Leapof-8 by chamberlainpi 2013-12-17T15:15:00
I love the funny messages and the outcome system is an interesting idea.
Foon → Ludum Dare Explorer → Users → Oliver
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 52 | Harvest | Harvest Reaper | compo | 44 | 3.94 | 3.92 | 3.06 | 3.69 | 3.94 | 3.89 | 2.89 | 3.69 | ||
| 2006 | 8 | Swarms | beekeeper | compo |
Oliver leaves an average of 3.5 feedback comments each event.
I love the funny messages and the outcome system is an interesting idea.
LD52 — Harvest (6)
Space Harvest by lfreinoso 2023-01-16T18:18:01Z ♥ 1
A very simple little game, but the graphics a alright and the music is funky!
Pumpkin Panic by HitchH1k3r 2023-01-13T22:54:07Z ♥ 2
Interesting game, I like how the focus shifts in the beginning from manually tilling planting and harvesting pumpkins and over to letting the farm do the job by itself. The graphics were nice and simple. Great job!
Inside by CaptainDreamcast 2023-01-09T18:31:02Z ♥ 1
Great and funny writing, and a great sense of comedic timing. I found this story entertaining and funny all the way through. Great job! 👍
Harvest Skin by mikyokyuji 2023-01-09T18:03:25Z ♥ 1
The incredibly hauntingly worded premise of "Fish harvesting human skin" which seems to pop up everywhere in this game already makes this a 10 in the humor department for me. There's something really great about the unsettling quietness accompanied by the little bites of the skin eating fish.
The Soul Harvester by AdamWatters 2023-01-09T17:56:33Z ♥ 1
As someone with a 60% keyboard that lacks arrow keys, I appreciate that I can use WASD for movement, although gamepad controls would be best for me, but it's understandable it wasn't prioritised because of the time limitation. Nice touch that the UI goes transparent when the player is overlapping it. I like then ambience with the rain in the background. Regarding the use of abilities I think it would've been better to have the gauge deplete on use instead of on a time. This keeps the gauge from being restrictive in a way that doesn't diminish when a player gets faster or better at using certain abilities, it also prevents players from just enabling the gauge and using the ability followed by disabling it right away, thereby using the ability for little to no cost. Although I did notice that you had put in some restriction to the dash so they would have to at least enable the ability while on the ground so I see that you did think of that problem.
Overall the idea of enabling and disabling abilities in real time is a novel and interesting twist on the metroidvania genre, but has to be handled with care as it can quickly get chaotic. I mentioned earlier that my keyboard limits me to using WASD so it's good that was added, but abilities get very hard to use effectively in that case.
Really good job, it's ridiculous to make a metroidvania during a jam and this one was enjoyable but the control scheme made it too hard for me to play properly.
Big Veggies by Raphytator 2023-01-09T17:40:35Z ♥ 1
My fingers are dead. As far as clicker game go, I like this one. I like the curve of increased revenue and how it keeps up with the increasing cost of upgrades. Good job 👍