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GameAg

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
202047Stuck in a loop👥Dogs Memes For Safetyjam15602.752.362.422.953.063.082.81

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Humor vs Overall

Mood vs Overall

Comments by GameAg

LD47 — Stuck in a loop

Legendary Orbit Golf by pschichtel 2020-10-07T06:15:06Z

As a KSP player, that was fun.

I tried to go where arrow is pointing, but i think i ran out of shots because i was flying between 2 planets and arrow was switching back and forth(actually i now watched the tutorial video and apparently there's no indication that the destination was reached. So that's a thing).

Regarding controls: while i realise that it's supposed to be the challenge, i can just orbit around a body and just repetedly try to plot the maneuver i want and cancel it if it's not what i want. So that kinda just slows down the game.

Dogs Memes For Safety by Theo Ark 2020-10-07T15:56:43Z

@oddsocks, @donamougou, i kinda hacked the hitbox system together and made it like it would work in a top-down 2d game. Should've probably checked when objects do actually pass-by in the "real" coordinates, my bad.

For the tutorial on how to slow down, i wanted to make a tutorial level, but then we changed it up a bit and it wasn't possible anymore the way i wanted to so i put that idea back. And "how to play" section was made in the last few hours, in a hurry.

Graphics were entirely(except for the progress bar) made by @theo-ark and i think they did a good job!

Loopark by Tex Killer 2020-10-10T07:56:15Z

Cool concept, but i think controls are not the best: - you have to replace everything each time even if it was just a single point of failure - sometimes wrong part of the track gets selected - is there an official way to close the game?

Ping in the Loop by alejandrodlsp 2020-10-18T12:59:46Z

Solid... everything. But i do think game would've benefited a lot if you could see minimap/zoom out.

Also, may i be a pedant? Your description says "Made for 5:4 resolution", but that's aspect ratio and not resolution.

In road way by Rs11s21n 2020-10-10T08:09:04Z

Absolutely stellar graphics, but it gets boring quick and i did not understood how to break from the loop(i followed the instructions, but i think i did something wrong?).

Other thing i don't like are controls. "C" is left part of keyboard, arrows are right part of keyboard, and mouse is completely separate. Meaning you either have to use 3 hands somehow or move one of your hands across the keyboard/from mouse to keyboard all the time which is not ideal. I think it would've been better if you also did "W" == "<-" and "D" == "->"; or placed interaction key on the mouse instead of keyboard

Clockwork Climber by TaxemicSpark27 2020-10-06T15:30:22Z

Good idea, great visuals. Did not like jump physics(it's got more or less proper inertia and fixed jump length, so player only has control over when he jump. While that might be part of the game mechanics, it is kinda annoying)