Feed The Pillar by SaxOps1 2020-04-21T04:10:31Z
still having a hard time figuring out the mechanics, but the controls feel really tight.
Foon → Ludum Dare Explorer → Users → drewstillwell
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | 👥 | Shleep | jam | 762 | 3.60 | 3.40 | 3.57 | 3.95 | 3.97 | 3.44 | |
| 2020 | 46 | Keep it alive | 👥 | Viridian | jam | 2249 | 2.94 | 2.50 | 2.52 | 3.55 | 3.28 | 2.16 | 2.76 |
still having a hard time figuring out the mechanics, but the controls feel really tight.
Def felt drunk after playing. Lots of fun!
Had trouble lining up my shots, and would have liked if they did more damage depending on how long I charged them.
Took me a while to realize my attacks took energy and were causing my death.
Loved the art style!
@simon-rahnasto I think you may have commented on the wrong page!!
@simon-rahnasto Thanks for playing! Yes, there is a win condition and plenty of carrots in order to get there!
If you like fighting the crows, then please try again and feed Bunny 10 carrots for the end of the game fight :)
@yxmx-rsx - Thanks for playing and the feedback! We chose to design the game with a more laid-back, peaceful feel intentionally to contrast with the stress of the theme. Though I get your point in how urgency might bring more early engagement. We'll think about that for next time :)
@danthegreat - Thanks for playing! I had a family member play the game early in development so that we would have a better idea what sort of tutorial would be needed. Thanks for the feedback on player movement speed, have any ideas how to change the movement mechanics? We were going for simplicity and a laid-back atmosphere and feel but I agree it can take some time to traverse the map.
changing weather idea was clever. Liked the art and the music!
love the little flame dude!
cool little game! Loved the little fire dude. Had trouble telling what was background and what was platform sometimes, would have liked a little more contrast there.
Your "Don't" note didn't stop me :)
voices are top notch
Hey, I liked that the Goblins slowed down when you hit them! I think I ran into a bug though, the Goblins weren't disappearing when I killed them.
Would have liked the bullet to be a bit bigger so I could see them better, I had trouble tracking my shots
Wish I could shoot at all angles instead of just up down left right!
I like the design of the main character
I liked the wood elemental mechanic that would keep you alive if you protect it
hey, fun game. Really got challenging trying on only catch the regular dudes and not the THS people once they started spawning more frequently. Love the player character's sprite :)
Amazing! Loved how simple and streamlined it is
The way you get caught on the rocks made it really difficult, but I loved the mood and sound effects! Meow
Pretty fun!
Really fun! Loved the music, very 80s retrowave mood. Was a little difficult to see ahead of myself because the player person blocked the screen but I still played multiple times. Nice job
really cool concept! It was hard keeping both of these little idiots alive :)
had trouble with the controls, the rotate was much faster than expected and the thruster didn't seem to do much? But I liked the overall vibe and setting!