I grew up in 97 and the graphics and sounds really took me back, I love what you did with the theme! I didn't manage to finish it though, but I did try twice but got stuck (that's on me though) The thing I would change is either removing the prompts or making them much less frequent, they didn't add to the experience for me and I found it far too distracting fromt he main goal.
The normal maps in this game really adds a lot to the lighting system, the general art was great. The thing I would change is just one, it is the staff strike, I couldn't for the life of me kill a bat without taking damage. But then you pick up casting magic balls and that greatly improved the experience for me, a good difficulity curve, I really liked the worm enemies, I'm inspired to "borrow" this idea :)
LD48 — Deeper and deeper (2)
ThaumOS by grasstypefire 2021-04-27T16:45:34Z ♥ 5
I grew up in 97 and the graphics and sounds really took me back, I love what you did with the theme! I didn't manage to finish it though, but I did try twice but got stuck (that's on me though) The thing I would change is either removing the prompts or making them much less frequent, they didn't add to the experience for me and I found it far too distracting fromt he main goal.
Diary of Sedah by azagaya 2021-04-27T16:21:26Z ♥ 1
The normal maps in this game really adds a lot to the lighting system, the general art was great. The thing I would change is just one, it is the staff strike, I couldn't for the life of me kill a bat without taking damage. But then you pick up casting magic balls and that greatly improved the experience for me, a good difficulity curve, I really liked the worm enemies, I'm inspired to "borrow" this idea :)