Foon → Ludum Dare Explorer → Users → killy9999
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 47 | Stuck in a loop | 👥 | Crunch Escape | jam | 4.00 | 4.00 | 4.00 | 4.00 | 3.50 | 5.00 | 3.50 | ||
| 2020 | 46 | Keep it alive | 👥 | Just a Stroll | jam | 1204 | 3.50 | 3.72 | 2.64 | 2.95 | 3.92 | 2.94 | 3.43 | 3.06 |
Feels like playing Half-Life as a facecrab. Awesome quality for a gamejam game. I liked the gamefeel, physics, collisions - all superb. One thing I missed was a stealth element. Enemies always seem to know when I approach them from behind.
I had fun with this one! Pace could have been a bit faster, but I think the core idea of the game is very good.
I really like your colour palette!
Brilliant idea! I had to say that I found the game really challenging, but in a good way.
My first thought was what happens if I starve the bunny to death... I wonder if there's something wrong with me?
Wow, for me this is the best game so far. Firstly, I really love the idea, though it took me a moment to grasp it. Secondly, I think the visual design is awesome. It kinda looks like a board game, which I totally love!
I couldn't get the hang of controls :-/
I love the art in this game, it really creates a fantastic retro mood. One minor area for improvement in this department would be a larger contrast between the character and the background, but I guess you could argue this is an arctic fox ;-)
@daregb Thanks. The game is intended to be quick and challenging, so that you can play a quick round in 2-3 minutes and have a feeling of "I want to play it again, I can do better". We should probably keep some sort of a highscore. My highest so far was 1490.
@thomasward Thanks for detailed feedback! To quickly reply to some of your points:
> add more psychedelic music and some gameplay mechanism that makes the game more hallucinatory
It was our intention to somehow "break" the mood. Psychedelic music is one aspect of that, turning a sweet and mellow park into a bloodbath is another. As for other psychedelic elements here's an unused graphic:
logo_chyba.png
> make some big obstalces that entirely block the player
I feel that could break the flow of the game. Rocks that slow you down are already a matter of life and death.
> poisoned bread maybe, which kills the bird that eats it?
Great minds think alike. Poisoned bread was one of our ideas though a mechanic would be slightly different.
So that's a short answer. I have some more design thoughts that I might turn into a blog post, but I need more time for that. Once again thanks for your input!