FoonLudum Dare ExplorerLD47 → Dogs Memes For Safety

Dogs Memes For Safety

By theo-ark, thagiat and GameAg

View on ldjam.com

CategoryRankScoreCount
Overall15602.7524
Fun15922.3624
Innovation15592.4223
Theme13612.9523
Graphics12203.0624
Humor5063.0820
Mood13262.8121

Comments

heho 2020-10-06 16:34

I sadly could not figure out how one decelerates and so lost every single run in the end. Otherwise graphics and Sound fit really well.

etrealjunior 2020-10-07 10:09

I liked your game my congratulations, I also did one if you want to know, and give me your feedback I am very grateful, this is the link https://ldjam.com/events/ludum-dare/47/resurrection

oddsocks 2020-10-07 11:25

I worked out how to slow down :smiley:, so managed to save the fella. It is a good concept and fits with the theme well. Only thing that bothered me was the size of the colliders on the obstacles. Congrats on a great submission :raised_hands:

donamougou 2020-10-07 11:33

Had the same trouble finding how to slow down, only seeing it will rating your game, below the picture !

Back after more testing : Hitbox for "do not touch" things are a bit frustrating, as if you try to go behind them, you crash and lose whereas the gameobject is behind you...

Graphics are good !

Nice entry

gameag 2020-10-07 15:56

@oddsocks, @donamougou, i kinda hacked the hitbox system together and made it like it would work in a top-down 2d game. Should've probably checked when objects do actually pass-by in the "real" coordinates, my bad.

For the tutorial on how to slow down, i wanted to make a tutorial level, but then we changed it up a bit and it wasn't possible anymore the way i wanted to so i put that idea back. And "how to play" section was made in the last few hours, in a hurry.

Graphics were entirely(except for the progress bar) made by @theo-ark and i think they did a good job!

noakishere 2020-10-07 18:30

Really cool loop animation I really liked that ! it was hard to kinda figure out how to slow down but overall it was really cool. The music has a really cool beat to it as well ! Maybe the how to play section has to be improved. and also I realized the pattern is also the same each time, so maybe try to randomize it to increase replayability? cool game good job :)

tino 2020-10-10 08:32

Thanks to @oddsocks comment I end up going back to the game instead of quitting without winning. I liked the ship art and the 2D tricks to feel like on a looping is a success. I would suggest to consider updating your description with whatever you originally planned to say in your tutorial level.

tex-killer 2020-10-11 07:00

Nice work! From your comment it seems you did some custom 2D hit detection... I didn't even notice that while playing. I won right away, but I guess that is because I saw the "How to play" page before jumping into the game. If you make more levels you should try to make them harder. :)

Oh, and thanks for rating my game!

ludipe 2020-10-20 20:30

Hi there! I clicked on this game because I loved the title. I liked the premise, though collisions made the experience a bit frustrating. It'd be really cool to have some sort of extra feedback when you pick up a dog.

cg-fred 2020-10-20 20:37

Uhmm not sure either how to slow down. Always getting you went too fast. And tips?

theo-ark 2020-10-21 14:24

hey @cg-fred, if you accelerate right before collecting a dog you will slow down, thanks for playing :D

cg-fred 2020-10-21 18:35

Ahhh now I get it! Thanks for explaining that :D

dane-tesla 2020-10-25 12:33

A nice entry! And fun inspiration. It was hard to get at the beginning though as other people mentioned but I figured it out :D thanks for making this game!