beats 2021-04-26 23:58
Heads up, your game on the browser doesn't work.
Foon → Ludum Dare Explorer → LD48 → crypt fiasco
By daheer, and
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 3.83 | 14 | ||
| Fun | 3.45 | 14 | ||
| Innovation | 2.50 | 14 | ||
| Theme | 3.29 | 14 | ||
| Graphics | 3.95 | 14 | ||
| Audio | 4.25 | 14 | ||
| Humor | 2.72 | 11 | ||
| Mood | 3.59 | 13 |
Heads up, your game on the browser doesn't work.
Really fun game, nice pixel art, amazing music. Congrats!
Super adorable, very smooth, great controls and a good use of the theme. Fun time!
Fun little platformer! The music in this was top notch! I really got that cartoony fun vibe listening. The platformer controls were tight too. I've never been a big fan of click to aim melee attacks but it wasn't too bad here. One thing though, when designing platformers, I always get frustrated when I can't see the next platform I'm trying to jump too, and there were a bunch of times when descending where I had to jump down into a pit and trust I wouldn't land on spikes (which I did a couple times). Other than that, well done! It really seems you have a good grasp on game feel which is so important in platformers.
Smooth and tight controls, great music, and overall great experience. I enjoyed the platforming and combat, everything was super satisfying to do. One complaint I do have is for the spikes to maybe instakill the player, as spike pits don't seem to have a way out and could feel a bit frustrating as you can do nothing but watch your character take damage *then* die. Except for that, I loved the game. Great work!
Well done - got to the end - The fire ball bats are very close to the colour of the background. Thank goodness they shoot fire.
I really loved the music of this one: a lot of variety, good tempo, a distinctive style. And the SFX married to it nicely. Added a lot of charm and humour to the game. Well done!
In terms of game design I'm not sure what this game tries to be: looks like the main emphasis is on the sword combat, yet since the enemies don't seem to have proper collision stopping you from getting on them or at least getting pushed back when getting hit, I decided to just run through all the levels ignoring them and the sword. Which means the game ended up being fully a platformer. And if I judge the level design by platformer standards, then we don't really have a clear flow, there are blind leap of faiths, etc. My recommendation here would have been to focus on one of the aspects fully rather than trying to do a hybrid: either make the platforming the best it can be with level design that matches, or refine the combat to the max and make it a dungeon crawler type thing by adding incentive for the player to care about killing the monsters (score, xp, something).
Now this might all sound quite rough: the only reason I'm drilling into the game and level design is because the rest of it is so neat. Great execution, just wished the game was not trying to be two things at the same time! Controls feel nice, art is charming as heck, you've got the sound nailed down and the mood has a nice blend of humour meshed in it. Really good job!
cool game with nice music, but no incentive for the player to destroy monsters
Wow, the music is totally awesome in your game. The game was also great but the music was excellent. The only little annoying part of the game was the leap of faith elements where you didn't see where you would land so often it was like a 50%/50% that you ended up on a spike. The game was surprising long and would have just a good old boss fight in the end. Well done!
Nice little game, I liked the smooth controls and pixel arts ! However there was no reward for killing monsters so I just avoided them :sweat_smile: