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Gyro Scavenger
Gyro Scavenger
By qorthos
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | | 3.45 | 12 | |
| Fun | | 3.20 | 12 | |
| Innovation | | 3.61 | 11 | |
| Theme | | 3.80 | 12 | |
| Graphics | | 4.20 | 12 | |
| Audio | | 3.65 | 12 | |
| Humor | | 3.33 | 11 | |
| Mood | | 3.55 | 12 | |
Comments
marcenat
2021-04-27 10:10
Hi, I think you may have an issue with your build settings in Unity, the game seems to be locked in a very tyny resolution, making it unplayable... (you can reupload a new version it's allowed in the rules for those kind of bug)
zebu
2021-04-27 11:47
Interesting movements that can induce really fun moments. The level design could have more interesting dangers and rewards, but that's already nice for a jam game.
mrsamafu
2021-04-27 11:48
Really good game. I think if you create this game on mobile, you would have a chance to find an audience :D I like hard game, so i like your game. Good performance.
azagaya
2021-04-27 12:12
Great game! Love the aesthetics, coold idea, good sounds. Movement mechanic was really good to me! A bit too hard for me, I struggled a lot! Solid entry! Well done!
qorthos
2021-04-28 00:56
@marcenat Hey, I added a full screen version if you want to check it out. It may be REALLY big if you have a huge monitor, full disclosure :grin:
Cool game! I had a friend play it while I watched (as I can't play games), and we discussed the game as he played it to get a sort of "2 heads are better than 1" approach to rating your game. Overall it was a solid entry with some absolutely stellar graphics, definitely blew us away when we opened it up after playing a bunch of other campo/jam games, but it seemed unfortunately that it just wasn't the kind of gameplay my friend could enjoy.
High points: The graphics and audio were all great. 5/5 graphics no questions asked, audio was near-perfect with the only complaint being that the voice lines were always the same and started to get annoying after hearing them too much.
Middle points: mood, humour, and theme. The humour felt like it was trying but never quite landed right. The mood was set up very well by the music and the art, but kind of fell flat in creating deep tension or a sense of danger/foreboding after any extended gameplay. The theme, I think my friend put it best: "I don't feel like I'm doing deeper and deeper. I feel like I already started deep."
Low points: fun and innovation. Again, it just wasn't a pleasant experience for my friend. He was constantly frustrated with the controls, felt like the game was fighting against him to do what he wanted to do, and we didn't feel like we had any real direction for where to go, what to do, or what the end goal was. Otherwise it felt like a refueling flight game.
Maybe this just really isn't his kind of game, and that hurt the rating a lot. Maybe the game's movement could have been a little less frustrating to make it more friendly to players who aren't used to this kind of gameplay. Maybe some focus on the fun of the movement and gameplay was lost in the attempt to get a game out the door in 72 hours. Whatever the reason, this felt like a very polished and beautiful game that just barely missed the mark. Looking forward to future releases and improvements!
I really appreciate the voice acting in this one. I don't know why but I never expect to hear voices in such small games. Little touches like the propeller animation and the "DO NOT TOUCH" button show that there was love in this game, great job finishing your entry! It would have been nice to see some hint at deeper / extended mechanics for longevity of gameplay. As it is, it feels like this is as far as the concept goes. I also would recommend moving the UI to the sides of the screen, as I felt like it was in the way, more often than not. Over all, I had fun with it. Thanks for the game!
marcenat
2021-04-28 11:52
@qorthos thank for the new full screen build !
This game is too hard for me haha ^^
I like the idea however this kind of game with funky control are very hard to get right, for me it's a bit too difficult to enjoy. Perhaps you could have made a smoother diffilcuty curve with the level design and be more generous with health.
Graphics are really good, especially the GUI. The music is decent, props for the voice acting it's rare in jams. The sfx are good too although the engine sound is a bit annoying.
Very cool game, I like the atmosphere and some of the little touches like the "Do not press this button" button were great. As others have said I found the controls a little difficult, I think we all make control schemes that suit us and apparently as I've found with my submission too, they don't always suit others. I didn't find it impossible to fly though, just maybe too easy to crash into the walls so maybe some more health would be appreciated, also just having press Z to release would be much nicer than hold, or make the hold shorter because it was really hard / impossible to hover the craft above the mine entrance when dropping things off, and at one point they actually never dropped off the magnet. But I don't mean to be critical, it was really cool and enjoyable, great job!
Cool game! Art and sound are good, and the gameplay is fun. The controls are a bit tricky, but I suspect that's by design as part of the fun is figuring out how the gyro will perform with thrust/tilt. I think I need an "easy mode" with less punishing health/fuel losses though, 'cause I'm a lousy helicopter pilot! :)
cg-fred
2021-04-29 18:59
Awesome graphics and great SFX & Music. The game in itself got quite repetitive fast. Adding one or 2 more mechanics would have been great. The controls was a bit hard and maybe you could have skipped the damage part to be more forgiving to players.
bereg
2021-04-30 12:41
Great game, but it's hard to master. The art and sound work nicely together, the mood is right. As an improvement, I would propose a self-fixing mechanic, so the damage automatically goes down after some time. It'll make the game a bit easier for new players. Overall, great entry!
Graphics and sound are excellent! I do like the controls, but I'm bad at them, so I didn't get very far :) Well done!