wispeh 2017-07-31 18:00
The aesthetic is rather nice! It feels wonderful, and there's a great drifting sense about it, which is fitting. I like that the sounds were derived from Sputnik, a really nice touch. Great :D
Foon → Ludum Dare Explorer → LD39 → FRIEND-1
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 321 | 3.33 | 23 | |
| Fun | 267 | 3.28 | 23 | |
| Innovation | 397 | 2.95 | 23 | |
| Theme | 95 | 3.95 | 23 | |
| Graphics | 137 | 3.76 | 23 | |
| Audio | 312 | 2.85 | 23 | |
| Humor | 359 | 2.18 | 18 | |
| Mood | 110 | 3.55 | 22 |
The aesthetic is rather nice! It feels wonderful, and there's a great drifting sense about it, which is fitting. I like that the sounds were derived from Sputnik, a really nice touch. Great :D
Don't know why, but graphics are so cool! :D Nice game!
I really liked the graphics, the sound was good for the mood and the game was fun. If I had to fix something would be lowering the top speed of the ship or expanding the view of the game, as you don't have time to react when the big meteors appeared. Good game.
I enjoyed the game, well done. However maybe your probe should consume more power when using the trusters. That way you'll have to use the gravity fields more and to wait a bit for a satellite to appear before making dash for it. Hope that you will work more on this game.
Aww, this looks cute! Love the style. Looks like my kind of game!
\*Plays*
Aww, gameplay was a let down. :slight_frown: Would be better if there was some indication of where the nearest satellite was. I'd say to add more sfx too but perhaps you were going for realism!
I love the satellite aesthetic!
Cool idea. I liked controls. I felt it went a bit too fast in the beginning to get a hang of, but once you play it a few times it gets better.
This was a pretty good entry. I really liked the feel of the aesthetic and the overall mood. The graphics were very minimal but they worked surprisingly well. As far as I'm aware there was only one sound - that being the beep of Sputink. While this was a nice touch to the atmosphere, it did get a little grating after a while. The gameplay was nicely done and a fair share of fun, despite me finding it pretty difficult. I liked certain touches a lot, such as the fields the satellites emit which help you to locate them if they are off screen. However I do feel like the game could have stood to be a bit more forgiving as I found the asteroids pretty hard to avoid, especially with these very floaty controls. Overall, for a first LD, this was a good entry - loved the mood of it, but it could stand to be a little touched up in other areas such as the sounds and overall game feel. Good work!
Loving the use of the three color palette for the game, gives it a very unique and fitting look which, alongside the background noise of the satellite, makes the aesthetics of the game a definitive high-point!
Finding the source of satellite transmissions while avoiding asteroids and managing your fuel also makes for interesting gameplay, if rather unforgiving. The big planets, in particular, seemed to have too strong of a gravitational pull, which meant that as soon as you saw one on-screen, it was probably already too late.
Congrats on your first Ludum Dare submission, overall very solid! I liked it!
The game seems nice, but it's quite hard to play. I always find myself hitting an asteroid or something, and I never see it coming. Maybe you could increse the scale of this game, so we can see obstacles easier and have a chance of avoiding them!
Cool retro aesthetic aside, the gameplay is kind of challenging to the point that it felt slightly unfair though. You often careen headlong into the gravitational pull of a large object but its hard to react to it until it is too late. The beep was also a bit monotonous. Otherwise a solid entry and feels like it could be polished to something bigger!
Neat graphics, the spaceship is really cute! :> This is not an easy game, and I wasn't sure whether there was a "goal", or it's all just a struggle against inevitable destruction! The game would probably benefit from better audio. Thanks for making this! :)