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Killbi
Killbi
By hexiez123
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 230 | 3.37 | 14 | |
| Fun | 232 | 3.25 | 14 | |
| Innovation | | 2.90 | 13 | |
| Theme | 363 | 3.00 | 14 | |
| Graphics | 244 | 3.37 | 14 | |
| Audio | | 2.27 | 13 | |
| Humor | | 2.75 | 12 | |
| Mood | | 2.40 | 13 | |
Comments
The player character looks awesome! The movement and aiming feel good. The camera could be a bit farther back. Why not focus more on just 1 mechanic? Like instead of the sucking, the sword and the gun, just pick one of those and polish it more.
Fun collection of mechanics, I appreciate all the cool ideas that went into this. I do agree with the previous comment that it would have been beneficial to focus on one or two mechanics, with such a limited amount of development time. For example, bouncing bullets seems awesome, but I never saw a real use for it... you could build a game all around that.
egawag
2019-04-30 02:09
The way the character moved was so fluid and fun! Very interesting enemies and system. Well Done!
Sucking is too easy to you. You can simply press E a short time and eat whatever is in front of you.
Addtionally, the bomb is thrown with 3 and not with 1 as the UI suggests :)
@killedbyapixel You are absolutly correct, I initially wanted some stealth in the game but decided to focus on the sucking because that was fit the theme more. As a result I didn't have enough time to polish them.
@manuel-rauber Opps, I only had about 1 hour left when I made the all the UI and menus, I very much just rushed through it all.
I like many aspects of the game : the sucking mechanic (and the visual effect you did for that :clap:), the movements are fluid (as @egawag said), the map is huge, the sounds and many other things... I find the camera upgrade an excellent idea. It looks like you planned for an ambitious compo. Maybe you could have polished some basic aspects of the game before going for the Abilities or the Power-ups. I would have made the sucking a weapon like the sword or the laser gun but less less powerful. Then the player could switch between sucking or a weapon which avoids having an extra key on the keyboard to switch to while moving. Great work!
If you made the game to be played at 16:10, you can limit that resolution in Unity. I liked the idea of sucking out enemies. Enemies do not seem to care much about you. The game is ok but I think it would be more interesting to have some objective and not only survive as much as possible.
This is really cool. After I figured out the mechanics (E = health, shoot = coins) the game was pretty cool. Really needs some rockin' music. Nice job!
very nice game. I love the mechanics, especially the one with the E that sucks enemies in!
Very cool game man!
You managed to make so many different small pieces in the game, very cool! The balance is a bit raw, but it is. It can be very difficult to play against a crowd of opponents, especially at the very beginning. Sad that you didn't have time to create more design! Great job! :)