FLIP OR DIE by thristhart 2020-04-21T23:48:29Z
I quite like the music, makes it feel really arcade-y. I feel like I didn't quite get the mechanics like the size of the ball changing. Nice artwork in the background.
Foon → Ludum Dare Explorer → Users → uberardy
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | Chance | jam | 610 | 3.75 | 3.08 | 3.18 | 3.47 | 3.80 |
I quite like the music, makes it feel really arcade-y. I feel like I didn't quite get the mechanics like the size of the ball changing. Nice artwork in the background.
Really cool, a lot of fun and discovered some interesting games I'll take a look at now! Definitely feels more balanced than a prototype I played earlier, starting below the text and actually walking to the turntable is a good way to show that you can also walk off the turntable - I didn't get that in the prototype and couldn't figure out to get to the next level. Unfortunately, I had some performance problems with the audio stuttering a bit, not sure why that is. Still quite enjoyed playing it!
This seems really interesting but I feel like I still don't quite get the hang of it. I can't really figure out how to store energy fast enough. Still really like how it looks and the multiple rooms with different upgrades are a cool concept
I love the artstyle of this! The sound is quite fun as well. The knife getting stuck in the arms is a bit weird, as I wasn't sure whether it can still hurt the potat.
Whacky concept, a lot of fun, although I couldn't quite figure out whether I was actually doing it right and what effect the breathing had on my movement. Sometimes, it was quite hard to look ahead, I ended up inadvertently jumping into pits a few times. In general, could use some polishing for the controls and graphics, although the marshmellow itself looked quite cool!
Nice art and concept! The basic mechanics are quite fun and challenging. Love the floppy ears when the dog is jumping! I think I would have just prefered the bone to be a bit less slidy/bouncy, it's a bit hard to get it somewhere precicely this way. Also, muscle memory makes me always first press space bar for jumping, it'd be nice to have that as an optional/secondary mapping.
Love the art style! Simple concept yet a lot of fun to play. The sound effects and music are quite nice as well. I think I would have liked the waves to maybe be a bit shorter
Great visuals, I quite like the particle effects, maybe you could use different ones for the different activities though. Great atmospheric music. The intro also is really cool. The Machine Learning part is maybe a bit of a stretch, but it's a cool concept and done in an interesting way nevertheless. Fun, captivating!
The paper asthetics are really cool! Fun, easy to understand und still not too easy I think
Unfortunately, I can't get the linux build to run, it just exits after
`no boot config - using default values
(Filename: Line: 479)`
I also got some strange errors when unpacking, asking me whether I want to replace duplicate files, so maybe something went wrong when packing the linux build?
Edit: Got it to work in the browser and i really like it! The graphics are great, I quite like the animation when projectiles hit the shields and it's quite fun to play!
Wow, that's quite tough. Really puts you before some tough ethical decisions. I liked the concept of the stamps, kind of reminded me of Papers Please. The UI was really nice and polished, yet really fit the mood. The music added a lot, I really appreciated how it changed when it went to the case review section. I didn't notice the 'aftermath' tab that was new in that section in the beginning so I couldn't read it for the first couple of cases, maybe you could add something to draw some more attention to that.
Quite fun, pretty short though. The light/shadow interaction looks really cool, I also like how the light pushes you. Definitely a lot of potential!
I really liked the art style and sound design! Would be nice to have linux builds and/or enable the fullscreen option on itch.io
Cool concept, quite challenging! I did feel like I've played something similar before but I don't think that really takes from the experience for me. In the beginning I thought you just had to get both blobs to the right border of the screen, that was kind of my fault for not really reading the description though.
I really like the concept of having to sacrifice your own health to heal the heart!
The rather simple graphics really fit the mood and somehow made it feel even more real. The walking animation was great! I sometimes had the problem of some dialouge being partially offscreen - I could usually guess the rest but that might be something to watch out for in the future. The squggly line on the floor getting flat in the end was a great detail!
Once you figure it out, it's really fun! The pixelart plus bloom effect are a great combination I've not seen much and were pulled off in a really cool looking way. Nice catchy music that fits the mood really well. Also, the sound effects do add quite a lot. Maybe make clicking through the tutorial mandatory before starting the first game, I feel like it really is necessary and it's pretty hard to figure out what's going on without it. One thing that really confused me in the beginning was that you can't throw burning sticks into the fire. That made me think I misunderstood the mechanics of throwing sticks into the fire until I looked at the tutorial again later.
The artwork and animations are great! Also like the rather calm music and really satisfying sound effects. Being repeatedly thrown back by an enemy was a bit frustrating, I feel like having some kind of cooldown would help make it feel a bit more fair. Stomping multiple enemies in series felt really good, you could think about adding some combo bonus to that.
Unfortunately can't get this to run on linux... First I got a bunch of `The file "Data/Rooms/Baseroom.txt" is missing or inaccessible, make sure the URL is valid or that the file has been added to your sketch and is readable. ` errors which were fixed by renaming the `data` directory to `Data`, but after that, I just get `An irrecoverable stack overflow has occurred.`
Could you please change the link to say it's windows only? Thanks!
I don't quite know what I just played and it was thoroughly enjoyable! Also, I quite like the music and sound.
Really cool minimalistic graphics, I quite like the art style! The progress bar is a nice detail and definitely helps to motivate people to try again. Took me a while to figure out the different movement types of the different animals, but that concept is pretty cool as well, not sure how best to communicate that. Also, TIL about Gamebuino Meta, interesting project!
Hm, can't get the linux build to work unfortunately, it just says "Error: Couldn't load project data at path ".". Is the .pck file missing?"
Thanks for fixing it! Quite interesting and odd, really made me think... I like the music and art, it did take me a bit to figure out what to do. The prompts felt really repetitive after a while but that's probably on purpose I'd assume.
@blinry thanks for your feedback :) I would have loved to add speech sounds, I couldn't find a way to do that with gb studio, I might take a look how hard adding something like that would be, it'd be neat to have that as a feature. I unfortunately only discovered the dialog box issue when I had already drawn the backgrounds and was running out of time