FoonLudum Dare ExplorerLD46 → city beats

city beats

By causalpigeon

View on ldjam.com

CategoryRankScoreCount
Overall24682.6226
Fun24602.3827
Innovation24842.2726
Theme23682.7926
Graphics19502.9827
Audio15622.1824
Humor16912.4024
Mood23242.3424

Comments

inaki-roque 2020-04-21 00:20

I Like the idea !!!

2020-04-21 00:23

Love the game!

causalpigeon 2020-04-21 00:25

@inaki-roque @PonyPrincess420 thanks for playing it

hamzeh 2020-04-21 00:28

can you please provide a how to play?

causalpigeon 2020-04-21 00:37

@hamzeh its in the description of the game

strailks 2020-04-22 21:05

It could probably benefit from some music or something, but it was a well made game

causalpigeon 2020-04-23 01:22

@strailks thank you I would add some music I dint want to take any open source and my brother who does the sound effects didnt know a good song

huddybuddygreatness 2020-04-23 02:45

Great concept, but like others are saying music would for sure help the game! Also maybe being a little more forgiving on the timing

frozen-spirit 2020-04-23 02:46

A love the different objects that fall out of the sky. It made the game very entertaining.

causalpigeon 2020-04-23 02:48

@frozen-spirit thank you so much for playing

eva 2020-04-23 03:32

I was expecting there to be music, but it was still fun to see the different objects fall

causalpigeon 2020-04-23 03:32

@huddybuddygreatness i would add music post jam i just couldn't get any music if i did this again ill make sure to o add it forsure maybe ludum dare 92. Also if i had more time and a better understanding of game maker i would add a menu where you can change the difficulty

causalpigeon 2020-04-23 03:37

thanks for playing @eva next jam ill make sure to add music

prackli 2020-04-23 08:21

You could explain your game better by adding some kind of advice in game how you play, if I stubled upon this by randomly and did not read the ludum dare desc I probably would not figure out how to play it and also some music would be great. It could make the game much better.

skyeward 2020-04-23 17:09

LISTING YOUR GAME AS SOURCE CODE RATHER THAN WINDOWS MIGHT BE AFFECTING YOUR RATING HERE - THAT SAID, FUN IDEA, I NEVER FOUND A HIDDEN ENDING, WOULD BE CURIOUS TO SEE A PLAYTHROUGH WHERE YOU DO, THAT SAID I PLAYED TO LIKE 150 SO WELL DONE ON YOUR SUBMISSION :)

uberardy 2020-04-23 17:15

Could you please change the link to say it's windows only? Thanks!

thomasward 2020-04-23 17:27

It's simmilar to flappy bird, but much more boring. The gameplay is really simple and I didn't really liked it, even though it might fit a mobile game. And why the hell did you call me a loser? :( The only good thing here were graphics, especially variety of objects that were falling down.

brokenvectors 2020-04-23 20:16

The gameplay is pretty repetitive, maybe add some music and make it more fast paced? The art and style is good, though.

causalpigeon 2020-04-23 20:25

@skyeward @uberdy I fixed it to say windows

causalpigeon 2020-04-23 20:31

@brokevectors @thomasward couldn't find a pace that could fit everyone some people could do it without having to look and others it took several tries to make it 25.Like I said before I would add a menu and a difficulty setting if I did this again. I'm more use to making mobile type games as well so that's why it feels like a mobile next jam ill make sure to make a pc style game to break that mold. Also thomas that was a place holder but when i was going to replace it i had like 10 minutes. thanks you guys for playing

thomasward 2020-04-23 22:43

@causalpigeon No problem, my critique might be a bit harsh, but it's honest and we all know that working under time pressure is very hard. The fact that the game was mobile style isn't a problem - it's okay to make simple games for jams and later on rewrite it for Android. I hope you got some great experience which will result with a great game for next Ludum Dare!

casual-pigeon-alt 2020-04-23 23:04

@thomasward on an alt I mainly learn from critique if everyone said its a good concept i would only there's a problem not what the problem is.ty

trexxak 2020-04-24 07:52

I liked the graphics. You could really up the difficulty though, since the mechanics aren't too difficult.

qqcs 2020-05-09 03:35

You mentioned your brother not having good song. It's a Ludum Dare. *Some* background audio helps a lot. Jam random notes in key and it's better than nothing.

As for finding the right difficulty a quick way is to make the game get harder over time. Start somewhere slightly too easy and get harder from there. In your case the easiest way might be to make the objects fall faster each time. Eventually it'll get impossibly hard and that's fine. It gives an "ending" to your game as opposed to going on forever.

And try not to antagonize your players.

causalpigeon 2020-05-09 05:42

@qqcs thanks for the advise ill make sure to use these as guidelines next time