FoonLudum Dare ExplorerLD44 → Autumn Shores

Autumn Shores

By alex-adedge

View on ldjam.com

CategoryRankScoreCount
Overall9193.0222
Fun11322.2522
Innovation8252.8421
Theme11491.9221
Graphics1644.1824
Audio2203.6423
Humor9181.9719
Mood3443.5723

Comments

hexiez123 2019-04-30 23:32

With such little time, I would recommend focusing on one or two specific elements/islands. Nonetheless, the graphics (especially the water) are amazing. Only graphical complaint is to maybe add in some sort of Anti-aliasing considering how many edges there are.

alex-adedge 2019-05-02 07:28

@hexiez123, thanks for the feedback! Youre definitely right about focusing on just a few elements, my greatest issue in these jams is getting stuck on things that arent very important. When it comes down to it, making the individual islands was pretty quick, but some other features that barely even came into the game (like object dragging) I wasted way too much time on. That time could have certainly gone into making better islands and more engaging content between islands (one of the main things I think is lacking). Ive uploaded a hotfixed version earlier in the week with a couple of game breaking fixes and I did enable Anti-aliasing, it was just a single tickbox I forgot to hit before publishing!

jeroenpx 2019-05-18 13:06

Did I see an octopus below the water at some point? Nice detail! It happened while I was walking across the sea. (hehe, yes, walking) I am not sure what was faster, taking the boat or walking, but walking seemed to work just fine. :smile: Personally I would have liked the boat to be quite a bit faster. There is nothing to explore on the water, you just have to wait...

There was a really big area to explore for a jam game though and the graphics looked really nice!

I think the game could also have been better if you could not get injured and such. Now I finally reached an island after a long boat ride, stepped in some lava and ended up back on the main island. (well, could be useful as teleport if I had taken the gem first before I tried out stepping in the lava? :smirk:)

The game is a bit hard to play for "Azerty" keyboard users like me :slight_smile:. Moving only worked with the ADSW keys and these are in a very unpractical location on an Azerty keyboard. It would have been nice if I would have been able to use the arrow keys. The Q key is also in the middle of the moving keys so if I accidentally pressed that one I lost my boat. Is there a use for that key?

Can you move the camera around with a keyboard? I did not figure out that part...

Maybe a lot of feedback, but don't get me wrong, I found it a nice experience!

harksa 2019-05-18 15:46

Okay so, first of, I saw you begging for votes on the front page. You should realize you need yourself to vote other games to have more chance to receive votes. Seconds, my computer is an absolute potato and your game is lagging on it. I'd have liked a downloadable version, so I could have played it better. Since it was super laggy, I couldn't play it long, but so far the visuals are really good, but I couldn't figure out what to do. But honestly, it does look promising, I hope you keep updating/polishing it in the futur !

miu 2019-05-19 10:45

nice game, I wasn't sure where I was supposed to go at first though

zubspace 2019-05-19 19:36

Yeah, the scope was probably a bit too large for a game jam, but I'm impressed nonetheless. Dragging your boat into the see and paddling to an island far away is kinda awesome. Would love to play the final game, like you envisioned it.

douglima 2019-05-19 21:28

Cool game, The graphics are the strongest aspect for sure.

alex-adedge 2019-05-20 07:35

@jeroenpx Great feedback, thanks I appreciate it! Yes I had a boss kracken-like creature in mind for one of the islands. But as with a lot of things I didnt get around to it, so I threw that in there as a kind of easter egg, and also to add an occasional visual! (Glad someone came across it!)

Yeh its a shame I didnt get around to making a swimming animation, or adding swimming stamina (which would have made swimming dangerous and something you cant do indefinitely). Likewise sailing turned out pretty half-baked. Its certainly faster in a boat though, but I agree it could be faster, I think I left rowing speed pretty slow, because I was working on a sailing mode that would have been a lot faster, but didnt finish. And yes I wanted a lot more to do on the water between islands, more to explore, things that can kill you or interact with you or break your boat etc - theres a lot Id like to add in future! The camera cant be moved no, but I would like to improve that as well, somehow.

And thanks - the issues with Azerty keyboards are noted, I should have at least bound the directional keys, but I could have also set the option to customise the keyboard setup. Noted for future jams!

alex-adedge 2019-05-20 07:44

@miu Thanks! Yeh the mini map isnt too obvious initially, especially since the map is so large and movement so slow. I had some subtle indications on the cubes the game starts out near, which tell you some vague things. Maybe too vague tho!

@zubspace Scope blow-out for sure. But Im glad you appreciate what I did get done, I certainly liked how the base physics and mechanics turned out, a beginning to a larger project for sure. Currently working on procedurally generated islands. With that and some proper sailing implemented... it will be shaping up into something more interesting!

@douglima Thanks! Always a fan of some cinematic graphics :)

mateusboga 2019-05-20 11:57

Very nice work! This doesn't look like a jam game at all, very polished gameplay and graphics. I don't really like the UI, I think it fits poorly with the rest of the game. Also that minimap is not accurate, and made me very mad when I got to the purple circle and there was no island to be seen. Speaking of which, I would like if you had some way of rotating the camera, right now it's hard to look around and sail. I also destroyed the boat by accident one time, while I was at sea, which was unexpected.

Great job nonetheless!

Edit: What is that giant squid thing that keeps following me O-o

vinegarlove 2019-05-20 17:09

The game felt a little bit slow. Traveling to the the other island takes an eternity :cry: other than that, the grabbing mechanics is good! The graphic is really appealing, apart from the UI.

alex-adedge 2019-05-21 12:05

@mateusboga Thanks for the kind words! Yep the UI is rubbish and most of it was added last minute just to help convey the goals of the game. The circle areas were moreso guides to where the island might be in general, its not convey very well either but basically the purple island exists somewhere 'within that circle'. Its meant to be the hardest island so I made it a bit difficult but I can see how it ends up being confusing. Ahaha yeh there might be a giant squid or two around somewhere.. watch out :P

@vinegarlove Thanks for the feedback, yeh the sailing would have made it faster, especially going with the wind but those were features I didnt quite get far enough along with. So unfortunately its a bit slow going. Glad you like the dragging mechanic tho, definetly one of my favourite bits!

Thanks to everyone whos voted and given feedback :)