FoonLudum Dare ExplorerLD41 → Beat TD

Beat TD

By steffo and sensei

View on ldjam.com

CategoryRankScoreCount
Overall3413.6730
Fun3813.5030
Innovation1833.8230
Theme2374.0330
Graphics1834.1430
Humor7402.6128
Mood5373.3529

Comments

lamasaurus 2018-04-24 10:44

I love the idea and the art! Your onto something here!

jk5000 2018-04-24 11:10

This is a bit weird but also a pretty fun game. I love the art style and the music. I would have liked if the shooting from the "towers" has automatically following the beats in the music. But overall a fine LD game.

codekoto 2018-04-24 11:37

this game's idea is pretty nice, the art is quite nice but the rhythm is a bit too hard to follow and the beat becomes repetetive.

psilocybegames 2018-04-24 11:40

I loved the pencil graphics, the beat mechanic didn't work that well for me, but maybe i'm just musically challenged.

raffe 2018-04-25 08:47

Odd but a nice game! I think the rhythm thing works nicely. Good job!

iamtalin 2018-04-25 08:50

Fun concept and I really like the sketchy aesthetic, well done!

detobel36 2018-04-25 21:22

Very good concept !

hexagore 2018-04-25 22:22

I'd love to see a version of this that had more music and an easier beat to track... but I must say I'm amazed to find a tower defence game I actually enjoyed playing, this is a first haha

groverthegrovekeeper 2018-04-26 01:25

Great game! I wish there was a better variety in music and I wish there was some sort of upgrading system for your items because I found it really hard to kill some enemies because I overall just didn't have a high enough damage output for.

aaronacus 2018-04-26 08:56

I love the mix of the two genres, the design is well done but the hitbox of the enemies or the "bullets" are a little wonky in my opinion... The music is nice and this sketchy art fits well! Nice job!

marcenat 2018-04-26 19:24

On of the best idea I'v seen so far. The tempo is maybe a bit to high, that makes the game difficult. The art style works wonderfully and the visual cues on the tower convey very well if the beat was correctly hit. Well done.

cg-fred 2018-04-26 19:51

Awesome graphics! But the game got very repetitive fast and I felt like I was invincible after just placing a few turrets. The art style is very unique and I would like to see more levels with more variation and higher difficulty.

subhajit-nath 2018-04-26 19:51

Love the sketchy theme with minimalistic backgrounds. Felt like I was playing on paper. Had fun playing.

hopeen 2018-04-27 12:33

An amazing idea for the theme. The game does get quite repetitive, but it's indeed challenging with the fast beat. The artstyle is unique and fits the game well IMO. I would agree with some of the other commenters suggesting different tracks (maybe different map different track) and possibly a difficulty setting with easier and harder track choices.

mosesg 2018-04-27 12:44

The idea for this game is really nice but the execution lacks a bit. The graphics and music are really good but the mechanics are a bit weird. It's difficult to be in the rhythm because there isn't a clear indicator for it. That would have helped a lot with the gameplay.

avon 2018-04-27 12:53

Very interesting concept, it was fun to play, but the beat was a bit too fast for me, was hard to time it right. I would have preferred if the enemies came in waves so I had some downtime to place the towers. Loved the art.

aerosavior 2018-04-29 16:08

It would be helpful if the main menu played the given beats for you or showed you in a better format. Yellow flashes were very hard to distinguish beat notation. Really liked playing it and it was innovative

erkberg 2018-04-30 21:30

Very well excuted combination of genres! As others have mentioned, it is a little hard to keep the beat, but it felt awesome when it worked out. Also, I really, really like that art style. Good job overall!

kr4ft3r 2018-05-01 10:40

Love the hand drawn style, there should be more hand drawn games. At first I only used hat towers as I failed to read up on what mouse wheel does. Catching half beats was fun. But when I tried other two towers it became unplayable hard for me. Green signaling color, while psychedelic, doesn't really help explain when the right moment is. Nice work in overall.