FoonLudum Dare ExplorerLD46 → DAVAI DAVAI

DAVAI DAVAI

By p0l4r, Dorx and Coldays

View on ldjam.com

CategoryRankScoreCount
Overall14883.3718
Fun16303.1218
Innovation11723.3118
Theme21333.0918
Graphics14353.4617
Audio11773.0918
Humor2.2516
Mood14323.2818

Comments

barbiche 2020-04-21 10:37

I like the concept and the visual. Simple, but with style ! Controls are a bit weird I suppose :D But overall great job guys!

gregoire-d 2020-04-21 10:45

Nice entry ! the Execute button was not working in my playthrough

timetravelhamster 2020-04-21 10:47

The visuals are nice, but i can't make them move at all. My Spacebar or Execute don't work when i que move or i'm doing something wrong.

p0l4r 2020-04-21 10:53

Thanks for the feedback! The execute command does not fire sometimes, will update with fix!

Update: 1.0.1 is released, with fixes for the Execute bugs and more. See entry for details.

bredcrumb 2020-04-21 10:56

Cool Concept! The execute button didn't work for me (webGL) so i had to use space but otherwise nice entry :D

mirsakka 2020-04-21 11:04

I didn't succeed very well as a boss for these cops but I tried! Cool idea.

killy9999 2020-04-21 11:14

I really like your colour palette!

coda-highland 2020-04-24 16:15

It looks pretty good, and the sound effects work well. The field of vision effect visually works really well but there's something a little bit off about it because my cops didn't shoot things I thought they should -- do they only shoot when the center of the target is in the light cone? The pacing is too slow for my tastes and it would really help to be able to make the officers pause for a little while -- the first time I lost because my cops hit the end of their lines even though the target was right there in their sights.

p0l4r 2020-04-24 16:28

@coda-highland Thanks for the feedback! We set out to make a more strategic game, where you had to plan out your aiming before the round started as well. We also planned on making the player able to tell the cops to wait somewhere, but time ran out and we had to strip it down to the essentials.

The cops shoot anything in their cone of vision, but we made it so they can't do "impossible" shots, where they have a 1mm opening through a doorway or something. So they need a certain percentage visibility. They also have a small delay before shooting. So maybe that was what happened. Or maybe it just glitched out, just as likely :bug: