Foon → Ludum Dare Explorer → Users → Cricket
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 43 | Sacrifices must be made | Destination - Mars | compo | 2.78 | 2.14 | 2.85 | 2.85 | 3.00 | 2.85 |
Fun game, nice work with your engine! Projectiles and smaller asteroids were a bit hard to see due to the pace, might help if the star background was toned down.
Interesting idea but found it difficult to understand the action -> reaction of clicking on different cube colors
Thank you for your opinions, to me it's a new experience that someone else is looking at my personal project and giving feedback, interesting feeling.
I made an edit at the end of the page, giving some explanation about the audio.
To answer some questions: * Not sure about not being able to scavenge, did the shipwreck turn red and you clicked on it? To offload the resources from the wreckage you need to drag the sliders to the left, opposite of what you do in the beginning. * You can only scavenge resources from your abandoned ships and the resources that you can scavenge are the resources that were left on the ship before abandoning it. So if you want to have extra oxygen for your next mission, load up on oxygen, fly out and abandon the ship. * I did consider debris for obstacles that could destroy your abandoned ships, but didn't have time * It is intended that you build a "ladder" of ships to reach Mars that is relatively close. Reasoning for that is so you guys have a short play-session to be able to judge the whole idea * No inertia is also a decision to make it simpler, ideally I would make it more realistic
Ps.: Thanks for noticing that detail.