smbe19 2020-04-21 15:01
I am not sure what I am supposed to do. I think I need to somehow bring energy to the rooms, but I am really confused about the energy bars and how exactly to provide energy.
Foon → Ludum Dare Explorer → LD46 → Dr. Kronenberg
By ntimi, Felix Kern, lespaul59, Asimov, Johnny Rainbow, kiryu, Dominik Burgdoerfer and Sanny
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 830 | 3.65 | 35 | |
| Fun | 1383 | 3.24 | 35 | |
| Innovation | 572 | 3.62 | 35 | |
| Theme | 577 | 3.97 | 35 | |
| Graphics | 921 | 3.83 | 35 | |
| Audio | 407 | 3.75 | 33 | |
| Humor | 298 | 3.74 | 33 | |
| Mood | 982 | 3.50 | 32 |
I am not sure what I am supposed to do. I think I need to somehow bring energy to the rooms, but I am really confused about the energy bars and how exactly to provide energy.
Cool idea! Very morbid take on a management sim, love it ;)
The art has its aesthetic. Looks like a decent amount of work went into this jam. The gameplay mechanics are a little confusing, a pretty high learning curve, not very intuitive. But it looked interesting enough that I kept trying to figure it out. Started to remind me of Starcraft at one point with its resource/minion management. Overall a nice submission to the Jam
Super fun to play after I got the hang of it, awesome idea as well! Overall a pretty fun and addicting game!
Very nice idea and totally on the theme Finding the effect of each room and how to manage your time was fun I just found the movement too repetitive in the end, but I clearly enjoyed my tim :)
Fun game but hard to figure out.
Nice idea! Relaxing game for me xD Only thing I want to suggest is to make possible to reassign minion without a need to firstly remove it from its current task.
Very nice art, monster design, and lots of cool varied sounds, music goes well too. But the gameplay itself is very confusing, I didn't get to upgrade anything, and there's also nothing indicating I'm in danger of the monster dying or something like that.
Game is super intresting! Very fun and i spent a lot of time playing it!
I didn't figure out how to produce more minion :/. I will try it again tomorrow but I like the concept and graphics !! Good job !
This seems really interesting but I feel like I still don't quite get the hang of it. I can't really figure out how to store energy fast enough. Still really like how it looks and the multiple rooms with different upgrades are a cool concept
I was a bit confused about what I should be doing, but I like the idea of the game a lot. A bit of a management sim ala Oxygen Not Included, but with some Lovers in a Dangerous Space Time feel. Would definitely love to play a more fleshed out version of this.
A bit confusing but I liked the fantasy of being a mad scientist controlling small monsters to control a big monster! Good work!
@cometoverdrive thank you for playing the game. Yeah you are absolutely right. We had the idea of making it a bit like lovers in a dagerous spacetime ;)
@uberardy @jonathan-lorenz @730 @sockyman thats true the polishing and balancing came a bit too short in the end. But we want to eradicate all the little unbalanced things, as well as UI to make the game more enjoyable and playable.
Cool game and humor, I just was a little bit confused with the bars and what they ment. Loved the reference to Cronenberg haha
I like it, the game art is amazing and the game design is interesting. I had to play a feel times to get what I was supposed to do, but it's a fun game
That was a lot of fun! I manage to keep it alive for 700 seconds, but it was hard for me to find out what I was doing wrong. I would consider putting description, what means the green and red bars in each room and some indicator of die. Anyway, very fun entry to play!
Ok, I played 1h longer, so I will also add it's super addictive :D highscore almost 1k seconds
This game's great and unique take on the theme!
It was hard to manage the minions in a way there would be energy for everything. And.. does it start going out sooner as you get more minions? And so you're kind of bound to die eventually unless you mange the minion production properly?
Would love to understand better how the whole system works and what other rooms actually do, but as soon as I get out of typical layout, I die really soon.
Otherwise, very creative and good job!
Could definitely do with some sort of initial tutorial section to demonstrate what you're supposed to be doing. Definitely quite a steep learning curve, and experimentation with the available functions didn't always yield clear results. That said, the graphics were great and a lot of thought had clearly been put into everything. Shine it up a bit and you'll have a very nice game on your hands!
Tried several times but I have no idea what I'm doing wrong (ior even what I'm doing at all). I'm stuck at around two minute mark (the timer seems to bug though and keep adding on your previous time on reset) and no matter what I try to do differently, game almost always just abruptly ends there with no indication on why. Surely this would need some kind of tutorial and easing up to the actual gameplay somehow.
The UI was the most confusing part. The meat dropping were kinda fine I guess but on the other had very unnecessary too. The whole game seems to be about transporting meat from a spot to another, surely there is no need to keep showing the spot where to pick it up and drop it constantly. The spots were way too pixel perfect too. The whole rooms could be it. I don't see why anyone would pick up some meat and just store it somewhere without putting it to another machine.
The machine bars could use some explanation too. Feeding them gave red but running out of green seemed to be bad. I mean, what the hell?
The controls weren't great. Especially so around the ladders. That pseudo jump launch on top of ladders was just stupid and very annoying. It just wasted time and happened like every time I climbed up. And the ladder hole was weirdly small. Having to stop on top of ladder and try to aim for the perfect spot to actually be allowed to go through was not fun at all.
At this point I went for a few more tries and it seems that the minions carrying stuff adds green and me carrying stuff adds red. Still no idea what to do with that though since I just suddenly lost with everything very nicely on the green.
Nope, can't figure it out, I'll give up...
Wow, just noticed, that's a huge team!
The pixel art looked nice. Especially liked the palette selection of the background. The rooms looked a bit messy though. I mean there was a lack of clarity on them. On their own while staring at them, they looked fine but somehow in the actual game they don't work that well. The background and the lack of contrast might play a key on it.
Anyways, good job! :thumbsup: