rockford 2023-01-09 08:59
Nice and original mecanic to stick with the theme. Fun!
Foon → Ludum Dare Explorer → LD52 → Big Veggies
By raphytator
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 211 | 3.31 | 26 | |
| Fun | 179 | 3.32 | 25 | |
| Innovation | 271 | 2.87 | 26 | |
| Theme | 159 | 3.70 | 26 | |
| Graphics | 308 | 2.77 | 26 | |
| Audio | 156 | 3.22 | 26 | |
| Humor | 36 | 3.76 | 25 | |
| Mood | 233 | 3.00 | 26 |
Nice and original mecanic to stick with the theme. Fun!
Maybe only allow a click every second or so, otherwise I'm tempted to click frantically and tire myself out. Otherwise nice clicker game and funny story.
I like the initial dialog, I need it now! (No pressure for the farmer xd). It reminds me a lot to one of my favorite web game (Adventure Capitalist). Very good job :)
My fingers are dead. As far as clicker game go, I like this one. I like the curve of increased revenue and how it keeps up with the increasing cost of upgrades. Good job :thumbsup:
I got her the car, and of course the level 21 upgraded tomato pump.
Very fun clicker game. I mostly stuck with the pump upgrades and made it through it with raw clicking power, also added some workers for the occasional pump-bump. The music went well with it and the framing story was hilarious. Very cool take on the theme, well done!
it's fun and funny. The music matches the game. Good work ! :)
My hand xD ! I think the car is not for today :p Really cool I had a good time :)
My mouse can rest in peace. Thanks for this good time
Nice balance on the cost of upgrades. It kept in a steady rhythm with how much I was making per round. Sometimes with the frantic clicking, I would accidently click and upgrade immediately after the round ended. A small "harvesting over" screen before the upgrades screen would give a buffer for the player to stop clicking and not accidently click upgrades. I'm also not sure what the goal was for. It would have been cool if once you make the goal, the wife comes back and wants another more expensive thing. Give something for the player to keep striving for. Great clicker jam game!
Good sound and funny game. Good job!
I love the concept here, a lot of fun! The gameplay of course was very simple but satisfying especially when the multiplier really kicked in.
I would have liked to have gotten more workers. For most of the game I felt like they were very underpowered, and it would have been good for them to either be cheaper or more powerful, and possibly having a visual representation.
Instead of the multiplier being multiple tomatoes, it could be cool for the mushroom to just keep growing, with the camera zooming out to show more and more of the surrounding area as it expands, but that would really increase scope, of course.
Once I got into my hand was definitely hurting as people said. Maybe allow keyboard keys to be used? Or even require alternating between two keys to match the up and down motion.
Good game! You catch the core of the idle game!
The music really goes well with the tone of the game. Good power-ups. The multipliers are a nice touch. Save a mouse, turn this into a rhythm game.
Nice work! Very cookie clicker-esque. Very funny plot and had a lot of fun choosing all my upgrades
I am not really into "clikers" but enjoyed the audio and the graphics :-P Congratulations!
I liked this simple and fun little clicker game. I would also have liked if there was a way to lose the game. Overall a pretty good jam game.
Really awesome entry! Nice and simple and kept me playing and wanting to make those numbers go up!
Nice take on a cookie clicker style game that matches well with the theme! The music was great and leveling up the pump felt very satisfying. I think more visual and sound effects would make the clicking action even more satisfying.
What I always like about the clicker games (I can't really call this one 'idle'...) made during jams is that they have a definitive end. Just a nice little experience.
Music fits the 'pumping' experience, with the tuba or whatever it was bomping away.
At first I was a bit confused about what I could afford, but it turns out the money on screen is just the earnings of the _current_ batch of crops, not your entire money pool.
I'd have liked it if there was some statistics at the end, like 'you clicked this fast', but that may just be me.
P.S. 'Honey' is spelled with one 'n'. I know that doesn't make much sense given how the pronunciation is with a short 'o', but that's English for you...