FoonLudum Dare ExplorerLD46 → PlantArtica

PlantArtica

By MidnightOrion, octolinsolente, Idael, Tenta_, ptidus, CheatSeth and Han_Cholito

View on ldjam.com

CategoryRankScoreCount
Overall12933.4722
Fun17763.0522
Innovation21532.7522
Theme14643.5522
Graphics4944.1222
Audio2213.9522
Humor18372.2220
Mood5613.7522

Comments

hackschnitzel 2020-04-20 21:53

Outstanding! I like the Music and the Mood! Congratulations!

1257th-or-nothing 2020-04-20 21:54

Classic gameplay, but pretty well made! Good ideas and nice graphics

kajetan-andrzejak 2020-04-20 21:55

quite fun game, the art is on top for sure!

lestat 2020-04-20 21:55

It's a cool game. Theme fits nicely. Good job!

bloodpulpgames 2020-04-20 21:57

Music and mood is on point but something feels a bit off with the movement and jumping

turtlesoup 2020-04-20 22:05

I really like the sorta painterly art style. it gives the game a really creepy feeling. Good job!

papabirb 2020-04-21 00:27

I feel like the platforming is too tough for a mechanic where every time you turn you're temporarily immobilized. You succeeded at making the character feel heavy and frozen, but you also succeeded at making me feel like my keyboard wasn't working. It wasn't clear how to get past the first temperature gate until I just stood there and got cold, and my hands got tired of struggling against the platforming to get to what was either a QTE or another invisible checkpoint, all I know is it flashed control like I was supposed to spam it so I hit control until I died.

Aesthetically though, great job. Everything about the sounds and visuals feels super good, except maybe the siren noise in the music. It does help add to the dark toned moodiness of the level, but it sounds a little too much like emergency services. If the planet is lost and I'm the only human left (at least in this expedition team in the middle of the arctic), why am I hearing downtown police sirens?

I'm impressed by the power of a jam team. Having the option to change all those sound levels is fantastic, and the fact y'all have it working for some type of game controller is great, even if I don't think I have the one that works with it. For keyboard controls, I felt like control was a weird key for action. It only works with left control, which means I have to twist my tiny pink away from the WASD fingers to hit it when I would have preferred to use my other hand on the right control button. Struggling to position my hands to use the action button cost me a lot of deaths for sure.

This is definitely a moody story game I would love to watch YouTubers let's play, but it's not the kind of first-hand experience I enjoy.

wittycognomen 2020-04-21 00:42

Controls could have been tighter. Looks very nice.

shayan-ebz78 2020-04-21 07:09

nice game i liked the mood and music, well done.

octolinsolente 2020-04-21 09:44

@papabirb Thank you for feedback. It was a first jam (and video game) for 70% of the team so we are glad to have a well detailed feedback about it :)

2020-04-21 11:51

The atmosphere is very engaging and the sounds go well with this post-apocalyptic universe. It takes a little time to manage the jumps really well but in the end the game is still fun to play. I like the fact that you have to move all the time to not die and the different types of platforms are well thought out, it's a strong point for me! I appreciate the fact that when you die you resume play right away, and I like the fact that there are regular checkpoints, it helps balance the difficulty. I am quite amazed at what you have managed to do in such a short time, that's a reaaally cool game !

yorsh 2020-04-21 14:43

Strong atmosphere, the freezing to death mechanic is interesting and works well with the enemy, the ice and the destroyable platforms. Plus there is quite a lot of content. I also love the story elements here and there. The controls are a bit too strict for my taste tho (this said I do suck at platformers).

superpatch 2020-04-21 17:09

Very cool setting and nicely delivered mood! I feel that the game itself is pretty simple and functional, but sometimes the jump felt clunky and there is quite a lot of jumping. Also the character design is super cute!

han-cholito 2020-04-21 19:52

Thanks for all your feedbacks. means a lot to us as it is our first jam for most of us :)

papabirb 2020-04-21 20:09

@octolinsolente @han-cholito Good job for a first jam game (and first game for the 70%)! Glad my feedback could help :) I definitely appreciate the sound options the most out of everything.

aguahervida 2020-04-28 02:25

Great game for a first try! O: I'm impressed is very complete, but the learning the "tutorial" part could be better, first just move in a loooong platform to understand the freezing mechanic then add the jumps, and so on. Platforms could have more contrast with their environment. Give some space to the player to make mistakes and really learn, overall a really good job the art is amazing and the music and sound FX are neat, good job! :D

lespaul59 2020-04-30 08:44

Hey there, great entry. I love the atmosphere, the graphics and the music. The controls are good but a bit of balancing could make it even better. Keep up the good work :)

laura-del-pino 2020-04-30 17:42

Hi! Great job with this entry! I like t he graphics, but I need more intro to the story. As advice for the future do not set the action key in the keyboard in the control, use E or F instead, it's quite weird and the browser was asking me to save bookmarks lol. Congratulations for your entry :D

jmad 2020-05-08 00:59

Coucou les coupaingggs ! (feedback en anglais pour etre propre)

Great things : - Unusual art style, fresh and original, works really well for the snow setting - Very good ambiant music, fits super well, sets the mood just right - Super responsive jump, all hail. - Good level design mostly : no pixel perfect jump like many tend to try (spoiler alert, pixel perfect jump are never good) - Me likeh - There's a guy called Fred Bob

Issues : - ctrl is not a good choice for an action keybind (and it's so very unatural to mash), E or F are better fits - not being able to turn while airborn, thus being stuck in place if facing opposite direction - not enough contrast between lower platforms and background - weird hitbox for the edges of platform resulting in falling when it would seem unfair - part of the lvl with two slugs after 3rd or 4th checkpoint slightly too unfair : player has to wait for the right timing to dodge the slugs, and can fail from not moving rather too quickly - can be prevented by happily jumping into the slug, though - same as above, after the hard bit with the consecutive vertical jumps on desintegrating platforms, fading away comes really too fast when trying to dodge the slugs - and getting eaten now and then is not solving it this time - so I stopped because it was 2am.