FoonLudum Dare ExplorerLD41 → Chrono Blaster

Chrono Blaster

By cg-fred

View on ldjam.com

CategoryRankScoreCount
Overall1333.9628
Fun344.1528
Innovation3343.6328
Theme2663.9828
Graphics9712.6928
Humor2.907
Mood6533.2128

Comments

wskilljoy 2018-04-23 21:33

Lots of fun! However, the looking around was weird, and graphics a bit sparse.

oscartrevejo 2018-04-24 00:53

Nice work lads! We also did a very original too, ye mid check it out?

https://ldjam.com/events/ludum-dare/41/hype-time

cg-fred 2018-04-24 18:05

Thanks! Wow that looks amazing @OscarTrevejo . I'll give it a try and will rate it!

bhavin 2018-04-24 19:17

It was actually a lot of fun!! i really liked the slow motion effect you gave!! Really great work with the game!!

cg-fred 2018-04-24 19:22

Awesome, thanks for the feedback and I'm glad you liked it @Bhavin :)

aruculadomal 2018-04-24 19:55

Really nice concept and idea! the mouse handling is kinda weird but after some time I could get used to it, also the graphics could be improved. Anyway, that's a good job man! My game have a kinda similar concept but I went to another path, it would be nice if you could check it out!

saoi-games 2018-04-25 06:35

This reminds me of Superhot. It's impressive you were able to make this in only 9 hours.

I hope you enjoyed the experience and learned some things about first person shooters. I've never made one before, but it feels like you captured the essence of FPS. I like the particle trails to help me predict the trajectory.

How many total levels were you able to implement? Is there different AI for the Enemies? I'm curious how you activate them so they don't all fire at the exact time.

I like that you can keep the bullet velocity after movement. Was that hard to program?

Good Game

cg-fred 2018-04-25 07:15

@ARuculaDoMal thanks mate! I played your game. I'll provide my feedback there.

cg-fred 2018-04-25 07:28

Hey @saoi-games thanks! Yes it did turn into a game similar to Suerhot which wasn't my initial intention but after a few hours I felt like that was the direction it was going :D

Glad you enjoyed the game and yes for me it was a really good experience to make this game because it was my first FPS and turned based game. I wasn't sure how to go about solving the turned based aspect in Unity in a good way but I think I did a pretty good job in the end.

I did 8 levels. My idea is that people spend about 10 mins at max playing LDJam games so I was going for that. The AI is very basic but yes there is different AI, the AI can either: * Stationary and just shoot forward. * stationary and aims at the player and then shoots. * moves and shoots at random and aim at the player.

The different levels uses different AI but the bad guys are always red so it's hard to tell which AI is which :)

The whole game uses a global movement handler. This makes all the objects move at exactly the same speed each turn. Using that made it quite easy to add bullets, AI and the player. They are basically all the same for the game. But it took me a while to figure out how to solve it so it was not trivial for me.

After getting so much good feedback on the game I'm planning to make a full version of it at some point later this year.

PS I played your game too as a curtsy. Very good game and execution, well done!

balance686 2018-04-26 03:52

You did a good job on this! In only 9 hours is very impressive as well. I haven't played Super Hot so this was new to me and I really enjoyed playing it. Dodging between bullets whizzing by and landing your own shot is very satisfying. I thought the mouse sensitivity was a bit on the high side but tossing a slider for that in a future version would be a breeze. Great submission!

cg-fred 2018-04-26 19:25

Thanks for playing the game and the feedback @Balance686

awesomealliterationalliance 2018-04-26 20:36

Very interesting concept. Played till the end and saw some good level design. Quite amazing that you've done this in 9 hours. With a bit of polish, this could be a really neat game! Cheers

multiplexor 2018-04-26 20:40

Great game! The simplicity of the graphics fooled me at the beginning! The game has a lot of depth and it's very strategic! Really enjoy it!

Also, it fits the theme very well!

Great job! :) Keep up the good work!

mrchippy 2018-04-26 20:45

This was really fun. It didn't feel frustrating having to play levels over again. While the graphics weren't too impressive, they still looked clean at least and I really liked the explosion effect. This game was also a great length for LD, good job.

cg-fred 2018-04-27 18:23

Thanks @AwesomeAlliterationAlliance! With all the feedback I've gotten I'm gonna keep working on this game for sure. Follow the itch page if you want to get updates of the progress https://casualgamesnu.itch.io/chrono-blaster

cg-fred 2018-04-27 18:24

Thank you very much @multiplexor . Glad you liked the strategic element, that's what I was aiming for.

cg-fred 2018-04-27 18:25

Thanks @MrChippy . That's good to know. I've tried to keep the level design a bit flexible so on some levels each time you play them will be slightly different due to how the player acts and how the AI reacts.

teklarit 2018-04-27 21:32

Nice idea. Really good game! Congrats!

cg-fred 2018-04-27 22:12

@Teklarit hey thanks alot!

ciaranw 2018-04-27 23:57

Nice one, made it to the end and I thought the difficulty curve was good, as well as the introduction of new enemies. For 9 hours, you managed to put in a decent amount of content! It was similar feeling to superhot, but that's not a bad thing, it felt a bit more strategic. I like the simple visual effects you used to help keep track of bullets. One small thing is that my mouse cursor didn't seem to bind into the game, so i kept clicking out, I think your engine should give an option somewhere to bind it to window, so would be worth using that. Nice entry!

rac-games 2018-04-28 00:42

Wow, I had a lot of fun playing your game ! Maybe it looks a little bit basic, but it is amazing what you managed to come up with in just 9 hours. You picked an interesting concept and made a really entertaining game out of it with multiple levels and pleasant progression of difficulty. I also liked that you designed each level a little differently.

One complaint would have to be the volume as your "CHRONO BLAST" at the beginning almost made me jump 😄 Perhaps some way to adjust the audio from within the game would be nice. Apart from that the music is pretty swell too. Very nice entry !

cg-fred 2018-04-28 16:45

Thanks @CiaranW for the feedback and that you liked the game. I just did a small bug fix for the mouse issue, had forgotten to lock it to the game window.

cg-fred 2018-04-28 16:46

Hey @RAC-Games thanks for playing the game and the feedback! Yes I didn't have time to normalize the audio. Will fix that in the future.

shelvid 2018-04-30 16:50

Really really cool entry! Was pretty fun beating it but my lord could it use some visuals... it would up the experience a lot in my opinion... very cool game nevertheless!

cg-fred 2018-05-02 06:00

Thanks @Shelvid I'm glad you had fun with the game. Ohh yes the graphics really need a lot of work :o)

menushka 2018-05-03 02:54

Really reminded me of Superhot but with a different spin. Pretty fun but the panning controls seems really fluid like which i didn't enjoy. Otherwise great game!

cg-fred 2018-05-05 22:25

Thanks for playing my game @menushka. Also thanks for the feedback about the camera.

anagf 2018-05-05 22:28

I had a lot of fun with it, it is addictive. The game design is very well done. Of course it reminds to Superhot but that's not bad, in fact you made something different with that in mind. Since it's a jam it is understandable that you couldn't make better graphics, so take it into account if you are planning on making a full game, because with some art this game would be amazing.

sfey 2018-05-05 22:39

Nice game and fun to play! Kind of hoped that enemies would move more sideways as well to make it more difficult for me. Graphics are simple, easy to understand and it's satisfying to hit enemies. Felt like the floor is way too bright, especially when playing in the middle of the night. Really good job pulling off a game like this in 9h :)

cg-fred 2018-05-06 20:53

Thanks @AnaGF & @Sfey for playing my game. @AnaGF super happy that you liked the game and the design. Yes I will get a modeller to do the work once I'm able to work on the game again because there is a lot of work needed for the graphics.

@Sfey that's a really good idea with the enemies which would make it a lot harder. I'll add that to the todo-list.

secretpocketcat 2018-05-08 06:35

Super impressive for 9h, but I wish you actually had the full 3 days to cram in way more. As it stands, the earlier levels are there just to get used to the controls and pose no threat unlike the ones with moving enemies, which are super fun.

Suggestions/nitpicks: * strafing would be great as well as being able to look around (a newly fired bullet can be in the way) * does it have to be 1st person? Since it's turn-based unlike Superhot, 3rd person could work and might feel 'more strategic' * different AI, that tries to dodge * can AI characters shoot themselves?

ratherjolly 2018-05-09 05:45

Oh man. THAT... was an enjoyable game. I love the simple design and level progression. Very simple and very Polished. It had a sort of Super Hot gamey feel that was MUCH appreciated. The only thing I would have changed was removing like a half second from the delay on the timer after hitting space. Again, I really enjoyed this game and it has a very polished feel. Great Job! :)

cg-fred 2018-05-09 21:57

Wow thanks a bunch @SecretPocketCat. I wished that I had more time for the jam but sadly it didn't work out. Thanks for the suggestion and no the game doesn't need to be 1st person, 3rd person would work just as good or even the possibly to pick what you like. And yes AI can shoot other AI but not themselves.

cg-fred 2018-05-09 21:58

Thanks @Ratherjolly! I'm glad you liked the game and thanks for playing it :o)