FoonLudum Dare ExplorerLD49 → Rage Against the Alien Chicken

Rage Against the Alien Chicken

By madpixel and moskoman

View on ldjam.com

CategoryRankScoreCount
Overall4.5511
Fun4.6611
Innovation4.5511
Theme4.8311
Humor5.0011
Mood4.6111

Comments

jungle 2021-10-05 00:15

Very Nice entry. Fits theme Very well. I love the graphics. 5/5 congrats

gabriel-naves-da-silva 2021-10-05 00:19

Loved this one! Definitely a 5/5

simpathey 2021-10-06 05:33

Very solid entry! The humor and artwork was soooooo good! I would improve UI a tiny bit and add a way to earn hearts back in a post jam build.

thiago-andre-as 2021-10-08 01:07

AWESOME GAME! POKOOOOOOOOO /highEnergyMusic!/simpleAndFUN Almost there you f¨*%¨&% chicken!

papabirb 2021-10-09 03:41

Alcohol status: 1 hr 12 minutes in, low sense of balance, reviews harder than games though because play game easy but type thoughts hard???

seems like unknown timer on when i can move right from the guy talking, makes game feel like it is stuck or not registering inputs since i can click during that time. Gave up 372 meters, the enemy types are very hard to dodge (but i am drunk right now so grain of salt to that part of review). found a speed strat of jumping to climb the platforms while they are falling. I think later i will play this sober and see if I can find the space chicken, I want to see the space chicken a lot.

seems to be a glitch on this entry page, you have a screenshot of the game that is showing in its markup form, (//raw/blahblahblah).

I think this game will be more fun when i have coordination again. Very good graphics and movement feel, except I keep instinctively trying to use spacebar to jump over things, as "w" just feels like Climb to me instead of jump. I will leave this page open and play again later.

edit: forgot to say, game is very loud. had to turn down computer because there are no audio settings in game. i think audio settings would be good.

papabirb 2021-10-10 18:48

Okay, now that I'm sober I've had a chance to replay it and beat the game with full lives. Proof: chrome_zLf7k4xu0v.png

My statements from when I was drunk the other day still stand true: the game is way too loud with no option controls, and as far as climbing is involved there is still a speed strat of jumping before the next platform lands. However, now that I am sober, my critiques are as follows:

The sideline enemies spawn too often for how many hits they take to get rid of, given that there's no way to earn hearts back once hit by a projectile. Since the bomber eggs (which I LOVED the sound effects of) cannot hurt you if you are inside the scaffolding (bombs explode on impact and cause screenshake but do not cause the tower to become unstable), I found that the winning strategy was to stay inside the scaffolding at all times so that I could easily climb above the sniper chicken's eggs and then shoot them down, then the rest of the time shoot straight up to maintain tower stability (same strat as when I was drunk, except aiming straight up is a lot easier while sober). I completely ignored the bomber eggs the entire game. The same strats applied to half of the space chicken's attacks, since that cutie alternated between the bombs and the egg bullets.

Additionally, it doesn't seem like the exploding barrels in the beginning do anything other than explode. It didn't seem to affect the tower building nor the enemies, so I'm not sure what the point was. I also still feel impatient on replays due to the inability to move.

I also think it's an odd choice to start a distance-based game at ~38m rather than having ground level be 0m? Odd choice, but doesn't really impact gameplay one way or the other.