Foon → Ludum Dare Explorer → Users → MrHassanSan

MrHassanSan

View on ldjam.com

Category Medals

YearLDThemeGameDivisionCategoryScore
👥 🥇 2020 46 Keep it alive PLATEAU MELODY jam Audio 4.83

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202148Deeper and deeper👥Little Lost Sheepjam654.233.623.824.084.094.463.504.52
202046Keep it alive👥PLATEAU MELODYjam184.384.094.093.154.334.833.774.50

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by MrHassanSan

MrHassanSan leaves an average of 16.0 feedback comments each event.

LD48 — Deeper and deeper (12)

Stretch B4U Race by duplicatedframe 2021-05-01T14:46:26Z ♥ 1

Ohhh I just so love the voxel visual style and the isometric view point! The level design was really neat too. I didn't have a controller handy when I played--it would have been nice to see the control scheme for keyboard + mouse. (Took me a bit to figure out how to rotate the camera).

This was really cute and fun!

Stock: A Tale from The Pages by MAB_Cat 2021-05-01T14:30:38Z ♥ 1

Fantastic game! Love the recursive nature of the story progression. Like some of the others, I also encountered issues with graphics not loading at several points--I'll try to remember to come back after play 'n' rate, since the art that *did* load was fantastic.

I've said this on several games' pages now, but I wish LD had a proper Story category so I could give credit where it's due.

Spectregram by blob 2021-04-29T14:36:54Z ♥ 0

This was really cool, I need more photography games in my life!! I liked the mysterious aspect to the introduction level--not quite being sure what you're being asked to do, or what this facility is for, the alien language, etc.

My Dentures! by Luc-creationallabs 2021-04-28T21:54:58Z ♥ 1

Great job with this one--the gameplay loop has a very elegant simplicity. It works quite well and I could imagine an entire full game based on this concept. Congratulations on a job VERY well done!

Gulp! by GoodGamesJames 2021-04-28T20:38:41Z ♥ 2

omg. This is extremely disturbing and extremely cool. I didn't read the description before I started playing so my reaction was like:

1. Oh cool art 2. Wait what's that above his head? 3. Is that a razor? 4. WHAT IS HIS HEAD DOING 5. NONONONONONONONONOONONO 6. Oh this is really fun though

Thanks for this neat experience!

Yerlik by gord10ahmet 2021-04-28T20:29:55Z ♥ 3

This was really cool! I like how the instructions in every level hint that something more is going on here without giving everything away--I think it showed real depth here. Congrats on finishing your game, I'm glad to have played it!

The Chasm by Re-Markable 2021-04-28T20:10:14Z ♥ 2

The puzzles here were quite cool and I like how you slowly introduced the concepts and built on them. First puzzle game I've played here that works so well!

Diary of Sedah by azagaya 2021-04-28T13:29:08Z ♥ 1

Fantastic setting and aesthetic! The music is great. I love that each level gives you some new mechanic that also contributes to the story. Love it when games can pull that off!

Guy Fall by IcarusDev 2021-04-27T23:26:21Z ♥ 2

Hey, congrats on your first LDJam! I liked the slight drag to the player character's movement, as if I could gently guide them but ultimately I'm not totally in control. I think that's a great choice for a game where you're falling endlessly like this

Unpaid Serenade for Future Solution Group [2026 eCon Grief/Heartbreak Singalong] by Sand-Gardeners 2021-04-27T23:22:26Z ♥ 2

Wow, this is so well-done! We tried to avoid scripted sequences/camera movements for our own game because it can be so time consuming to get it just right--but you nailed this. I wish there were a writing category--I loved reading this work! The host sounded exactly like conferences I've been to before, the player character's inner dialogue is raw and real, and the ending segment was beautiful. I'm really glad I played this!

We Have to Go Deeper! by Scott Steffes 2021-04-27T14:17:39Z ♥ 1

Ahhhhhhh this was so good! Love the implementation of the dialogue. The dynamic between the two characters is really fun. And of course, the visual and spatial design of the level is excellent. Fantastic job, y'all!

Graphite Journey by pnkvrt 2021-04-27T13:06:09Z ♥ 2

Love love LOVE the world you crafted--the actual art, the papercrafted medium, and the neat story hook with the writing in the sand. Was really looking forward to learning more about the world, so sad you all ran out of time (I think me and 2000+ other people feel your pain x_x)

LD46 — Keep it alive (20)

LD46 - Carry This Torch Through by tso 2020-04-28T15:22:04Z ♥ 1

Hey hey, finally got around to playing this after seeing it on @walkalope's stream! Love love love the simplicity and aesthetic direction here. Like others, I wasn't really sure where I was supposed to go—but I would totally play a game like this even if it were just aimless exploration.

The Cause by enderr42 2020-04-28T15:19:05Z ♥ 2

Finally got around to playing this after watching @walkalope's stream—this was really impressive and well done. I don't even generally like card games, but the world was interesting enough for me to thoroughly enjoy it.

Vine and Void by JUSTCAMH 2020-04-25T13:59:47Z ♥ 2

A W W W This was so, so good! Like others, I thought the vine mechanic was really cool. The coolest part of it for me was how you could also make the vines go in reverse!

Like @mhykah, I was stuck at first when I got the megaseed. I misunderstood a cloud and assumed *only* the megavine could interact with the rain clouds. Eventually I got it though! Thoroughly enjoyed this :)

For Seraphina by Herrybiscuit 2020-04-24T15:53:54Z ♥ 1

What a sweet little game. I really enjoyed (maybe that's not the right word, but...) the mood you had going on here.

Possibly useful info: On Mac, it was hard to line my cursor up with each item you needed to interact with. It seemed the detection box was always to to the Southwest of the actual item. Not sure what the issue would be there!

The Glimmering Woods by Kyrio 2020-04-24T15:00:03Z ♥ 3

Nice work! The art gave me serious Deltarune/Undertale vibes, and the music was real pleasant to listen to~

From a narrative perspective, I really like the personalities of the town inhabitants——but I felt like many of them could say the same thing in fewer words for a stronger effect.

Living Light by zubspace 2020-04-23T22:03:25Z ♥ 2

Nice job! I liked that each of the enemy types had a readable personality

HAL 2020 by OveRMolo 2020-04-23T21:43:29Z ♥ 2

Nice atmosphere! I might be cool if there were options for the player to engage in dialogue with HAL, to further explore the ethical dilemma.

LD46 by Zivfo 2020-04-23T21:16:46Z ♥ 2

I had the same initial playthrough as Yscik, but after I figured out how to play, this was really fun (and heartbreaking!). You might try labeling the prescription reference list so it's more clear that it's not the list of orders you have, or not letting the player send medicine to no one, or some combination of things. Otherwise, this was really cool!

Ballad of the Bard by Filip Bergkvist 2020-04-23T20:47:47Z ♥ 3

Unfortunately the game totally stopped when I got to the Wizard :( but I enjoyed what I managed to play til then (and I definitely plan on giving it another try soon!) The art and the atmosphere is definitely great, and I love the simplicity. The level design was very readable. I'll definitely be on the lookout for your full game~

Heart Break by gnx 2020-04-23T20:07:07Z ♥ 1

Took me a second to get what was going on (I definitely should have read the instructions—but the red flash every time you press the heart made me think I was doing something wrong!), but this was a fun game! The simplicity is pretty elegant now that I know how you're supposed to play. Bravo!

The Ultimate Chicken Toaster by LeBossMax2 2020-04-23T20:02:51Z ♥ 0

Neat game, and challenging, too! Some of the audio was kind of harsh/overpowering—it might be worth spending more time on the mix (assuming you had any time left over at all!) Congrats on finishing this Compo-style!

Cells by Gaming Night 2020-04-23T19:53:32Z ♥ 1

I admit, it was a bit difficult for me to understand the big picture of what the player is doing, but the visuals, sound design, and feedback all worked together quite well.

Until Darkness by Katrin 2020-04-23T13:39:56Z ♥ 2

You should be so proud for creating this yourself and completing LDJam!

Volty's Quest by Casey Macneil 2020-04-22T15:16:02Z ♥ 1

Ahhhhh this was so satisfying to play! The sfx for charging and recharging were particularly nice, in addition to the music. Really tight overall!

Più, a bird song by Ekilibr 2020-04-22T14:52:51Z ♥ 3

Ahh, fantastic job, all! Really love how you dug into the music notation aesthetic. Can I ask how you all implemented the dynamic audio? For speed's sake, our team used the native functions in Unity, but that did lead to some unintended wonkiness 😅

Keep the blob alive ! by NewinGames 2020-04-22T13:29:51Z ♥ 1

Oh wow, I've only tried like 7 or so games thus far, but this one is easily the most innovative. Very nice work!

Eggbert II by senar93 2020-04-22T13:18:58Z ♥ 1

Marco Marchitelli, fantastic, clean graphics work!

Lost Souls by Raineii 2020-04-21T19:14:54Z ♥ 2

Nice spooky vibes! There was some real tasty sound design in here, too~

Graceful Planet by 3ago_ 2020-04-21T17:54:50Z ♥ 1

Took me a few tries to get the hang of it, but what a cool twist on a bullet-hell game! And the planet was so cute the way it moved! I'm glad they're having fun while I'm SAVING THEIR BUTT FROM DESTRUCTION haha

Until it blooms by Eryph 2020-04-21T14:24:00Z ♥ 1

The systems were so effective here! Time management games are always stressful for me, and this one was no exception--but it's well put together. The interplay of space (needing to cross paths often) and time (the fertilizer requiring two "waiting" periods and a long traversal vs. a single period for the others) worked well in tandem. Awesome job!