Really good guys! The gameplay with the breathing mechanic and all the shifting platforms was a really good thinking to convey the sense of unstability, the music was right on spot for the mood, the minimal graphics going on and out of focus everything in this game gave that feeling that was thought to work in harmony and was executed perfectly. The platforming I found it to be challenging just as it should have been, this game was about the experience not about skills and it was perfect this way. Personal complain, it really doesn't matter all that much, but I found extremely annoying those long jumps at the beginning of stage 5 where you have to jump almost on the void to get to the next platform, I would have made them a little more merciful for the player, but that's a personal opinion. By the way she does not deserve forgiveness 😄 I went for the break-up ending and I totally think is for the best 😄 Keep up the good work guys, games like this are the ones that bring videogames closer to art and above the pure entertainment
Really good atmosphere, the sounds along with the graphic style really built anxiety in me and the actors sounded really good, I don't speak Russian but the feeling I had from hearing them was good, the narrative universe seems intriguing and I would like to see it further explored in the future. Very cool design for Mother she was creepy as hell! I don't know if someone already pointed it out or if you already know that but I experienced a bug when I clicked on the "Repeat" button after the first run, the game restarted but after the narrator finished the opening the game froze on that screen. I was playing it on the Bugfixed 86 version and with English language selected. Good work guys! Hope to see it complete soon on Steam as you mentioned above!
I have to be honest this is not my type of game, but your graphics and music and sound design were so damn good that I enjoyed just to keep spamming robots and watch them go against each other and then put a bomb in the middle of the crowdand watch the explosion. It was all so visually and hearingly (don't know if that's a real word, forgive me my english is a little rusty) satisfying that I wanted to never stop. I'm sorry if my comment is no use for improvement in your mechanics
Edit: is 2049 a tribute to the Blade Runner movie? If so you have all my respect
Loved the graphics and the music that really gave that sensation of being inside of a childish mission impossible adventure, simple and effective a really nice entry! Good work!
The idea is hilarious, and all the power ups you put makes you want to keep trying to flip the table to see what will happen, maybe you could implement the fact that foxes crows and mushrooms can be placed by players where they want so they can try to create their perfect route of explosions I think it could be something to keep into consideration if you wish to work further on this. Overall great work!
Really nice game, the mini games were challenging and intuitive the graphics and music well made and the theme was right on spot! This was a little gem in this jam! I only lasted 1300 years best to give it a retry to get at least at our times!
Nice job on the graphics and the audio they really blend well together, I don't usually play this kind of games so maybe this part I'm about to write it's me not being accustomed to these mechanics, but I got a little lost in what I was supposed to do to keep the base stable. I think it needs a tutorial at the beginning, but overall you did an impressive work in only 3 days all by yourself. Nice one!
I apologize for the next caps lock words but they are necessary...
THANK YOU!!!
It was an amazing trip! I don't even know what I just saw but it was wonderful!! Guys you made my day I'm serious, just downloaded the .zip that will go straight to my private collection
Very nice game guys, both graphics and audio were amazing and I really liked that you had to click the mouse in the opposite direction to which you had to go when on 0 G to simulate the push that lets you move with no gravity, very well thought as a mechanic. I would only suggest to implement a map or something to let you know where the rooms you have to reach are in the map (sorry for the repetition). Overall great work!
I liked the idea at the core of the game and the background music was really relaxing and I found it a good accompaniment, there were some points though in which you were forced to die because the color change of the chameleon didn't match any of the reachable platforms and that was a little annoying, the jumping needs a little more tuning also. Nevertheless it's a good job given the limited time there was for developing.
Nice one guys! Really inspired puzzles and I just love Beff Jezos using time manipulation to improve efficiency of his employees, I really love intelligent satire and you definetely nailed it! Big Up!!
Edit: I think the voiceover constantly repeating you what to do, well simbolizes the annoying boss exploiting you, so in the end it might be seen as an enrichment of the experience rather than an audio bug
Definetely nailed the unstable theme, nice graphics, unfortunately I couldn't hear the audio that's something you might want to look into overall an enjoyable experience. Nice job guys!
Nice job guys! Really liked the initial animation and all the ship falling apart with fire eruptions really made me feel the unstability of a space journey going very wrong
The graphic style is interesting, the audio effects were good, I found it a little confusing to understand where I had to go but using the magic powers in combat was satisfying. Good job guys!
LD49 — Unstable (14)
can't let go by Matthewsworld 2021-10-07T23:40:28Z ♥ 1
Really good guys! The gameplay with the breathing mechanic and all the shifting platforms was a really good thinking to convey the sense of unstability, the music was right on spot for the mood, the minimal graphics going on and out of focus everything in this game gave that feeling that was thought to work in harmony and was executed perfectly. The platforming I found it to be challenging just as it should have been, this game was about the experience not about skills and it was perfect this way. Personal complain, it really doesn't matter all that much, but I found extremely annoying those long jumps at the beginning of stage 5 where you have to jump almost on the void to get to the next platform, I would have made them a little more merciful for the player, but that's a personal opinion. By the way she does not deserve forgiveness 😄 I went for the break-up ending and I totally think is for the best 😄 Keep up the good work guys, games like this are the ones that bring videogames closer to art and above the pure entertainment
Prodosia by Morhailen 2021-10-07T22:39:06Z ♥ 3
Really good atmosphere, the sounds along with the graphic style really built anxiety in me and the actors sounded really good, I don't speak Russian but the feeling I had from hearing them was good, the narrative universe seems intriguing and I would like to see it further explored in the future. Very cool design for Mother she was creepy as hell! I don't know if someone already pointed it out or if you already know that but I experienced a bug when I clicked on the "Repeat" button after the first run, the game restarted but after the narrator finished the opening the game froze on that screen. I was playing it on the Bugfixed 86 version and with English language selected. Good work guys! Hope to see it complete soon on Steam as you mentioned above!
Robot party 2049 by Remn 2021-10-07T17:49:19Z ♥ 2
I have to be honest this is not my type of game, but your graphics and music and sound design were so damn good that I enjoyed just to keep spamming robots and watch them go against each other and then put a bomb in the middle of the crowdand watch the explosion. It was all so visually and hearingly (don't know if that's a real word, forgive me my english is a little rusty) satisfying that I wanted to never stop. I'm sorry if my comment is no use for improvement in your mechanics
Edit: is 2049 a tribute to the Blade Runner movie? If so you have all my respect
ALL PLANED by pythong 2021-10-07T15:20:45Z ♥ 3
Loved the graphics and the music that really gave that sensation of being inside of a childish mission impossible adventure, simple and effective a really nice entry! Good work!
Uns' Table by ValidDark 2021-10-07T13:52:15Z ♥ 1
The idea is hilarious, and all the power ups you put makes you want to keep trying to flip the table to see what will happen, maybe you could implement the fact that foxes crows and mushrooms can be placed by players where they want so they can try to create their perfect route of explosions I think it could be something to keep into consideration if you wish to work further on this. Overall great work!
UNSUSTAINABLE: a god job by froissant 2021-10-07T13:34:15Z ♥ 6
Really nice game, the mini games were challenging and intuitive the graphics and music well made and the theme was right on spot! This was a little gem in this jam! I only lasted 1300 years best to give it a retry to get at least at our times!
Instability Verse by Stroe Andrew 2021-10-07T13:19:08Z ♥ 1
Nice job on the graphics and the audio they really blend well together, I don't usually play this kind of games so maybe this part I'm about to write it's me not being accustomed to these mechanics, but I got a little lost in what I was supposed to do to keep the base stable. I think it needs a tutorial at the beginning, but overall you did an impressive work in only 3 days all by yourself. Nice one!
Wobbly Penguins by bqq 2021-10-07T12:42:27Z ♥ 6
I apologize for the next caps lock words but they are necessary...
THANK YOU!!!
It was an amazing trip! I don't even know what I just saw but it was wonderful!! Guys you made my day I'm serious, just downloaded the .zip that will go straight to my private collection
Mint by Préda 2021-10-07T12:20:56Z ♥ 2
Very nice game guys, both graphics and audio were amazing and I really liked that you had to click the mouse in the opposite direction to which you had to go when on 0 G to simulate the push that lets you move with no gravity, very well thought as a mechanic. I would only suggest to implement a map or something to let you know where the rooms you have to reach are in the map (sorry for the repetition). Overall great work!
Sacrament of Alchemists by MachaonOrientis 2021-10-06T16:17:00Z ♥ 3
I liked the idea at the core of the game and the background music was really relaxing and I found it a good accompaniment, there were some points though in which you were forced to die because the color change of the chameleon didn't match any of the reachable platforms and that was a little annoying, the jumping needs a little more tuning also. Nevertheless it's a good job given the limited time there was for developing.
Beff Jezos: Time Shift Manager by Sine Nomine 2021-10-06T13:30:53Z ♥ 3
Nice one guys! Really inspired puzzles and I just love Beff Jezos using time manipulation to improve efficiency of his employees, I really love intelligent satire and you definetely nailed it! Big Up!!
Edit: I think the voiceover constantly repeating you what to do, well simbolizes the annoying boss exploiting you, so in the end it might be seen as an enrichment of the experience rather than an audio bug
Stable Table by Diana Asadova 2021-10-06T09:35:22Z ♥ 1
Definetely nailed the unstable theme, nice graphics, unfortunately I couldn't hear the audio that's something you might want to look into overall an enjoyable experience. Nice job guys!
Panic On The Ship by adam077x 2021-10-06T09:27:29Z ♥ 3
Nice job guys! Really liked the initial animation and all the ship falling apart with fire eruptions really made me feel the unstability of a space journey going very wrong
Unstable magic by Mads 2021-10-05T07:42:14Z ♥ 1
The graphic style is interesting, the audio effects were good, I found it a little confusing to understand where I had to go but using the magic powers in combat was satisfying. Good job guys!