okuar 2018-12-06 19:13
Wubba lubba dab dab!
Foon → Ludum Dare Explorer → LD43 → Hypnotized Jumpers
By d-studios, negativeProton and dave22153
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 997 | 2.65 | 21 | |
| Fun | 852 | 2.76 | 21 | |
| Innovation | 844 | 2.73 | 21 | |
| Theme | 360 | 3.68 | 21 | |
| Graphics | 934 | 2.34 | 21 | |
| Audio | 594 | 2.63 | 20 | |
| Mood | 838 | 2.83 | 20 |
Wubba lubba dab dab!
You could do something with that game, but the experience was spoiled by the physics (being stuck on a ledge and not being able to reach it because of poor hitboxes/controls.).Very trippy anyway ! Good job.
It has potential, but feels awful to control. The music sounded a bit... strange, and I didn't really like it. The level was very short, and ultimately a lot of things felt like they could use work, particularly the level design. Maybe some checkpoints and longer levels? I like how some areas had 'optimal' ways to beat them, and I found quite a few ways to beat the level with optimisations. Graphics were reasonable, but could have used some polishing. All in all, a nice game; keep developing!
Physics is a bit floaty and the game clearly needs some checkpoints because starting over 10 times is a bit tedious. But I liked the strange atmosphere and the core concept! Congrats :)
The concept is interesting, but the execution left me wanting more polish. Not only was I getting stuck in in the corner of the ledges, but even my tombstones were getting stuck there as well. Then sometimes you could dislodge the tombstones but then they would start sliding. I think a checkpoint system would help with game because it did get rather tedious replaying the same parts of the level over and over again.
I rated you higher on fitting the theme because it was an interesting take on it where you literally used your tombstone as stepping blocks. If they had weight it could make the level varied if you also had to think of a tricky way to drop a tombstone on a button or lever to activate a door or whatever.
I see some potential in your idea, but it definitely needs more fleshing out and polish.
The game is well collaborated with the theme, although the game needs to be improved on controlling aspect (I stuck at some weird corner many times) and color combination (I think the color combination you have here is a little bit annoying, especially for players to see the floors. Try to use different color combinations).
Very creepy/weird/trashy kinda vibe, I dig that. Could def use some checkpointing and a little work on the jump, got caught on a lot of ledges, though I will say it was kinda fun to use the physics to fling my gravestone out into pits, like I'm using myself as a projectile.
It was alright. Too buggy to properly enjoy unfortunately. If you had a way to throw tombstones it could help expand the possibilities for level design.
Good use of the theme. As other people have said, you could do more to polish the physics, collisions, and "feel" as a platformer. It got a little tedious without checkpoints, especially when I accidentally knocked my previous tombstones out of the correct places.
Art is pretty basic but gets the point across. It could be improved with some basic animations. I'd highly recommend checking out the talk on [The Art of Screenshake](https://www.reddit.com/r/gamedev/comments/1t0jlc/vlambeers_jan_willem_nijman_the_art_of_screenshake/) for small tricks to improve how your game's feel. There are also some excellent [game art tutorials by Studio Miniboss](http://blog.studiominiboss.com/pixelart).
Well done for 72 hours, hope to see your entry at the next event!
I liked the idea, great use of the theme! It was pretty fun, and I enjoyed playing it to the end. I was a bit disappointed that there wasn't an end screen (or did I miss one?)
The main problems I had with the game: 1) It didn't feel challenging enough - you start with so much lives that you are pretty much guaranteed to win the game after trying enough. Would be nice if you had to beat it with only a small amount of tombstones and had to think of interesting ways to get over obstacles without tombstones. 2) As others noted - getting stuck at the edge of platforms, without ability to jump, is annoying 3) Moving platforms behave a bit weird - it feels more intuitive if you would move along together with the moving platform (without having to move yourself) 4) I found the music very interesting and it definitely added to the mood, but for a looping music that plays throughout the game it was a bit too weird and got distracting after a while.
I liked the concept, art was okay and music was nice and moody but became really repetitive after a while. The concept fits the theme nicely but the fact that if you die or kill yourself, you start at the very beginning was very frustrating. Aside from that I think it is a nice entry but this really annoyed me and made it a not so fun experience. Also the controls should be made a bit smoother and cleaner, although making dying less painful will already make this less of a necessity.
Um, I voted, and here's my "review" - I just want my game to pass judgement. I'm not going to say what I would normally say, because collectively the community is just repeating itself at this point and I'd rather not be part of drilling the same message in. Just keep trying, and if something doesn't work, change it.
Controls are not that good. I ended up being on the edge on some object and couldn't jump at all. Still it was challenging and made me go further. Which means it has potential.
Good luck!
Good idea and concept but the poor platformer mechanics, like getting stuck on edges, jumping not working at times sort of spoiled it.