad you like it hahah 4. would you please explain this issue more minutely? 5. That was designed for purpose that players should avoid facing to those obstacles because dangers may hide behind 6. This is really valuable advice and i am now considering adding camera position switching to meet different players' demands Again thank you so much for playing my game!
Good entry! I didn't understand what was reverse about it, but it was a pretty good infinite runner game. I did run into the bug in the top left, but it was easy to fix. My only suggestion was it seemed like I should be able to go closer to the floor, lost a few lives this way. Keep on making games!
Very chill game. Even though mouse controls feel kinda clunky and a bit unresponsive, it was still fun. An uplifting BGM really helps to set the mood. Good job.
@hiroboto the symbols in the brackets meant the following: + = good, - = not so great & o = nitpicking & suggestions for later versions.
1. I get an error at starting the game. The error message is talking about "api-ms-win-downlevel-kernel32-l2-1-0.dll" missing, an equal behavior shows up in other Unreal Engine projects, although I just need to press OK and the game runs anyway (so I am happy anyway) - and my guess is that it comes mostly from my pc being veteranly old ... HonkIII, a another game made this ludum is made in unreal engine too, maybe it's dev crew knows more.
2. I judged the control scheme as innovative (so there is a +)
3. (+) :D
4. telegraph lazörs are cool, although this behavior would fit matter based streaming emitters, that would utilize ions or plasma, although plasma is ionized any... ok I stop nerding.
5. ok, that's nasty
6. agree, ty
btw. thank you for playing & commenting my game
@frozenfire92 Thanks for your comments! Do you notice that the enemies are the same as the protagonist, with the beam used as weapon of them but a pushing power for you? In fact all these creatures are made to guard the tunnel, but the protagonist started to run reversely one day and that's the setting :) Honestly I am not explaining this well because I don't have enough time for opening animation and I hope that the players can find it out in the process
@annie-owl Thanks for your comments! Will work on enhancing mouse controls later!
@oillen I guess your computer is using Win7? maybe you can try this https://www.dll-files.com/api-ms-win-downlevel-kernel32-l2-1-0.dll.html After downloading you can put it in ...\Epic Games\Launcher\Portal\Binaries\Win64 or ...\Epic Games\UE_4.26\Engine\Binaries\Win64 or ...\WindowsNoEditor\Engine\Binaries\Win64
Screenshot 2021-10-20 205117.png It so funny!
I'm obsessed with the atmosphere, graphics and music are awesome!