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Apollo
Apollo
By sigton
| | | | Percentile
|
|---|
| Category | Rank | Score | Count | LD43 | Ever |
|
| Overall | 194 | 3.55 | 24 | 60.8 | 67.1 | |
| Fun | 171 | 3.46 | 24 | 65.4 | 69.4 | |
| Innovation | 244 | 3.21 | 24 | 53.5 | 53.7 | |
| Theme | 329 | 3.21 | 24 | 34.1 | 34.6 | |
| Graphics | 178 | 3.57 | 24 | 54.5 | 58.9 | |
| Audio | 52 | 3.77 | 24 | 81.5 | 83.7 | |
| Mood | 76 | 3.73 | 22 | 81.6 | 80.9 | |
Comments
Reminds me of being a kid playing Galaga and just seeing how long I could go only dodging ships and not shooting anything. I really enjoyed this game your sound effects and music sound good and don't overpower each other which is really nice. I wish the commets where a bit slower it sometimes felt like they would come out of nowhere and slam into me. Also I know its space and intertia exist but I feel like pressing the move left/right buttons always sent me flying way faster than I wanted which is fine most of the time but when a alien ship is down at the bottom of the screen near the edge I would always end up slamming into it on accident.
sigton
2018-12-03 22:10 ♥ 0
@theseusinabottle I'm glad you enjoyed it :)
mruniverse
2018-12-03 22:11 ♥ 1
I really liked this! Galaga style flying game with actual physics. Obstacles should do way more damage, as it was I felt like a tank. The aggressive controls fit the theme nicely. Well done ;)
sigton
2018-12-03 22:35 ♥ 0
@mruniverse I guess it is quite unrealistic in that respect, but I suppose I didn't want to fun to be over too quickly :P
tasakasama
2018-12-04 10:53 ♥ 1
Well done, it was a good experience to play this :)
This came out awesome, well done! I love the console-like output, which makes total sense for the scenario - I might have to steal that idea for a later version of my game!
I only wish there was a more active sacrifice to do, e.g. shooting burns oxygen, but if you survive a level then you dock and it gets refilled.
sigton
2018-12-04 16:34 ♥ 0
@tasakasama Thank you!
@radical-dog I love your suggestions, maybe I could make a new version :P
combining ASCII interface with pixel art was a great idea
Very cool idea! Good job! 😄 🔝
sigton
2018-12-04 18:39 ♥ 0
@isaque-picao-sanches Interestingly, it was going to be a text-based game which was why I had a neat text engine, but changed my mind after most of day 1 and re-purposed it :)
@johnnyginard Thanks! :D
danny-sun
2018-12-04 19:46 ♥ 1
Well done!
tanis
2018-12-04 20:19 ♥ 1
I love the ASCII panel on the left :)
cricket
2018-12-04 20:58 ♥ 1
Love the atmosphere, retro style and pleasant music. Was a bit strange that fuel kept using if I just moved fast, even with no input from me.
sigton
2018-12-04 21:01 ♥ 0
@cricket I suppose that doesn't quite agree with the physics, yeah :P
cricket
2018-12-04 21:09 ♥ 0
Yeah, it might also be fun if the flying vibrator could shoot back :D
I love the text layout on the left. It reminds me of when I was programming on Amstrad (phiew!) :))
jimbly
2018-12-05 19:03 ♥ 0
Pretty great! My score: 6193. I really like the look and feel and atmosphere.
I apparently misunderstood how fuel worked, thought I only used it to change velocity (and, some constant drain), so I thought I was sacrificing whether or not to expend fuel to slow down or just get hit by an asteroid... but apparently my "constant drain" was because I left velocity on! I think I would have gotten farther knowing that.