hotpaw 2021-04-25 21:05
I really liked this, got some Diablo 1 vibes for some reason, the crawling... i dont even know, zombies in sleeping bags were annoying as hell! i liked them! Cool with some slow combat mechanic! Feel free to try my game!
Foon → Ludum Dare Explorer → LD48 → Diary of Sedah
By azagaya
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 110 | 3.94 | 66 | |
| Fun | 257 | 3.64 | 65 | |
| Innovation | 333 | 3.43 | 65 | |
| Theme | 265 | 3.86 | 66 | |
| Graphics | 64 | 4.23 | 67 | |
| Audio | 85 | 3.89 | 66 | |
| Mood | 85 | 3.99 | 66 |
I really liked this, got some Diablo 1 vibes for some reason, the crawling... i dont even know, zombies in sleeping bags were annoying as hell! i liked them! Cool with some slow combat mechanic! Feel free to try my game!
The lighting and art is so well done! The music fits really well. The combat was difficult to get the hang of. Really fun!
@hotpaw Thanks! Im glad you liked it! The "zombies in sleeping bags" were supposed to be some kind of worms hehe. Ill play your game for sure!
@liammasters Tahnks! I was afraid that the music didn't fit. Yeah, the combat is a bit off. Looking forward to play yours!
Love the pixel graphics. Really well done.
Loved the mood of this game , well done !
@paroxysmal @verygenuinecraze thanks for playing!
Really great graphics, some solid pixel art going on here. Nice entry.
Amazing work on this ! Lightning effect, good pixel art, creepy dungeon, nice gameplay ! 10/10
I really liked the game, I'm waiting for the full version on Steam and on consoles.
Graphisms are nicely done (lighting add a lot to the game). There's nothing fancy about the gameplay but it does the job. The theme is respected. GG !
@bassilij thanks a lot! hehe i dont think ill continue this game after the jam, but thanks anyways ;)!
@thiradil thanks a lot for playing! Yeah, the gameplay may be a bit boring.
A nice, complete little experience. The graphics are well polished and the ranged combat mechanic is enjoyable. Good ambience as well.
@3lstmsinatrenchcoat thanks a lot! Im glad you liked the art style :)
@robowarrior1982 I missed your comment, sorry. Thanks a lot! Im glad you liked it!
@indigowolf i missed your comment too! thanks, i put a lot of effort in pixel art, as its deffinitely something i want to learn.
Graphics is so cool. Very polished
Really well done ! Nice effort to put the option to skip levels :) The game is gorgeous and attacking with RMB + LMB felt really cool and powerful. It’s hard though xD
@omich thanks! im glad you liked it!
@redspine thanks! Usually people complain about difficulty on my jam games, so this time I added a feature to skip so you could see the ending anyways.
This is a very nice game. You really feel the weight of the lantern attack, the animation and the screenshake make it feel very powerful. Interesting way to fire bullets as well! The music and story set the mood really well, the theme is well applied. Fun game!
@bridgeonastick thanks lot! The first time i write a story for a game. I was afraid it was to boring. And about the music, i feared it didnt fit well. Is the last thing i did.
Nice game with great graphics. Game mechanics are really good.
@bubakgames thanks!
I loved the art, and the soundtrack ! You even managed to include some story elements :o Well done sir !
@tescoone thanks! Yeah, i never wrote stories, so i wanted to do that this time. I'm glad you liked the soundtrack! most people don't even mention it :(
A great and charming game! The story was good enough to keep me interested in unlocking the next diary page. Enemy animation where great! especially the "worm". The combat system was Ok, but some feedback for the melee attack would be great.
Great mood, story and Innovative gameplay!
The combat controls don't really work when you have only a laptop trackpad and can't left and right click at the same time, so some keyboard button alternatives would have been nice. I really liked the atmosphere, the non-standard combat and the lantern mechanic, great game!
Nice game! I loved how it got more challenging as I progressed through the many levels. I found myself dragging along enemies so that I could save soul, haha. Great job!
Art is amazing, and the soundtrack suits it really well. Very cohesive look and feel, well done.
The mood of the game is very nice.gj!
Nice game, looks very polished
@jorenkv ohh yeah, sorry i did not plan to make it keyboard only. As in higher levels you need to aim and shoot, a mouse is required. Surely more controls can be added for a post-jam. Thanks for playing!
@madr thanks a lot!
@deeemo thanks! yeah, that was kind of the idea, that you strategically choose when to kill enemies.
@xeke-death Thanks! I put a lot of effort in art and music.
@sadsmile thanks a lot!
@fishmasterino Thanks! I'm glad you liked it
Great entry! The art and illumination are fantastic. It would be interesting if the attack range was bigger and that the game encourages you to use it in a panic situation.
This is awesome, and the fact you achieved this lighting in Godot in the time is quite an achievement. I love the trade off of range combat which takes ages to ramp up, so you have to plan your movement really carefully with the worms to not get hit. I'd say you're onto a winner!
@stuartc Wow, thanks a lot for the kind words! Im glad you liked the combat, I think is what more people complaint about. For the worms, they will try to run away if you go near them, so chasing them is the safer way.
That's really cool game. I adore the concept, well done!
@dilem thanks! I'm glad you liked it!
One of the most polished and complete games I've tried so far in this LD48! Graphics are great (making good use of Laigter) music is catchy and doesn't get repetitive. Combat is fun and the two attacks and the two enemy types provide just enough variety (good it ended when it did though).
I would say the challenge was a bit low, I only died once because I couldn't find an exit in time. I think restoring all hearts when lighting a torch is too much, and perhaps shooting from the lantern should cost lantern energy.
Story and exposition was the icing on top, really well written and a nice twist at the end!
@sam-bigos thanks a lot for the feedback!
Yeah, challenge was low for me too, but I usually get complaints about the difficulty level (even some friends told me they ended up skipping levels).
The game ended there because it made no sense to make more levels without more variety, that's true. I'm not sure even if the last one should be there.
About the hearts restoration and shooting consuming light, those are great ideas! Ill note them down in case I decide to do a post jam version.
Im glad you liked the story! My first time writing something! Im glad you understood the twist!
The normal maps in this game really adds a lot to the lighting system, the general art was great. The thing I would change is just one, it is the staff strike, I couldn't for the life of me kill a bat without taking damage. But then you pick up casting magic balls and that greatly improved the experience for me, a good difficulity curve, I really liked the worm enemies, I'm inspired to "borrow" this idea :)
@trolog thanks a lot for the feedback! "Borrow" all the ideas you need!
I pray for the fool who follows in my footsteps, the torch wont last and the darkness creeps ever closer.
<3 excellent game, just great. The first time we had combat I thought, oh this is so weak I don't think it even makes sense to use it, then you gave the logic and I was sold.
I think it could be deeper though, and there could be more added, like imagine being able to use the light for bursts of better vision, but it would deplete quicker, thus being both a benefit and a hinderence. This same technique could also keep certain enemies in the dark. at the same time you could add a method that increases the light the more fuel you have left, thus making it more tempting if you're lower at health and also more risky because you already have less fuel. I'd love to see a bigger release of this game, and some extra features would be awesome.
That all said, yup, just great. Amazing job :)
@landerack thanks a lot for the feedback! Your starting phrase is much better than my ending haha. About the features, yeah, they are all great ideas! Unfortunately, for my first compo i couldn't add all i wanted. If i continue with this in a post jam version, ill make sure to add more features! Thanks a lot!
Excellent game!! I really love the lighing and the normal maps, they added so much! really complete and polished, the sound is also really satisfying. Nice work!!!
@pixelipy thanks a lot! Im glad you enjoied it!
Very polished UI and nice lighting effects :)
@jake-white thanks! :)
I love the gameplay ! good job
Amazing game! My friend and I absolutely loved it to bits. It was honestly hard to find anything to critique about it. Overall this was a mind-blowing entry for the compo. My friend and I played a bunch of jam games, good jam games at that, before trying your game, and it beat them all by a significant margin. After beating it, my friend's immediate comment was "if this game were expanded on, I'd play the rest of it." For context: my friend played while I watched and we discussed the game to figure out a rating + feedback.
It was super fun. Normally with game jam games the fun is sort of there, or decent, but this one had my friend fully engaged from start to finish. The only gripe that kept it from a solid 5/5 was that the whole game felt like it was building to some big, climactic moment at the end, and then it just wrapped up with a "you were tricked!" discovery. Would have loved a boss fight in the final room, even if it was a simple boss, before finding the body and learning we were tricked. The boss could have even been the animated body of the last person tricked to carry a lantern down to the bottom.
The game wasn't overly innovative, but not all games need to be. The lantern was fun but lighting torches isn't anything new. The combat itself was quite engaging, and my friend especially liked the idea of having to plant yourself stationary to shoot.
The use of the theme was solid, if a little on the nose. One of the comments from my friend was "I like how the use of the theme isn't just in the narrative of deeper and deeper into the temple but also going deeper and deeper into insanity."
The graphics were fantastic. The art looked amazing, the UI was clean, and the animations were beautiful. It was all we could have asked for and more.
The audio was also superb. A huge compliment from my friend (who is also a musician/singer). Also, he wanted to thank you for not making the starting audio offensively loud. Most jam/compo games have audio so loud it breaks your headphones to start, whereas your audio was at a reasonable volume. The music and sound effects were all spot on, with the only request being "I feel like the sound track could have had just a little more... something."
As for the mood, the game really did grip my friend. He was actively engaged the whole time, and was reading all the text in the diary entries instead of just skipping through them. He honestly wanted to see where the story was going and what was happening to the player. The cave itself, with the sound effects, music, the enemies, and the gomen, all built a terrific atmosphere. A few spelling mistakes here and there but it's a jam. I also appreciated the enemies' eyes being lit even outside of your light's range, and the world not being completely dark outside of your light's range, as often that happens and it makes the gameplay near impossible to play.
Again, final thoughts: this is something you should be very proud of. Easily the best game my friend and I have tried so far.
@nyanpierre hey! Thanks a lot for playing!
@jesterseraph wow thanks a lot for those kind words! It really means a lot to me, seriously!
Nice game with a moody feel. THANKS so much for making an easy mode where i could skip levels, after trying them. I appreciate that so much. Likes that as the game progresses, you are introduced to more stuff.
Fantastic setting and aesthetic! The music is great. I love that each level gives you some new mechanic that also contributes to the story. Love it when games can pull that off!
@mizatorian Thanks a lot! Yeah, i thought many people would find skipping levels a good feature.
@mrhassansan thanks! Im glad you liked the art and music! i put a lot of effort on those 48hs!
Thanks for participating in the jam!
I enjoyed the art and animation and the torch mechanic. I wasn't able to figure out combat. I was right click and he would drop his torch to the ground, but it didnt seem to affect the bats at all. I might have been doing something wrong.
I think you could bring the audio volume up a tad as well. I was thinking when I started lighting the standing torches "It would be cool if you could hear it when you light the last one so you know the gate opened." And you could hear it, it was just pretty low.
Other than that seemed liked a solid entry.
Nice work!
@jonathan-turner im so sorry you couldnt figure out combat. The idea is this, you hold right click, and it does an area attack, you need to be pretty close to the bats. thats only for 1 and a half level, and then you get to shoot while holding the lamp. And that makes it easier to kill enemies. If you replay it and have trouble again, let me know!
Al principio no supe como disparar, porque no interpreté bien las instrucciones, como que apretaba ambos botones al mismo tiempo y el disparo no salía, pasé un buen rato, creo que en el siguiente nivel, se me ocurrió dejar pulsado el botón derecho.
Quizás se podría añadir algo que permita intuir el rango del ataque, como un círculo de luz.
Se me acaba de ocurrir un posible detalle, cuando el jugador muere dejar colocado un esqueleto como dando a entender que el personaje anterior murió en el intento y enviaron otro sacrificio. Tal vez con una capa de distinto color.
Genial el juego! Felicitaciones por otro proyecto completado! :D
@gamedevtraum gracias por todo el feedback! muy util! la idea de los esqueletos es genial!
Nice use of Laigter! 🤩 Cool little narrative, if short, with some neat mechanics and great atmosphere. Unfortunately unable to do the move with left and right mouse buttons at the same time due to playing on a Mac trackpad haha 😅 Good visuals and audio. Only critique would be that the interaction button elsewhere (E) is used to skip levels which I didn't want to do on my first playthrough but accidentally did as it felt natural to use it to start the level after the diary entry too. Great game!
Excellent game @azagaya . You are truly the master of 2D lighting and this game just shows that. I enjoyed the story and the progression of the game with the introduction of new skills as you complete levels. It got a little bit too easy once you got the ability to use ranged fire, before that skill it was a lot harder. I enjoyed this game a lot and think you did a great job with it!
@cg-fred thanks a lot! im really happy you liked it!
Great job, really nice lighting and art, satisfying animations and SFX. My only question is I couldn't tell between the normal attack and the long range attack, was I missing something? Good mood too and a lot of content and polish for a Compo game!
@weirdybeardyman hi Thanks a lot for playing! what do you mean you couldn't tell bettween the attacks? The normal attack is just hold right click. When the lamp stoms on the floor it makes area damage. The ranged is first hold right clik for a normal attack. Maintain right click hold and press left click while still holding, and you will shoot to the cursor position. Think it as when you aim in a FPS with right click, and shoot with left click.
@azagaya oh right I see, I was holding left click and then holding right click and nothing was happening, that would have helped if I got that right :D
Greeat Game. Beautiful pixel art and lighting. Was fun to play to the end. Short range attack is a bit tricky but when you get to the easier long range attack you just blast through the remaining levels.
@todward thanks for playing! Im glad you liked it!
Loved it and one of the best games this compo! The damage radius of putting down the lantern could have been a bit bigger. Then you could motivate different strategies for different monster types. An animated full screen for the ending could have been nice to bring over the last point even a bit more.
Thanks a lot! Im glad you liked it! Yeah, de area attack should deffinitely be larger, and probably knock back the enemies. About the ending, is a good idea! But i dont think im able to do an animated fullscreen cutscene yet!
Good game! Love the visuals/art and the soundscape. The lighting lanterns mechanic works well, and the lighting effects look great.
@saintchristopher777 thanks! Im glad you liked it!
Cool game! The art and music is really good and the controls feel great. The first few levels were maybe a bit boring but better that way around than be overwhelming with the controls. This way it was nice and easy to learn the mechanics.
Great job overall.
@charliegray thanks a lot! im glad you liked it!
Really nice game !
I like how the mecanics are introduced gradually. The graphics are nice and clear. The audio is decent, though I'm not sure the music theme is the best fit for the atmosphere, reading the story itgave me more of a Dark Soul feeling. Speaking of the story it's pretty good, I like the ending twist :)
I think the long range attack is a bit overpowered, there was no reason for me to use the first one, I think it would have been nice if the long range attack were to drain power from the sacred light.
Maybe the game lacks some sort of incentive to explore outside of finding the torches, something like health power-up ?
Overall solid game, great job !
@marcenat thanks a lot for the feedback! A friend also told me about Dark Souls feeling, but as I didn't play DS, I wouldn't know. Im glad you got the twist!. Yeah, long range attack and short range attack are not properly balanced. Most people actually suggested me to improve short range one instead of nerf the other. But I agree with you, it is too op. The idea was to add some other things to pick up, but I didn't have time. This was my first compo.
nicely done game. my only complaint is that the combat for the player is a bit strange and i was not sure when it implacted the enemy. also having some other incentive would help except lighting torches. overall very good game. thanks for making it.
@paulhocker hy! thanks for playing! Yeah, the melee attack should have longer range, and perhaps apply some knockback on enemies. The enemies flash white when hit, but perhaps the flash is to short to notice. Anyways, in the next level you pick a ranged attack that make things easier. Were you able to get to that part? Thanks a lot for the feedback!
Awesome game, was fun and the controls worked very well.
@robbzenone thanks! I'm glad you liked it!