radical-dog 2018-04-23 13:38
This is an interesting prototype. I rather like the idea of having a city-ship under your control, though perhaps with slightly fewer buttons for thrust and more for managing the city life!
Foon → Ludum Dare Explorer → LD41 → Race City
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 2.88 | 11 | ||
| Fun | 2.66 | 11 | ||
| Innovation | 3.38 | 11 | ||
| Theme | 3.00 | 11 | ||
| Graphics | 2.33 | 11 | ||
| Humor | 2.35 | 9 | ||
| Mood | 2.50 | 9 |
This is an interesting prototype. I rather like the idea of having a city-ship under your control, though perhaps with slightly fewer buttons for thrust and more for managing the city life!
Interesting game ! I did not understand why I should use WASDQE but the game is quite interesting ! I just was confused but the green line. I thought that represented my trajectory but it seems to be my speed because it changes when I pump more or less fuel. It lacks music and sounds though. Overall cool game ! Kepp coding :)
I successfully got to the planet without overshooting, but I didn't get any success message. Did I run out of oxygen too soon, or is there not supposed to be a victory screen?
Regardless, I really liked the green line, but the engine blocks were annoying to turn each one on and off. It would be much more intuitive to "paint" them on and off by clicking and dragging the left and right mouse buttons.
good job on the physics and the path indicator, that stuff can be tricky imo this is more kerbal+clicker with all those switches for thrust ^^
I'll admit that it took me a minute to understand what was going on. I would suggest some opening info-graphics or something to indicate what does what to help players understand what they need to do.
I flew way past the goal, but it's okay because everyone was dead from lack of oxygen anyway. The mechanic seems to work well and as intended. Nicely done!